Wow. x4fab has been busy. Look at the new feature he's working on, I highlighted it in bold. And at the bottom I pasted x4fab's "important Tips" regarding this new feature and highlighted them in bold too. You can find this important tips in CM > ABOUT > Fake Cars. Full change log to the latest build of Content Manager:
0.8.1155.24074
Fixing bugs and various issues! Never-ending process, apparently, sorry about that.
• Car analyzer:
◦ New diagnostics for cars about missing or empty LUT-files;
With those issues, AC’s “log.txt” can easily reach gigabytes in size.
◦ If there are any critical issues with car (from analyzer), there’ll be a warning in Quick Drive next to Drive button;
• Custom Showroom and previews:
◦ Object-space normals support;
◦ Materials dialog improved;
◦ Save and load (optionally) camera position with presets;
◦ Load camera from any other preset, including previews preset;
◦ Camera tilt option;
◦ Press F8 in Custom Previews style editor to create a 1920×1080 screenshot;
◦ Specify file name for preview images;
◦ New option to hide ground at all, apart from shadow;
◦ With PNG extension of previews file name, result image will be semi-transparent;
◦ New tone mapping functions;
◦ Tone mapping functions are synced to have similar brightness with similar input params;
◦ Blurred reflection are independent from reflections resolution now;
◦ Brightness of visuals for area lights now should me more accurate, and also, just in case, customizable;
◦ A couple of buttons in settings to reset heavy settings for previews as well;
◦ Live reloading for animations, driver position and driver model;
◦ Shifting animation;
◦ Move driver around and save its updated position to “steer.ksanim” (should exist before that);
◦ Copy driver position from “steer.ksanim” to “driver_base_pos.knh” (should exist before that);
◦ Bloom on-off option renamed to “HDR” since this is what it is;
Use “Bloom” slider option on “Misc” tab to adjust bloom.
◦ CPU consumption fixed;
◦ Hi-res screenshots montage fixed;
◦ Windscreen shader with area lights fixed;
◦ Car auto-alignment for previews fixed (thanks to Schnipp for pointing out, very slippery bug);
◦ Movement speed fixed;
• The Setup Market integration:
◦ Disabled by default;
◦ Lifespan of caches doubled (but now you can decrease it);
◦ New enabled by default option for taking setups list from a small proxy-server to decrease TSM server overload;
Very sorry about it.
• Quick Drive:
◦ Random time fixed;
◦ Missing car skins issue fixed;
◦ Last position races fixed;
◦ Car description fixed;
• Online:
◦ Context menus in online section for car and track;
◦ New option to fix server names even more;
• Interface:
◦ Loading progress in Windows taskbar;
◦ No more car description in online section or in race grids editor to avoid messing up UI;
• Shareable RHM presets (just need to specify its settings location);
• Odometer by Stereo integration;
• Sidekick’s odometer integration;
For both apps, the larger value will be used. If something will get messed up, use “Recaulculate” button in Stats section to fix it.
• New AI limitation feature allowing to prevent AIs from using specific tyres and more;
Very unreliable and questionable solution, still deeply WIP, and might not be around for a long time. For more information, please, go to About section.
• New batch actions for car skins: set names from IDs, add a prefix to names;
• Processing inline LUTs improved;
• New option to display car’s steer lock;
• Now, if RSR app is enabled, minimum temperature will be set to 10 °C to avoid banning (optional);
• Race results dialog:
◦ Total time/delta (make dialog wider to see details about laps);
◦ Remarkable things per driver;
• Additional content installation:
◦ If installation of downloaded content failed, press a button to install it manually;
◦ No more auto-deleting for content failed to install;
◦ Warning about missing 7-Zip plugin if needed;
◦ Ctrl+V will work at that window as well;
◦ Apps installation fixed (now, empty folders will be included as well);
Sorry for issues with Sidekick! Please, make sure folder called “odometers” is there if you installed it via CM.
• Hold Ctrl while opening car skins or setups section to force it to open in a separate dialog;
• Hold Ctrl before opening color picker to immediately go to pick-a-color-from-screen mode;
And hold left mouse button in process. Try it in Livery Editor, for picking colors from preview!
• Sidekick optimal ranges integration fixed and improved;
• Same for RaceEssentials;
• Generic mods disabling fixed;
• Saving of race grids’ additional params in non-custom modes fixed;
• Steam overlay laggy integration fixed (might consume a bit of CPU now when window is active);
• Encoding support fixed;
• Message about syntax error in LUT-file fixed (now it shows car ID);
• A lot of smaller UI/core improvements and fixes.
If, for example, you want to limit AI tyres in Track Day mode or make AIs more willing to go to pit stops, you might find this interesting.
Sadly, AC doesn’t allow to specify such AI parameters as tyres to use or fuel to take. In theory, you can force them to use specific setup by naming it in a specific manner and putting it to a specific folder, but, as far as I can see, AIs don’t hesitate to switch tyres after that setup has been loaded. And also, this way, you could only specify a single setup per car ID.
But how is this for an idea? Why not take a car — complete car — and make a clone of it, but adjust clone’s data, removing all unnecessary tyres and adjusting other parameters if needed? Don’t worry about wasted disk space or increasing loading time: with hard links, no actual copy of most files will be required to make. And hard links are supported by almost all file systems, by NTFS for sure.
Of course, there are some issues: first of all, those clones are only temporary, so replays of those races won’t work. CM solves this issue by scanning replay for fake cars and restoring them before playing, but original launcher won’t do any of it. Also, this way of limiting AI does increase RAM and VRAM consumption, because sounds, models and textures will be treated as new, unique ones.
So, if needed, enable that feature in Settings/Drive and then make race grid params popup wider to see a new column with AI limitations. Oh, and don’t forget to remove “__cm_tmp_…” cars manually after the race. For now, CM keeps them for debugging purposes.