Assetto Corsa PC Mods General DiscussionPC 

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In case you didn't hear Cote Dazur, YES!!

It's such a wonderful tool for organizing your AC content. Easily create tags or categories for your vehicles & tracks. If you use mods, CM should be mandatory. There are a lot of half-arsed mods out there...Let's say that everything on the mod is great, but the modder forgot to do one or two things. CM will identify and offer to fix it for you automatically. Swapping good sounds onto cars with crappy sounds takes 3 clicks of your mouse. Replacing crap tires with legit tires, or just adding another pair to choose from. Maybe the mod car only comes with Semislicks (SM) tires. You'd like to also be able to drive it with Street Tires, or whatever. CM will identify all the available tires you currently have that could be used in your scenario. 2 clicks later and you now have Street (ST) tires on your Ferrari 308. The CM Showroom is so beautiful!! Plus, it's ridiculously fast. Depending on your settings, it could re-do/make 15 new car preview pics in like 10 seconds. It's ridiculously fast.

Presets are another good thing. I don't know about you, but my DFGT wheel is setup for GT racing. It's got brake balance, turbo %, ABS & Traction Control adjusting, DRS & KERS deployment buttons and a couple other things..mostly look left, look right, look behind me. If I wanted to drive the Ferrari SF15-T, the Porsche 919 or Toyota TS040 I would be much, much better served with a different setup of mapped buttons on my wheel for things like MGU-H mode, Increase/Decrease Delivery, Increase/Decrease Recovery and Engine Braking too. You could easily create two different wheel setups (or as many as you want). Not only can you manually switch from one to the other when you're not on the track, but with CM you can assign a whole bunch of stuff to particular cars. So, all you do is select the Ferrari SF15-T and a track..when you hit GO! Content Manager will automatically switch to the setup you've defined for that car(s). It's not just a steering wheel either...you can group together several different things.

In recent builds we've finally been seeing the Lap Times & Results screens functioning properly. It keeps track of every car/track combo best lap time, but it also keeps all the other lap times with that combo as well. It can be sorted by Recent, a Table of Car, Track, Bestlap, Date that can be sorted by any of those headings. The Grid layout isn't fully working yet - for some reason I thought it was. The cool thing is you can select one of these things and hit "Try Again", so if you don't remember the track settings of that combo don't worry about it. CM will set everything up exactly the way it was during that first session - weather, temp, wind, track surface, time, etc.

Finally, it's ridiculously fast. There are several different ways that you can setup the game launcher. You can make it a service, if you'd prefer. You can tie it to AppID (this is what I do) which is the fastest way to run CM & AC together. I just timed 16.62 seconds to load the Lamborghini Countach S1 and Vallelunga (Full layout).

It can do much, much more too. Oh, like the new Paint Shop feature which should allow non-artists to easily create their own Skins.
 
In case you didn't hear Cote Dazur, YES!!

It's such a wonderful tool for organizing your AC content. Easily create tags or categories for your vehicles & tracks. If you use mods, CM should be mandatory. There are a lot of half-arsed mods out there...Let's say that everything on the mod is great, but the modder forgot to do one or two things. CM will identify and offer to fix it for you automatically. Swapping good sounds onto cars with crappy sounds takes 3 clicks of your mouse. Replacing crap tires with legit tires, or just adding another pair to choose from. Maybe the mod car only comes with Semislicks (SM) tires. You'd like to also be able to drive it with Street Tires, or whatever. CM will identify all the available tires you currently have that could be used in your scenario. 2 clicks later and you now have Street (ST) tires on your Ferrari 308. The CM Showroom is so beautiful!! Plus, it's ridiculously fast. Depending on your settings, it could re-do/make 15 new car preview pics in like 10 seconds. It's ridiculously fast.

Presets are another good thing. I don't know about you, but my DFGT wheel is setup for GT racing. It's got brake balance, turbo %, ABS & Traction Control adjusting, DRS & KERS deployment buttons and a couple other things..mostly look left, look right, look behind me. If I wanted to drive the Ferrari SF15-T, the Porsche 919 or Toyota TS040 I would be much, much better served with a different setup of mapped buttons on my wheel for things like MGU-H mode, Increase/Decrease Delivery, Increase/Decrease Recovery and Engine Braking too. You could easily create two different wheel setups (or as many as you want). Not only can you manually switch from one to the other when you're not on the track, but with CM you can assign a whole bunch of stuff to particular cars. So, all you do is select the Ferrari SF15-T and a track..when you hit GO! Content Manager will automatically switch to the setup you've defined for that car(s). It's not just a steering wheel either...you can group together several different things.

In recent builds we've finally been seeing the Lap Times & Results screens functioning properly. It keeps track of every car/track combo best lap time, but it also keeps all the other lap times with that combo as well. It can be sorted by Recent, a Table of Car, Track, Bestlap, Date that can be sorted by any of those headings. The Grid layout isn't fully working yet - for some reason I thought it was. The cool thing is you can select one of these things and hit "Try Again", so if you don't remember the track settings of that combo don't worry about it. CM will set everything up exactly the way it was during that first session - weather, temp, wind, track surface, time, etc.

Finally, it's ridiculously fast. There are several different ways that you can setup the game launcher. You can make it a service, if you'd prefer. You can tie it to AppID (this is what I do) which is the fastest way to run CM & AC together. I just timed 16.62 seconds to load the Lamborghini Countach S1 and Vallelunga (Full layout).

It can do much, much more too. Oh, like the new Paint Shop feature which should allow non-artists to easily create their own Skins.
Like I said.:D
 
Hmmm. Do you happen to use Content Manager? When you leave the race track it pops up a summary box of what you just did and I'm 95% sure that it gives you one final chance to watch a replay of what you just did on the track.

I thought AC automatically saved replays now? Or at least holds them in a queue and lets you save them even well after you've done the race.

I have CM but muscle memory keeps me using the AC launcher. I really must get into the habit of using CM more. I've only got the free version - is the paid version worth it?
Thanks.

Not sure if it's still like this but used to be the only difference in the paid version was that it unlocked the multiplayer section.
 
I did my first skin using CM this afternoon, so easy and so much fun. If you have CM, you have to try it.:bowdown:
I tried several ties but i am not able to do nything... i open the custom showroom and then select the paint shop... i select to make a new skin but then i find no command to paint/modifiy the ski...
Where i do wrong?
 
I tried several ties but i am not able to do nything... i open the custom showroom and then select the paint shop... i select to make a new skin but then i find no command to paint/modifiy the ski...
Where i do wrong?
You need to install a plugin named magic, and the the magic will happen, :D
2WMynC2.jpg
 
I thought AC automatically saved replays now? Or at least holds them in a queue and lets you save them even well after you've done the race.

Not sure if it's still like this but used to be the only difference in the paid version was that it unlocked the multiplayer section.
I believe you are correct Brandon. You'll have to go digging into Windows Explorer to find the replay file, but from what I've read that replay file exists up until you load up another car/track combo to hit the track.

You are correct. It used to be pretty much only online multiplayer stuff that was blocked from the full version, but from what I've heard that's not true any longer - there are supposedly quite a few differences now that CM has ballooned in size.

@Cote Dazur -- That's sweet. Now, did you make yourself some solid colored skins or did you add stuff to it too? I've only made a few solid color skins directly inside CM - when I've added stripes and whatnot - I've opened up Adobe Photoshop to manually do it with .dds file(s). I think I even changed my license plates on a few Kunos skins. I will lose them, of course, on the next integrity check/reinstall of AC, but that's okay...I didn't do too many. Oh, that screenshot of the Plugins section. A long time ago I went and enabled everything in there just because I wasn't sure which option/tool/feature might need one of those. It's a big waste of space on my part, probably, but I've gotten used to it. :cheers:
 
Crap. I forgot to mention that I have been driving around on two new tracks coming from Fat-Alfie (maker of Bilster Berg, Thomson Gran Prix, etc.): Deutschland Ring & Feldbergring. That latter is more complete so far and it is a fantastic road. I love how he brings us tracks that were forgotten long ago. Lilski has done the same. This Feldbergring layout is just great. 1950s race cars screaming down the road with houses on each side. That's when racing was racing and any little mistake could put a gearbox through the side of your house. :lol: Neither track will be out of Beta for quite some time. He's so detailed with his tracks.
 
I believe you are correct Brandon. You'll have to go digging into Windows Explorer to find the replay file, but from what I've read that replay file exists up until you load up another car/track combo to hit the track.

Last time I checked when you went to your replay section in the AC launcher there was tab that had your unsaved replays and you could just click them to move them into the saved section and watch them, even days after the race had happened. Something like that anyway, been a couple months since I checked.
 
You can swap the flags in the UI folder for any images you like (I'm currently updating all of the other flags for something nicer - the Kunos ones are fugly as hell) but if you place them on an appropriately-sized transparency to suit your display resolution (in photoshop, for example) then the position that the flag appears in can be tweaked, which is quite necessary in VR if you want to see them easily. I got the idea from an app somebody put up on RD. I'll take a look for it.

Edit: found it.

http://www.racedepartment.com/downloads/top-center-flags-for-vr.17416/

The Bibendum image with transparent background can be found here:

http://classic.michelin.com/extension/classic_fo/design/classic_fo/images/hp/bibendum-slider3.png
 
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That looks awesome @Masscot! :lol: You gotta upload that to Race Department... :D I'm more impressed that you knew the name of that character isn't really the "Michelin Man". My entire life has been one big lie. :crazy: :grumpy:

I made a change to something in the Textures folder. This was something I downloaded off of Race Department. It drives me nuts to see that friggin' wrong way sign popping up all the time - mostly while drive non racing circuits, mostly road layouts. Someone made a mod road, I can't remember which one, but it was good I liked it. Anyway, if your tire hit the middle divider that stupid wrong way sign would pop-up on my screen. I got rid of that as soon as I learned it could be removed. :lol:
 
@Cote Dazur is it really fun to drive? I saw it a couple of days ago and thought the model looked very nice, but I figured it would be another drifter's setup that drives me crazy, so I passed. I'll give it a try if you think it's a good mod. 👍 If I don't love it, I will relegate him to the AI-Only group of cars. :D She sure looks purrty though.
 
@Cote Dazur is it really fun to drive?

Yes, the only thing I did was lower the strength of the FFB to 80% as it was too heavy for me.
I only drove the less aggressive one, from the description it has been tuned for track racing, not drift.
I am not a drifter myself.

Edit, when I commented earlier I had not tried it on track, only on Hillclimb. The driving is not that good on track and their is an issue with the back wheel pocking out on the AI car. I will fix it, but I thought you needed to be warned.
 
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Source is Dutch so be warned ;)


Just kidding of course. Thanks for sharing. 200mb for a car must be good quality right? Downloading/installing now

EDIT: meanwhile did some hotlaps with this car at Highlands track. I'm absolutely not a car/physics expert but I think it feels and sounds ok. Agree?
It's a tad drifty for my personal taste (I'm purely a grip tune kinda dude) but it's a solid mod. I think it might need the LoDs sorting out though - run a decent-sized grid of them and watch your PC start gasping for a drink.
 
Ho Ting Changsha Sawau River Racing Circuit (nope, me neither) for Assetto Corsa. A Chinese track by a Chinese modder. Pretty good!

http://www.racedepartment.com/downloads/ho-ting-changsha-sawau-river-racing-circuit.18150/
I don't think I care for it. I'll have to try it with much smaller, less powerful cars. It feels so small & tight...and more like a drifters track. I can't remember what I was driving the first time I tried it, but I immediately gave it a 1 star rating in Content Manager.

FYI, there is a Chevrolet Corvette Z06 2-pack making the rounds lately (Assetto Land is where I downloaded my copy). This might be one of the worst, least prepared mods I've ever driven. I'm already a good way through fixing numerous problems.
  • Steering FFB was ridiculously strong (Changed from 4.5 to 1.5)
  • Car Setup section doesn't allow single PSI adjustments. Only 2 psi at a time (I fixed this).
  • Car Setup Dampers section if missing the Front Left Bump & Rebound (I fixed this).
  • Only allowed manual stick-shift (I added paddle shifting for those of us with a manual gear selector).
  • The modder installed a US Spec analog speedo but it behaves as if showing kph, so speed is always wrong (still need to fix).
  • Car Setup doesn't have an Alignment section to adjust Camber & Toe (still need to fix).
  • Car only offers SM tires (I'm fine with this, but might add Street Tires for the heck of it).
There might even be more problems that I haven't discovered yet. :rolleyes: I'll provide a link to the fixed Z06 once I'm finished fixing these things.
 
I don't think I care for it. I'll have to try it with much smaller, less powerful cars. It feels so small & tight...and more like a drifters track. I can't remember what I was driving the first time I tried it, but I immediately gave it a 1 star rating in Content Manager.

Oh agreed, it's much much better with small slow cars. I prefer wider, faster more open tracks anyway but I tried GT3s round there at first and didn't get on with it at all. How the hell they run F3 cars around there in real life I'll never know.
 
Ugh. This freakin' Z06 may be more trouble than it's worth. I'd like to know how this modder thought it would be a good idea to put this car into the wild. :boggled:
 
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