Hello, I have an issue graphically with Assetto Corsa, the cars I'm doing use ksmultimap shader, with a diffuse texture (generated by cmshowroom), AO map (diffuse map but with green at 100%) flat nm and txdetail is the car skin. I used shaders value that make the car a little glossy, but when exporting the car I don't have any sunspecular value in the shader settings. I don't really know why this setting appears sometimes in some car and doesn't in mine.
In game, the car looks good when not facing the sun. We can find some gloss on the under body, and the tyre looks good.
The side is also more glossy than the tread
But when facing the sun the car look absolutely flat, totally different than what I have when generating previews with Content manager and how the car look in cmshowroom (I know that the result by CM is not accurate, but not totally different than in game)
For the side tyre, I may understand why because I use a texture on which the alpha is 0 aside of the grove mark so that it shines more and replicate what the grove look in reality
But for the rest? It's not understandable it shouldn't be totally flat as if I used ksperpixel shader.
I can do something with CSP shader instead, but I want to fix it with vanilla assetto before taking in csp shaders to fix.
Thanks