Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,015 comments
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¡Hola!
¿Qué pasa con los monstruos del grupo C? Hay muchos autos dispersos en internet, ¿nadie los ha reunido?
¿Puedo descargarlos en alguna parte o comprarlos?
Y la pregunta sobre Dijon-Prenois por Rainmaker. ¿Alguna luz / parches VAO?
Gracias!
I waiting Ford C100
 
You don't have to install anything with Yandex Disk, it is just same as Google Drive, just press the download button.

View attachment 908435

I am crazy, but not that much.

Earlier I had a warning message that I had exceed the download size and the only way to get to the download file, was installing Yandex.
Fortunately, now its working the download tab, and the warning gone.
 
:confused:What data determines how large your tires and wheels appear in game??:confused:
I have a set a wheels/tires that look appropriately proportioned in my 3D software but then look much larger when using "align using data" in the Showroom or on the track in a drive session.
I'm trying to get them to look the same size as in the 3D software.
Check tyres.ini:

WIDTH=0.2250
RADIUS=0.31245
RIM_RADIUS=0.2160

Change these in notepad or similar with the showroom open and align using data ticked, you will see the change immediately. Beware, this directly affects the cars handling, gear speed etc etc
 
Shaun Clarkes BTCC pack is updated
https://shaunclarke35.wixsite.com/website/downloads

BTCC MOD V2.1
Fixed Digital Instruments for Toyota didn't work
Fixed AI not changing to 6th Gear all cars
Fixed AI blowing engines all cars
AI more agressive
Increased Boost slightly all cars
Fixed Transparnt sport on Toyota/Honda headlights
Fixed BMW Auto Shifter (was not present)
... yet all updated cars are still tagged as v2.0.
Man, I HATE it when car AND track modders forget (or can't be bothered) to spend literally five seconds updating the version number. It can create chaos down the line.
 
Check tyres.ini:

WIDTH=0.2250
RADIUS=0.31245
RIM_RADIUS=0.2160

Change these in notepad or similar with the showroom open and align using data ticked, you will see the change immediately. Beware, this directly affects the cars handling, gear speed etc etc
Thanks! And a follow-up if I may, what would cause those 4 tires to appear as if they are hovering about an inch above the roads surface?
 
Hi!
What about the group C monsters? There are a lot of scattered cars in internet, no one has put them together?
Can I download them somewhere or buy?
And the question about Dijon-Prenois by Rainmaker. Any lights / VAO patches?
Thanks!

Apexxer Did awesome job for some cars, like the Jaguar and other, but sadly the links are gone.
Some worth but it's hard to find the lastest good version
 
Thanks! And a follow-up if I may, what would cause those 4 tires to appear as if they are hovering about an inch above the roads surface?

If they are bigger with align using data like you say, then the invisible wheels the game engine is using are bigger than the actual 3D models. Keep adjusting the figures until you get the wheels to match the 3D models wheels, then in game all should be fine. I am assuming you are talking about the green outline of the wheel/tyre when clicking align using data? If the actual 3D model wheels are changing in size then that's a whole different story!
 
Oh dear! A kerfuffle at RD as it appears that URD cars might have been uploaded.

Or have they?

https://www.racedepartment.com/downloads/dtm-2018-pack.32095/

Ah, I downloaded what I though was a skinpack. Still had to install, but after reading this I checked. They are complete cars, looking exactly like the URD's, but have different files. Still have to drive them.
There's a T5 tag in the UI... :rolleyes:
Interior is the same...
Skins fit both models... :scared:

:D
 
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LMAO! Who are they trying to fool? Have to get up a little earlier. :odd::rolleyes:

In other news, get your free URD 2018 DTM cars while you can.
 
If they are bigger with align using data like you say, then the invisible wheels the game engine is using are bigger than the actual 3D models. Keep adjusting the figures until you get the wheels to match the 3D models wheels, then in game all should be fine. I am assuming you are talking about the green outline of the wheel/tyre when clicking align using data? If the actual 3D model wheels are changing in size then that's a whole different story!
Hmmm, I think you're right and the the invisible wheels are larger that the 3D models I'm trying to swap in. The originals were too large for the car, among other things with the mod I'm trying to address. Are those invisible wheels something I can adjust in kseditor?
 
Hmmm, I think you're right and the the invisible wheels are larger that the 3D models I'm trying to swap in. The originals were too large for the car, among other things with the mod I'm trying to address. Are those invisible wheels something I can adjust in kseditor?
No no the invisiable wheels are just what are being picked up from the settings in the tyres.ini data file I referenced earlier. If you reduce the radius then the wheels will shrink, you can see this all in real time in the CM showroom. As long as you have not messed with any dummies when swapping the wheels everything will be fine once you find the right radius for the wheels 👍
 
Ah, I downloaded what I though was a skinpack. Still had to install, but after reading this I checked. They are complete cars, looking exactly like the URD's, but have different files. Still have to drive them.
There's a T5 tag in the UI... :rolleyes:
Interior is the same...
Skins fit both models... :scared:

:D

You could just save the time and compare ya know Fana :lol:

o152.png
 
No no the invisiable wheels are just what are being picked up from the settings in the tyres.ini data file I referenced earlier. If you reduce the radius then the wheels will shrink, you can see this all in real time in the CM showroom. As long as you have not messed with any dummies when swapping the wheels everything will be fine once you find the right radius for the wheels 👍
I'll continue experimenting. The new wheels actually touch ground in the CM showroom, even with align using data checked but float slightly above the track when driving. Thanks for the feedback.
 
I'll continue experimenting. The new wheels actually touch ground in the CM showroom, even with align using data checked but float slightly above the track when driving. Thanks for the feedback.
Oh maybe I didn't explain clearly sorry, you need to tick "wheels" under physics. A green outline appears, that is what you match up to your models wheels.
 
Oh dear! A kerfuffle at RD as it appears that URD cars might have been uploaded by some n'er-do-wells and claimed as their own.

Or have they?

https://www.racedepartment.com/downloads/dtm-2018-pack.32095/

(yes they have)

Gift that keeps on giving. I downloaded it even though i have the URD ones already. Just for the hell of it.
Terrible i know but...
You never know the tweaks might be good.
The RD mod police would bust a gut over on that 'other' forum.... Putins one..
 


Hi, I have arrived to this forum in the insane exercise of trying to collect all possible content from F1 1988 to 2008 or so when I started lossing interest in the sport.

I would like to have those mods reuploaded.

I would also like to know what would you consider the must have content from F1 88 to 08 both tracks and cars. Im trying to get everything setup. There's still a good month of quarentine to go. Im stuck in my house, so why not race all day. I just need to get all the stuff installed. So far I have ASR free stuff, VRC free stuff, the Sim Dream 1993 one, got some random tracks i've found around...

I also want to have everything setup for when I buy a Valve Index or a Reverb G2 if worth it. On the next pandemic incident I want to have the VR headset bought...

cheers

edit: I also got whatever F1 cars were included in the official packs except the red one which I didnt buy yet.
 
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v0.1.52 incoming...

Just saw it on acstuff.ru must be about to be put on Discord

• Mirrors normalization fixed;
• Trees with dithered A2C fixed (in mirrors and with disc shadows);
• Neck FX fixed, now even smoother in corners than before, with adaptive lookahead distance;
• Other features relying on AI splines (track day, navigator, etc.) should work a bit faster and better now;
• Weather FX: more planets, ISS;
• New ac.getCameraFOV() function for Lua scripts;
• Drivers now visible for all LODs;
• Custom mirroring for OpenVR now has a new option, left eye only, enabled by default;
• Grass FX:
• Syncronization with speculars fixed;
• New localized speculars and reflections to make grass a bit shinier;
• Onboard camera now ignores mouse events in non-orbit mode as well;
• Glass masking doesn’t break ghosts anymore;
• Bug with analog odometer not working for separate meshes with the same texture fixed;
• Now zipped crash dumps store logs as well, just grab those “crash_report…” files and drop them in my DM;
• Few smaller fixes.

https://acstuff.ru/patch/?info=0.1.52

Get your binoculars out )
 
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Custom Shaders Patch 0.1.52 is now downloadable via the UI. Hasn't appeared yet as a standalone file.

(EDIT: Seems it has just appeared :D)
 
Custom Shaders Patch 0.1.52 is now downloadable via the UI. Hasn't appeared yet as a standalone file.

(EDIT: Seems it has just appeared :D)

What UI? I would like to download this. This is the one that allows AC to have night mode?

Ok I think I figured it out
 
What UI? I would like to download this. This is the one that allows AC to have night mode?

Ok I think I figured it out

He means in Content Manager which if you are unaware is the alternate (much better) launcher for AC also made by the main author of the patch.
Installation / update and configuration of the Shaders Patch can be done from within the launcher and is found here:
https://acstuff.ru/app/
 
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