Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 152,037 comments
  • 46,493,297 views
Image 2:
Screenshot_mpg_xr_phev_gt_special_route_x_19-0-125-0-25-2.jpg
 
Another issue fixed for me, and this one can pretty much **** up everything : i must have modified without paying attention the adaptive clip planes in the Graphic Adjustments, probably a few weeks ago. That explains some artifacts and glitches with any blur settings, and also some blurryness at close depth.

I brought them back to default values, and everything looks much much better. The trees are back to their middle range greenish mess, and that's all the better for me (i had almost comics drawings around the leaves on the edges, extremely disgraceful with the sky in the background).

I've reinstalled CSP, Cm and all. Wish me luck in my journey to make the game actually look better with latest CSP versions.
 
To join Brabham and Copersucar, here is the link to the two versions of the Tyrrell and Ferrari (1978) conversion (partial), working well, but still without tests with other cars of the same year for a more accurate BoP.

TYRRELL 008 / 1978 ( UPDATE - 2025 - 01 - 20 )

PLEASE DELETE THE OLD VERSIONS ( TYRRELL 008 )



FERRARI 312T3 / 1978
Spec1 / Spec2
 

Attachments

  • preview.jpg
    preview.jpg
    45.4 KB · Views: 19
  • preview1.jpg
    preview1.jpg
    48.7 KB · Views: 18
  • livery.png
    livery.png
    15.7 KB · Views: 18
  • preview.jpg
    preview.jpg
    45.3 KB · Views: 20
  • preview1.jpg
    preview1.jpg
    49.4 KB · Views: 20
  • livery.png
    livery.png
    16.2 KB · Views: 19
  • preview.jpg
    preview.jpg
    46.5 KB · Views: 21
  • preview1.jpg
    preview1.jpg
    75.4 KB · Views: 17
  • preview.jpg
    preview.jpg
    46.3 KB · Views: 20
  • preview1.jpg
    preview1.jpg
    37.4 KB · Views: 17
  • preview.jpg
    preview.jpg
    59.3 KB · Views: 23
  • preview1.jpg
    preview1.jpg
    47.6 KB · Views: 17
  • livery.png
    livery.png
    11.9 KB · Views: 25
  • preview.jpg
    preview.jpg
    59.6 KB · Views: 22
  • preview1.jpg
    preview1.jpg
    41.4 KB · Views: 20
  • livery.png
    livery.png
    12.1 KB · Views: 29
  • preview.jpg
    preview.jpg
    58.3 KB · Views: 22
  • preview1.jpg
    preview1.jpg
    49.5 KB · Views: 14
  • preview.jpg
    preview.jpg
    58.4 KB · Views: 17
  • preview1.jpg
    preview1.jpg
    62 KB · Views: 13
Last edited:
I suggest you start with organizing, updating, and pruning your current collection.

To get started:
Overtake (formerly RaceDepartment)
ACTK seems to be collecting mods like Assetto Land.
Breathe's track list

You can sort mods on Overtake by star rating and number of downloads. That should give you an idea of "essential" mods. Once you organize your collection, you can ask the community for specific cars and tracks that you're seeking. It can be time consuming to help catch you up after many years, especially if you're the hoarder type.

Good list. I would add:

- Pessio Garage:


- Fuzo Workshop:


Reboot tracks:


Bazza modpacks:



Johnr tracks:

 
Last edited:
To join Brabham and Copersucar, here is the link to the two versions of the Tyrrell and Ferrari (1978) conversion (partial), working well, but still without tests with other cars of the same year for a more accurate BoP.

TYRRELL 008 / 1978
Early Season and Regular Season

FERRARI 312T3 / 1978
Spec1 / Spec2
1737271237093.jpeg

in tight bends it generates this error, now I'll try the Ferrari
 
Hello everybody, I'm not sure this is the right place to post this so sorry if it's not...

After years of not playing any sims, I was excited to get back into AC with Evo. Trying it was cool but the limited amount of content didn’t scratch that itch I got from not playing for so many years, so I want to get in the original game. However it seems like so much has changed that I feel kinda lost.

Back then I was an impulsive mod collector, CM tells me I’ve accumulated 1155 cars and 274 tracks. I was always looking for mods to collect from various sources: I joined countless FB groups, forums and I dug some obscure websites to get hard to find mods. I really liked managing all the content I got, tinkering with stuff to make it better etc. Honestly I had more fun doing that than driving haha.

Yesterday I got up to date with all the new features in CM, downloading the new CSP version to see what’s new and installing the latest version of Pure. It’s impressive how things have changed. However it seems that all the places I used to get mods from are either dead or abandoned. Before spending time looking for new sources I thought I’d ask some questions here:

- What are the best places to get mods ? (is Assetto Land still around ?)

- What are the most essential mods to have ? (tracks, cars, others ?)

- Are there any features from CM/CSP/Pure that I should know ?

- Are there still some obscure places to look for ? (FB groups ? forums ?)

Back then I also purchased some mods made from scratch by talented people, I only remember Race Sim Studio. I was willing to pay for the mods because the price was fair and the quality was excellent. Are they still around ? Are there other groups making such mods ?

Now on a more controversial note. There were other groups making paid mods out of conversions from other games: RTM, Sim Dream, Assetto Drive, Assetto Garage, etc. Are they also still around ? Their mods were fun the tinker with and make better. I used to download them from sources that leaked them. What’s the situation now ?

BTW, if any of you are interested in the mods I’ve accumulated, I can share my mod list (just tell me how). Maybe there are mods in there that are lost and cannot be found anymore.

Thanks in advance and sorry for the wall of text.
There are a lot of excellent track mods , you can find a lot in here Brno is a favourite of mine. As for cars RSS paid mods are IMHO the best mod cars in sim racing , the gt3s are phenomenal. Vrc lmdh protos are top tier too .
 
thats fine, could you provide the ext_config you made? I might be able to fix it
here the skin I made (it includes a upscaled BODYOA.dss which allows for metal_detail.dds to come through, and I also upscaled light.dds) , it's far from perfect but maybe takes you a step closer in the right direction.
Anyone got any experience with this guys mods? Just came across it, Looks like an high quality GT7 convert? really neat tbh


it's a good 288 GTO mod imho , but anyone knows how to make the lights open when lights turned on? (now you need to do that with option B, but i would like to have the animation trigger simply when turning on the lights ...

[ANIMATION_...]
FILE=lights.ksanim
TIME=0.3
BIND_TO_EXTRA_B=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0
 
Anyone got any experience with this guys mods? Just came across it, Looks like an high quality GT7 convert? really neat tbh


It's very nice.
There's nothing inherently wrong with the Kunos version of exactly the same car, but this GT(7?) port offers some visual improvements, along with some downsides.
Positives: refractive lights; higher quality/more detailed model; more working gauges; better textures/shaders
Negatives: very dark cockpit; shifting animation clips through the gearstick; 3x the overall poly count; encrypted; LODs deactivated by default (suggesting they aren't great? - EDIT: yes, terrible)

Both cars seem to drive exactly the same due to the shared physics.

Looking forward to further GT ports from this chap. Hopefully unique cars that Kunos hasn't already covered.
 
Last edited:
I replaced "BIND_TO_EXTRA_B=1" with "BIND_TO_HEADLIGHTS=1" does what you need it seems.
You can also change the speed of the pop-up slightly, it seemed a little too fast based on this:


(excellent video, BTW - worth watching all the way through from the start)

Code:
[ANIMATION_...]
FILE=lights.ksanim
TIME=0.45 ;0.3
BIND_TO_HEADLIGHTS=1 ;BIND_TO_EXTRA_B=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0
 
Last edited:
Hello everybody, I'm not sure this is the right place to post this so sorry if it's not...

After years of not playing any sims, I was excited to get back into AC with Evo. Trying it was cool but the limited amount of content didn’t scratch that itch I got from not playing for so many years, so I want to get in the original game. However it seems like so much has changed that I feel kinda lost.

Back then I was an impulsive mod collector, CM tells me I’ve accumulated 1155 cars and 274 tracks. I was always looking for mods to collect from various sources: I joined countless FB groups, forums and I dug some obscure websites to get hard to find mods. I really liked managing all the content I got, tinkering with stuff to make it better etc. Honestly I had more fun doing that than driving haha.

Yesterday I got up to date with all the new features in CM, downloading the new CSP version to see what’s new and installing the latest version of Pure. It’s impressive how things have changed. However it seems that all the places I used to get mods from are either dead or abandoned. Before spending time looking for new sources I thought I’d ask some questions here:

- What are the best places to get mods ? (is Assetto Land still around ?)

- What are the most essential mods to have ? (tracks, cars, others ?)

- Are there any features from CM/CSP/Pure that I should know ?

- Are there still some obscure places to look for ? (FB groups ? forums ?)

Back then I also purchased some mods made from scratch by talented people, I only remember Race Sim Studio. I was willing to pay for the mods because the price was fair and the quality was excellent. Are they still around ? Are there other groups making such mods ?

Now on a more controversial note. There were other groups making paid mods out of conversions from other games: RTM, Sim Dream, Assetto Drive, Assetto Garage, etc. Are they also still around ? Their mods were fun the tinker with and make better. I used to download them from sources that leaked them. What’s the situation now ?

BTW, if any of you are interested in the mods I’ve accumulated, I can share my mod list (just tell me how). Maybe there are mods in there that are lost and cannot be found anymore.

Thanks in advance and sorry for the wall of text.
I was falling in the same trap as you seems to be in. Collecting lots of apps and mods that could be an interesting one day but actually I would never use. My statement is after every download do a test ride, not good delete it, keep your overview clear. Be aware sometimes a bad car mod can still be used as an historical correct grid filler.

For the rest if you like real old cars like me, check out:
Fat alfie tracks at Overtake site
Nicecupoftea prewar cars at Overtake
Historical Simracing Studios HSS
VELO
Perendinator
F40_LM_lover as can be found here

Despite all those hallelujah writings here and the not useful 5 star ranking at Overtake, keep in your mind, you can only decide what is good/bad on your specific hardware and use. So here you have to test it by yourself.
 
Last edited:
View attachment 1422035
in tight bends it generates this error, now I'll try the Ferrari
Good morning.

I have just tested it, and both cars are working, as you can see on the sharp "Druids" curve at Brands Hatch.Check the CSP, I am using version (2.5).

Has anyone else had this problem?
 

Attachments

  • Assetto Corsa 19_01_2025 10_46_52.png
    Assetto Corsa 19_01_2025 10_46_52.png
    388.5 KB · Views: 13
  • Assetto Corsa 19_01_2025 10_47_15.png
    Assetto Corsa 19_01_2025 10_47_15.png
    318.9 KB · Views: 12
  • Assetto Corsa 19_01_2025 10_48_47.png
    Assetto Corsa 19_01_2025 10_48_47.png
    384.1 KB · Views: 16
  • Assetto Corsa 19_01_2025 10_49_04.png
    Assetto Corsa 19_01_2025 10_49_04.png
    437.2 KB · Views: 14
To join Brabham and Copersucar, here is the link to the two versions of the Tyrrell and Ferrari (1978) conversion (partial), working well, but still without tests with other cars of the same year for a more accurate BoP.

TYRRELL 008 / 1978
Early Season and Regular Season

FERRARI 312T3 / 1978
Spec1 / Spec2
Thanks very much for these nice looking additions. I have been enjoying your earlier Brabham as well, but I can't quite find your Copersucar; can you point me to it again? Thanks!
 
I will start using Gumroad to host mods from now on as my Google Drive storage is getting full.
Alternatively:
1737299507644.png

 
no thanks, gumroad is better
Only for the uploader.

GTPlanet is better for the downloader. We don't require people to enter a "fair price" value and a "tip" value (both of which can be zero, in fairness) and while Gumroad requires an email address we don't require registration of any kind to download files. And it's one click, not several pages.

I guess it's whether you want people to play with your mod or whether you want them to jump through hoops and be fooled into paying for it.
 
it ain't a pay mod.
Nor did I say it was.
You can enter any email address anyways
Yes, I know. It's still an additional step - and on page two of four - and along with having to enter a "fair price" and a "tip" (again, both of which can be zero), seems rather predatory.

I also just ran a bandwidth test and Gumroad's was half of GTPlanet's. And hey, GTPlanet Downloads is part of this community too.

Edit: Ope, had a network hiccup. It was less than a tenth; GTP's actually maxed out my download bandwidth (300Mbps). At 2.2MB/s (17.6Mbps), Gumroad wasn't even close...
 
I ain't changing (whether you like it or not)
Did I ask you to? I was recommending an easier, more accessible, more downloader-friendly resource for you use, and one which is actually part of this community on which you're posting.

Weird, weird response.

Nothing is predatory on it (unless you're blind)
Requiring people to enter values (which can be zero) and email addresses (which can be fake) is predatory: it relies on tricking people into thinking they have to enter actual values - especially as the credit card info screen flashes up when you do so - and valid personal information. It's certainly more predatory than a one-click resource that requires you to enter nothing at all.
Who cares about bandwidth speeds anyway
Higher bandwidth (not speed) equals shorter time to download. Again, downloader-friendly.
we're not all computer geeks
You're posting game mods ripped from one game and modified for use in a second game on an internet forum...
 
Yeah. Just because I can get access to them doesn't mean I'll ALWAYS UPLOAD RIPPED MODELS. DO YOU UNDERSTAND WHERE I'M COMING FROM? YEAH, I DO LIKE COMPUTERS, BUT NOT ALL PEOPLE WHO MAKE MODS ARE GEEKS. I USE THEM BECUASE THEY ARE MORE ACCURATE THAN BUILT-FROM-THE-GROUND-UP MODELS.

Sincerely not waiting for a response,

Mandolph
Such a weird kickback on a recommendation for a resource built into the site that you're using that'll help you get your mod out to more people. Not sure why the yelling either.
 
Because have you seen all of the other modders (A la F302) porting models over from GT7 to AC. Thats fine for you, then when I try to make them, You point it out to me. ???Why???
I didn't say anything about the model whatsoever, and I don't care about it at all.

I saw your post where you said you'd run out of space on your Google Drive and wanted to host somewhere else, and recommended the resource literally built for that on this site. Why you've kicked off about that escapes me.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back