- 1,788
- Le Mans
No rain with CSP 0.1.38 (as 0.1.37)
Peugeot 205 Turbo 16
Version 2.0 Final - 26th January 2020
All the credits for the 3D model go to s3r1u5
CHANGELOG
- new aero (ACCR v2)
- new engine and turbo configs
- new suspensions setup
- new tyres v10 (street 90s, semislicks)
- new textures and shaders
- corrected car polar inertia
- tweaked ffb power multiplier
- corrected steer lock and ratio
- changed fuel tank position
- tweaked differentials
- tweaked gearbox values
- changed max brake torque
- adjusted collider values
- added LODs .kn5 files
- added damage
- added deforming bonnet (only with Shaders Patch)
- emissive headlights now work
- adjusted lights
- added extra interior lights
- new onboard cameras
- updated ambient shadows
- updated skins preview
DOWNLOAD HERE
http://www.mediafire.com/file/1juebu9l4pd46ed/Peugeot_205_Turbo_16_%281985%29_v2.0.7z/file
View attachment 885108
Is anyone planning on creating the 2020 skins for the GT Planet DPi's I mainly noticed that the Rollovers version is getting more attention than the GTPs.
P.S: which is the better Model variants for the DPi's GTP or rollovers
I tested your car out, and you did an amazing job, the steering feels heavy on my wheel but nothing crazy or bad and if i remember correctly i don't think that car had power steering in real life, so heavy is probably correct. and i love how it feels at high speed when the lift kicks in and the car starts getting slightly floaty, it kept me on my toes and made driving it exciting. for an old car this thing packs a punch and has some grip. You did a really nice job on the suspension and Aero, more detail than you typically see these days:tup:
Hello, you can just rename the DDS file and the skins will work on the GTP car as well.View attachment 885108
Is anyone planning on creating the 2020 skins for the GT Planet DPi's I mainly noticed that the Rollovers version is getting more attention than the GTPs.
P.S: which is the better Model variants for the DPi's GTP or rollovers
No rain with CSP 0.1.38 (as 0.1.37)
View attachment 885108
Is anyone planning on creating the 2020 skins for the GT Planet DPi's I mainly noticed that the Rollovers version is getting more attention than the GTPs.
P.S: which is the better Model variants for the DPi's GTP or rollovers
I looked at my collection, my 3 versions are superb, i have some new skins on these tracks, well i don't know.
The same thing for this track, the trees are very beautiful and it’s not the FVR version.
Peugeot 205 Turbo 16
Version 2.0 Final - 26th January 2020
All the credits for the 3D model go to s3r1u5
CHANGELOG
- new aero (ACCR v2)
- new engine and turbo configs
- new suspensions setup
- new tyres v10 (street 90s, semislicks)
- new textures and shaders
- corrected car polar inertia
- tweaked ffb power multiplier
- corrected steer lock and ratio
- changed fuel tank position
- tweaked differentials
- tweaked gearbox values
- changed max brake torque
- adjusted collider values
- added LODs .kn5 files
- added damage
- added deforming bonnet (only with Shaders Patch)
- emissive headlights now work
- adjusted lights
- added extra interior lights
- new onboard cameras
- updated ambient shadows
- updated skins preview
DOWNLOAD HERE
http://www.mediafire.com/file/1juebu9l4pd46ed/Peugeot_205_Turbo_16_%281985%29_v2.0.7z/file
Yes Yes Philip Island Please!!!Hey mate, since you seem to back - - a little reminder about Phillip Island and Townsville ?
Still hoping for better ones (though @slider666 has already reworked the V8SC version to look a bit more decent)...
Hello, you can just rename the DDS file and the skins will work on the GTP car as well.
I renamed the files now for you and others.
all 4 skins that raced this weekend.
https://we.tl/t-B2UcIBG6MY
Yeah last time, i lost everything on my computer (the reason for my long absence) I think his version is better than what I had to offer you. Now I have better to propose, my last mod is more important than this poor circuit (Townsville). My latest works are multi-years of Paul Ricard, Laguna Seca and more (secret for the moment)... and especially my last Porsche 962c with many new improvements and many new skins. Nothing like what's available on Racedepartment. I hope you're not insensitive to that.Hey mate, since you seem to back - - a little reminder about Phillip Island and Townsville ?
Still hoping for better ones (though @slider666 has already reworked the V8SC version to look a bit more decent)...
Model or conversion?All the credits for the 3D model go to s3r1u5
You talk about the fact that at some distance the non-animated model of the driver is displayed, and then it is replaced with an animated model, and it looks strange, it sharply pulls its head at this moment... You mean that, or something else?I go back to the 1.25preview140, the helmet movements takes my head !!! ^^
I'm probably missing something obvious here, but how do you select the new built-in weather instead of Sol?Just updated to latest CSP version (0.1.38) and tested the native (default) weather FX and... wow, what a boost in performaces compared to Sol!
I also visually like it (still using my beloved overcst/broken clouds wheathers from Sol)
Note: on a Quest, Oculus Link encode res@2912
Thanks - not sure if you are aware but the wing mirrors are flipped (well, 3D mirrors in VR are, anyway).Peugeot 205 Turbo 16
Version 2.0 Final - 26th January 2020
All the credits for the 3D model go to s3r1u5
CHANGELOG
- new aero (ACCR v2)
- new engine and turbo configs
- new suspensions setup
- new tyres v10 (street 90s, semislicks)
- new textures and shaders
- corrected car polar inertia
- tweaked ffb power multiplier
- corrected steer lock and ratio
- changed fuel tank position
- tweaked differentials
- tweaked gearbox values
- changed max brake torque
- adjusted collider values
- added LODs .kn5 files
- added damage
- added deforming bonnet (only with Shaders Patch)
- emissive headlights now work
- adjusted lights
- added extra interior lights
- new onboard cameras
- updated ambient shadows
- updated skins preview
DOWNLOAD HERE
http://www.mediafire.com/file/1juebu9l4pd46ed/Peugeot_205_Turbo_16_%281985%29_v2.0.7z/file
looks great. I look forward to trying this. Do you have any other French Hatchbacks in the works?Peugeot 205 Turbo 16
Version 2.0 Final - 26th January 2020
All the credits for the 3D model go to s3r1u5
CHANGELOG
- new aero (ACCR v2)
- new engine and turbo configs
- new suspensions setup
- new tyres v10 (street 90s, semislicks)
- new textures and shaders
- corrected car polar inertia
- tweaked ffb power multiplier
- corrected steer lock and ratio
- changed fuel tank position
- tweaked differentials
- tweaked gearbox values
- changed max brake torque
- adjusted collider values
- added LODs .kn5 files
- added damage
- added deforming bonnet (only with Shaders Patch)
- emissive headlights now work
- adjusted lights
- added extra interior lights
- new onboard cameras
- updated ambient shadows
- updated skins preview
DOWNLOAD HERE
http://www.mediafire.com/file/1juebu9l4pd46ed/Peugeot_205_Turbo_16_%281985%29_v2.0.7z/file
Peugeot 205 Turbo 16
Version 2.0 Final - 26th January 2020
All the credits for the 3D model go to s3r1u5
CHANGELOG
- new aero (ACCR v2)
- new engine and turbo configs
- new suspensions setup
- new tyres v10 (street 90s, semislicks)
- new textures and shaders
- corrected car polar inertia
- tweaked ffb power multiplier
- corrected steer lock and ratio
- changed fuel tank position
- tweaked differentials
- tweaked gearbox values
- changed max brake torque
- adjusted collider values
- added LODs .kn5 files
- added damage
- added deforming bonnet (only with Shaders Patch)
- emissive headlights now work
- adjusted lights
- added extra interior lights
- new onboard cameras
- updated ambient shadows
- updated skins preview
DOWNLOAD HERE
http://www.mediafire.com/file/1juebu9l4pd46ed/Peugeot_205_Turbo_16_%281985%29_v2.0.7z/file
Mmmm... Early stages I know, but some clouds are very odd shapes, they look too close in VR (especially ones that are supposed to be off on the horizon), and lighting in cockpits now strobes slightly. Think I'll stick with Sol until Sol 2 is refined a little. Interesting concept though.I'm probably missing something obvious here, but how do you select the new built-in weather instead of Sol?
Edit: nvm, just change the weather script to 'Sol 2' in WeatherFX settings.
what is the difference between "built in weather sol2" and sol normal in terms of like the overall goal it's trying to achieve. is the goal to like have better performance or something? I've always seen the built in weather thing said "coming soon" and i always wondered what it was supposed to do. It looked like sol was doing anything imaginable already.Mmmm... Early stages I know, but some clouds are very odd shapes, they look too close in VR (especially ones that are supposed to be off on the horizon), and lighting in cockpits now strobes slightly. Think I'll stick with Sol until Sol 2 is refined a little. Interesting concept though.
what is the difference between "built in weather sol2" and sol normal in terms of like the overall goal it's trying to achieve. is the goal to like have better performance or something? I've always seen the built in weather thing said "coming soon" and i always wondered what it was supposed to do. It looked like sol was doing anything imaginable already.
From what I can gather performance is supposed to be better (I've not benched it myself) and the clouds actually are affected by wind and cast proper shadows when they pass in front of the sun. Clouds also form organically like in classic time-lapse videos of cloud formations as they move across the sky.what is the difference between "built in weather sol2" and sol normal in terms of like the overall goal it's trying to achieve. is the goal to like have better performance or something? I've always seen the built in weather thing said "coming soon" and i always wondered what it was supposed to do. It looked like sol was doing anything imaginable already.
Mmmm... Early stages I know, but some clouds are very odd shapes, they look too close in VR (especially ones that are supposed to be off on the horizon), and lighting in cockpits now strobes slightly. Think I'll stick with Sol until Sol 2 is refined a little. Interesting concept though.
Apparently they're the same, Sol 2 just reverts to default.away for work for a week so I can't check my pc, but I'm pretty sure I didn't use 'sol2' but 'default'
Apparently they're the same, Sol 2 just reverts to default.