Popeye
Premium
- 600
- Kalle666ca
Much obliged.Is this about Area51 ?
If it is, try playing with SOL config app page 1 (ppfilter brightness) and page 18 (exposure fix, which is saved per track). It will no doubt improve the looks.
Much obliged.Is this about Area51 ?
If it is, try playing with SOL config app page 1 (ppfilter brightness) and page 18 (exposure fix, which is saved per track). It will no doubt improve the looks.
Yeah sure, I own the car, so the update is just fine for me!Marc packaged the update, not the car(s). The way he liked to do it was just show him you have the car(s) in the first place.
I'll try to give them a nudgeIs anyone a member of this site here? https://assettocorsamods.net/forums/tracks.9/
I've been waiting and resending the confirmation email for about a year or more. I've contacted the site folks, but no reply. Anyone here have the strings to get my account validated?
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even I in the same situation, I wonder why they make you register and then it’s a month waiting for validationI'll try to give them a nudge
Those look amazing! Can’t wait to drive those. Are you planning on adding TC(R) as well, or just the GT4s for now? Whichever way, can’t wait!2020 Michelin Pilot Challenge
for GUERILLA Mods GT4
skinpack
WIP
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Could some good soul(s) make some changes to the recently resurrected Jacarepagua Historic track ?
Some ads/billboards look a bit squashed or have the wrong ratios, but the most annoying is this mirrored Olivetti:
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And maybe a balloon expert could join too ?
I kinda like the balloon basket model that is used:
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But the ads are the same, they all flock together, are very low above ground and don't move at all (or it must be VERY slow)
A bit disturbing after a while.
If it's not possible to have them moving it may be better to remove them imo...
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Aaaand it's encrypted. Another one in the bin.
After the СSP appeared grass fx - I was always happy with the new grass. But in this case, it seems to me that the original grass looks better. I removed the section
[GRASS_FX]
GRASS_MATERIALS = grass1, grass3
OCCLUDING_MATERIALS = cordoneif
OCCLUDING_MATERIALS_ALPHA =
HEIGHT_MULT = 0.5
EDGE_MULT = 1
MASK_MAIN_THRESHOLD = 1.3
TYPE_OFFSET = 10
ORIGINAL_GRASS_MATERIALS =
And now there is no grass Can you tell me how to return the original grass?
I’ve used CM to create the AO
https://sellfy.com/f3classictracks/...4r_Kx5f10PolrEixigWdPUx7O-npvvnT6QfuBR1WfbE14what track is this? Sorry if I missed it
Thank YouThose look amazing! Can’t wait to drive those. Are you planning on adding TC(R) as well, or just the GT4s for now? Whichever way, can’t wait!
Removed the ugly balloons,
Can you give me some details, like requested username?even I in the same situation, I wonder why they make you register and then it’s a month waiting for validation
Fixed the pits/pitlane on Evo Triangle. Love going balls out on this track. It's a very long track so it kind of sucked to plan AI fuel and pitstop and when I finally got there, the pitlane player spot was broken
Is that a fictional track?
View attachment 928751
Goiânia (Brazil) - Reworked by VheEth
Autódromo Internacional de Goiânia - Version 1.0
Original track: Automobilista - Reiza Studios
Original conversion: https://www.erleague.com.br/
CHANGELOG
- Remapping: road, grass, curbs, trees, fences, walls, buildings, track objects and sponsor boards.
- New sponsor boards, people, trees and new flags added
- Bestemmie
- New file extension for Grass FX and track lights (very basic)
- New AI Line by LiquidSkyMan
- Various fix by Foxeway
- Added the VAO file
DOWLOAD LINK
http://www.mediafire.com/file/u6gj3auh6wqsd15/vhe_goiania_1.0.rar/file
ERL Goiania v1.2 - New AI and track limits by LiquidSkyMan + start grid fix by Foxeway.rar
Link: https://mega.nz/file/DCQxAaxC#9MojvZRS_ZtJZN6e903jmWA9zMzQGlbUpsu935DJC8M
I fixed the issue with AI cars stopping suddenly at the start of the race. I spread the start positions apart and created a new layout for the track with this fix implemented, the orignal layout has been left untouched.
LiquidSkyMan provided new AI lines and track limits for original layout, I copied them into the new layout as well
If the lines are the same it is because you copied them from an older skin, since I used one from a car from 2016 or 17 maybe you copied the lines from the same skin, the car is light blue and I did not put who it is because I did not I know, I even found it, do not use your skin, it would have been easier to update your skin than the one I use but never download your skin
The track is very bumpy when compared to the Simbin/Gilles75/HemiR version. Is Curitiba bumpy in real life? Or does this Reiza/VheEth version need road mesh?
It is very bumpy. Definetly this is far more realistic than others. It's Ams conversion and if someone is gonna do brasilian tracks well, it's them.
HELL YEAH BROTHER!it would be amazing to have evo2 and the XJR 14, if it's possible!
EDIT
found it, i'm a idiot lol
Sorry to ask again. But does anyone have any idea how to get the cars from here? I've tried on different web browsers to type in their Discord widget at the side, but it does not show for me. Even on different web browsers.
https://assetto2015garage.wixsite.com/assettogarage
No man, I probably think their Discord is private too sadly since I'm registered there and there should be a join button on its widget too but sadly there isn't.You have to be registered at discord I guess.
Sorry I am not.
https://discord.com/?utm_source=Discord Widget&utm_medium=Logo
Glad to have another person’s feedback. Curitiba is definitely more bumpy than any of the other Brazilian tracks updated by VheEth.OK, I'm all for realism and I really don't mind tracks being bumpy (e.g. I still keep the 'bumpy' Mid Ohio installed and don't use the 'smoothed' version and I love Sebring), but I believe this Curitiba needs some toning down.
I used several cars here in practice and race and lots of them even lose contact with the track, especially a bit before the brake point at the start/finish). The KTM Oxbow's (e.g.) rear wheels move about 15 cm up.
The bumpyness seems to be a bit overdone here imo...