Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Nope it works like this.
FFB multi in data file car.ini for example is say, 4.2
Out on track dependent on your 'overall' FFB settings, your car has really rerally strong clipping.... so you press the '-' key and go from 100 to say 50 and the FFB stops clipping...
The OCD in me would go back to car.ini file and make FFB multi say 2.2... so on track i can raise the FFB via '+' to say 92.... so i room for more strength if needed..hope this clears this up...the - and + plus on track does not change the car.ini file values....

Good info, thank you 👍
 
I love it! It's very unique! I hope you can someday release the skin to the public!

Thanks! Yes I'm just finishing the stickers, but it's pretty much cleaned up!

Love it!
You can try to create an empty texture for these stickers and then put your own stickers on your skin instead, would it work?

True, was hard but just figured it out lmao:

nOibnmy.jpg


Still there are some parts that you just can't put anything on, like the spoiler or the back of the car above the rear bumper.

But working on it.....

Cheers!
 
Your first picture uses the same showroom just without the extra lights, etc. doesn't it?? I'm surprised not many people change the default colors, there's a lot of cool things you can do with it by manipulating the colors and lights.

That's right, just needed the preset, that I somehow missed when downloading the showroom, lmao.

And that's true later will move around and play with the colors and lights to see what I can came out with!

Skins WIP

buDGFyR.jpg


McDonalds skin and Antera skin by DiRTyDRiVER, thanks to him!

Download link comes soon!




Glad that it works for you! Cheers!

And what is the font on the racing number sticker? I'm looking and thought it was gollegiate at first but it's a little different, any help?

Thanks!
 
Does anyone know how to swap tyre sounds?
I think the Caterham 620R has the best sound I've heard yet and I would like to use it for other cars.
Are you using CM ?
In that case it's very simple.
In content tab, take the car you want to replace the sound for.
Bottom bar: replace sound. A window opens where you can filter cars etc. Just choose the one with the sound you want and click OK...

Edit: it does not only swap tire sounds though (overlooked that part when I responded).
But I like the entire Caterham 620R sound too and I'm using it for Ben O'Bro's Cat too...
 
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Yes, the Retrolux preset is one of the best I've ever seen. I've wondered why you have the showroom but not the preset lmao.
I've used the font here: https://www.dafont.com/de/be-true-to-your-school.font
Though the numbers 1 and 7 look a bit different than what the DTM used so you have to adjust a bit

--------------------------------------------------

Alfa Romeo 155 DTM 1995 updated (0.8):

9x7ejta.jpg




5 of (maybe) 15 skins done (Jägermeister is partly unfinished)
McDonalds and Antera skins by DiRTyDRiVER

Enjoy!


Thank you a lot! I'm asking because was trying to do a skin for this car! It's the RTL livery!

Thanks!

Edit:

With the update just copy the new files?
 
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Ah right, yeah that’s the one I was thinking about. So it has the exact same affect as + and -? If you change with those keys, does this value in the car.ini get changed and saved per car?
The car.ini remains untouched. But AC has an .ini file for each car in your Documents folder where it stores that and eye position etc.
 
The car.ini remains untouched. But AC has an .ini file for each car in your Documents folder where it stores that and eye position etc.
Thank goodness for that. I've never liked the default positioning for many Kunos and mod cars cockpits. Often times the camera is too far from the driving wheel. I tend to play with 89 degree FOV, but still, a lot of times I can't see and have to adjust it.
 
What do you guys think about Arch's physics mods? They definitely feel different than the original Kunos cars, but is their handling actually so much more realistic than the original models??

If we ignore things like opinions from people who haven't driven said cars in question, or who don't know anything empirical about said cars in question, in my own opinion as the author, who has been there for the entire development cycle and has discussed with the test drivers whenever there was one available (Not so many people have driven a '74 RSR 911 but quite a few have driven an A80 Supra), I can say this:

I use KS load curves, so the mods will never be "100% accurate", as with any other car in AC. I don't use extended physics suspensions, so in some case, the cars will be somewhat noticeably inaccurate as well. Aero and tire data is either nonexistent or extremely limited for these cars, so they won't be as accurate as some better made racecars in that regard. Not all of them have laserscanned suspension geometries either, and AC doesn't have bushing flex, so there will be an inaccuracy there as well. The things pile on and if you look at it empirically, you could be mistaken to say they're bad.

However they still line up to drivers' expectations almost completely (For the Supra and GT86 I got just minor critique from track drivers and owners which was fixed via more accurate ARBs, for example), they line up to video footage almost completely, they line up to any tested metrics almost completely and they line up to any known mechanical values almost completely.

Considering this it's extremely foolish to claim that they're "not that good" compared to their original counterpart.

To boil it down simply, KS roadcars (And I am told racecars as well by people who know) are simply hacked together in an afternoon and tweaked via tires, ARBs and so on to produce handling which is somewhat correct and might feel right.

I do it the hard but more proper way. The result is a car that's more accurate empirically and generally especially when the JDM pack is concerned, will be much easier to drive; because the real car is better. I've gotten some criticism for that, claiming I "only make cars easier to drive", which I consider a compliment, because sim cars are generally too hard to drive. :lol:


However you're free to believe whatever you want. The question to "Are they so much more realistic than KS cars?" is still a definitive "Yes" by anyone who knows anything about these cars. You would come to that conclusion too if you studied it, so I suggest you only listen to people who are informed enough to give an intellectual opinion.

As an example, I'm sure someone out there likes the KS Supra or the KS Yellowbird or the KS R34 better than mine and thinks mine are junk, but it's quite foolish to claim that if you've actually opened those cars and know what the parameters should be. :rolleyes:
 
No problem!



Yes, just copy them to your AC folder like any mods (if your PC asks you to overwrite, then say yes)



Wow, love it! That skin suits the car very well! Instant download!


(Authorized because why not :gtpflag:)

Oh perfect, thanks!, and if people asks for a download link, I re-direct them to this forum?
 
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