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In my triple view I don't see the driver or hands (except from the other drivers), but I will install it anyway because it looks so nice. Fine work đź‘ŤDid a quick MINI -branded driver suit for Pessio's Mini Cooper JCW Challenge
In my triple view I don't see the driver or hands (except from the other drivers), but I will install it anyway because it looks so nice. Fine work đź‘ŤDid a quick MINI -branded driver suit for Pessio's Mini Cooper JCW Challenge
nope they still don't work all of them are white for some reason.I've got a tuned MK4 Golf r32 that has a load of standard coloured skins if that's what you want?
If so just copy the skins folder into your MK4 Golf folder
https://sharemods.com/5c9uni7hsj7q/skins.rar.html
If you want a particular skin let me know and I'll see if I can recreate it for you
Problem was a much too low fps count (and also some issue with weird light reflections at night iirc)
Hello
I saw that you can use the info screen in the console of most modern cars to display the map of the track like it was a navigation device
I guess this is enabled with CM and CSP but where i can find a guide to implement this function?
It will work only on original Kunos cars or on mod cars too?
No clue?
I searched all along but i cannot find instructions on how to implement this feature
for those interested in adding a GPS in acar, I got instruction from the master himself>
• open Custom Showroom and pick a screen mesh, hoping it would have a nice UV layout for a display (for example, M4 won’t work, at least for now) • view its txDiffuse texture: notice its resolution, point at which display starts and its size in pixels • add this to car’s config:
[INCLUDE: common/navigators.ini]
[Navigator_StyleSygic]
Meshes = Geo_Nav ; here, use the name of that mesh
Brightness = 0.5 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, Resolution = "2048, 1024", Offset = "10, 11", Size = "459, 286", Scale = 2 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size
all the ready-to-use themes for now: • Navigator_StyleSimpleLight • Navigator_StyleSimpleDark • Navigator_StyleModernLight • Navigator_StyleModernDark • Navigator_StyleSygic • Navigator_StyleRacing you can also combine your own theme from prepared bits. if you would want to define a new theme, that is trickie
I tried one in the Levante and it worked.
[INCLUDE: common/navigators.ini]
[Navigator_StyleModernLight]
Meshes=secondary_display
Resolution=1024, 1024
Offset=484, 0
Size=539, 405
Same here..There is a new version of CSP 1.39 but there is non rain and no volumetrics clouds
http://f1classic.forumotion.com/t19988-azerbaijan-f1-track-for-assetto-corsa-by-patripat-and-moreAnyone has a site/link to this 2019 bahrain?
Unfortunately noSame here..
Clouds and CSP 1.39 working for you?
Anyone else run the telemetry app Second Monitor in AC?
I have it working great in R3E and PC2, cannot get it going in AC. What second monitor files must be installed in AC, I can't get it to show up in the UI module to activate.
it works on mod cars. assettodrive added it to their audi and 918 spyder, somone in this thread posted a thing on how to implement the display back when it was released. im not sure how, but there is a way to search the thread. you'll have to search for navigation or whatever the exact name is of the GPSNo clue?
I searched all along but i cannot find instructions on how to implement this feature
I realized that too, they are too slow. CM lets you enter a negative ballast value but it doesn't work. Does anybody have an idea for that? I don't want to edit the car data. I can ballast other cars to match them but the grid would be too slow.not sure if you ran any other cars but the kunos Ferrari 488, Merc AMG and Porsche 911 GT3R run fairly well together the big "problem" cars for GT3 grid's on AC is the 2016 R8 and the Nissan GTR they are way too slow at any track. Also the Bentley GT3 mod is fairly slow as well so i'd say those 3 cars need looking at to try and work something out.
Maybe someone has some good (appreciated) advice?
Both in VR and 2D (4k mode) with graphics settings maximized I see a blurry yellow line in front of the car at LA Canyon 1.0 version. Rendering distance max at 2400m. I played around with settings of the latest versions of CSP, video, SOL but for some reason I cannot fix it... Hopefully it is my user mistake again .
See example:
Thx! Brian
I have it and it works great! Maybe your automatic install didn't work for some reason?
You can manually install it by copying the two .py files and the two directories (stdlib64, stdlib) from C:\Program Files (x86)\SecondMonitor\Connectors\AssettoCorsa\ to where you have AC installed assettocorsa\apps\python\SecondMonitor\
It will look like this:
View attachment 885956
Then you should be able to enable it ingame.
Thanks for your reply. I have Anisotropic at 16X (and also tried 4x, 8x) and also changed MSAA 4x to 2x and finally turned off FXAA. Nothing helps.if you're referring to the line in the middle of the road, it is usually caused by low anisotropic filtering afaik. Maybe check if really everything is maxed out
Thank you, now everything is working, amazing updateunfortunately small parts of barriers (wall) are flickering, if forgot to set them unrenderable, but its not as big as an issue i hope
edit:
Rio v0.5 http://www.mediafire.com/file/z7nszbhtsz29qli/rio_v0.5.7z
- fixed wall, included correct readme
New Acura Team Penske Skinpack for 2020
View attachment 886008
This is for the Rollovers Mod which might see a overhaul by me as it seems kinda slow atm.
have fun!
https://www.racedepartment.com/downloads/acura-team-penske-2020-skinpack.30687/
thats the planIf i were you glad i'd make them as quick or if not on par with the GTP versions. they're roughly quicker than the LMP2s without BoP
thats the plan
nope they still don't work all of them are white for some reason.
View attachment 885906
HONDA NSX GT3 ACC V1.0
3D coversion by delpinsky, rework by GTPlanet Modding Team + Maki123
The GTPlanet modding team wishes you fun!
DOWNLOAD
prepare for some more ACC feelings this coming weekendFinally got a chance to try this NSX. Great car, thank you very much. We get mod to fill the grid and we get mod to drive. This one is one to drive. I drove it at Suzuka, this is the closest I will be to up coming ACC Suzuka. What a threat. AC supported by team like the GTPlanet modding team is so much fun, it is insane.
As I was driving, smiling because of the great Suzuka Forza track conversion and this ACC NSX, I smiled even a little bit more thinking at some RD zealots that can only touch some kasher mods, missing all the fun.
Loving the results of CSP Version 0.1.39 Build 930 and Sol Version 1.4.2 Haven't ran into any problems yet...
Laguna Seca at 7:30 pm
Preset _Sol_HC
Preset _Sol_Extra