Camtool for Apricot Hill Standard Layout
https://www.racedepartment.com/downloads/camtool-for-apricot-hill-standard-layout.38857/
The 512M and 512S from PC2 aren't, I don't believe.
- The 512 BBLM is, converted from Forza.
- The 512M being the 1971 model (Ferrari say 1970 because it only raced once for the works team at Zeltwig* in late 1970, but it's the '71 car that was run by privateers really).
- The 512S in PC2 being the 'Coda Lunga' version with the extended bodywork, which I think only raced at Le Mans 1970 (thus seen in the Le Mans movie) - the existing versions of the model are the Forza 'Coda Corta' short tail, which won at Sebring that year.
*Edit: Kyalami
Hello everyone. I have a question. If I want to modify the ksambient, ksdiffuse and ksespecualr values of the single track tarmac, instead of doing it directly in the KN5 file, can it be done by using an ext_config.ini file? And if it is possible, what would be the name of the parameters that should be included in the file? I really appreciate if you can help me ...
I checked the search and came up empty. Has anyone created monza without the chicane?
I tested again last night with Shaun Clarke's BTCC and TMM Cupra TCR mods at 100% strength and aggression without a problem. My thought was then it has to be the ai of your cars, and was going to suggest what you have already found. Open the .acd file, open the ai.ini , and check the look_ahead setting. 25 is way too high.
If a car seems to behave unusually compared to cars that I know have good ai (the Kunos GT3's all work well), I will check look_ahead. If they are over shooting corners or slowing down abnormally fast, I will check brake and trail hints. In doing so however it may render the car unusable in on-line races (not sure as I'm a single player only).
What improvement is it? Please, if you have any changes regarding the Vhe_ tracks write me and we will try to integrate your work if it is worth it. If you make changes "ad minchiam" everything becomes dispersive. If you don't want to share, change the directory extension and mention the name in the conversion credits. I would like to avoid confusion with my converted tracks as I am still working on improving them further.
yes, the good one (GzeroD) and the bad one
I use swiss's mainly for grid filling. Like most mods I have. It's good enough for being a filler. But hey ho we move.
Yeah, me too. Can't wait to bin that one and use Legion's one.
It's also down to skins. If any skins aren't on the legions one i'll have swiss's if there all on there. then that one goes bye bye
search anywhere for TrackIR (get the "pro" kits as it includes the wired IR, bought seperately they are $100 more expensive.)
That said the unwired one seems to work just as well, but, you need to clip it on a cap, and my strict upbringing makes me nervous wearing a hat indoors , cheapest i could find the combo (inside Aus) was here https://www.megabuy.com.au/naturalp...ker-ultra-pack-inc-trackclip-pro-p532943.html delivered the next day in Sydney.
EDIT: Also be aware there are many home made variants with opensource software you can build for under $50.. but, having tried them, they are crap. tracking drifts and reaction time is slow AF, and they also chew CPU cycles a lot more and fewer games support them properly, lots of hoops to jump.. I built this one, but it was garbage.
Is that the gue_toyota_s-fr_cup ?Has Guerilla's Toyota S-FR Racing been updated from v0.1?
Hello! I don't really use to ask around for mods, but is there a mod for proper DRS rules in AI races? Currently every car can open their DRS in DRS zones regardless of distance from the car ahead and lap number.
From where?Is that the gue_toyota_s-fr_cup ?
In that case I have v0.2 (or so the ui says...
Has Guerilla's Toyota S-FR Racing been updated from v0.1?
Is that the gue_toyota_s-fr_cup ?
In that case I have v0.2 (or so the ui says...
I use SmoothTrack, which is an Android/iOS app...
...smooth, no drift and low CPU usage. Worth trying as its £10
Same question!0.4 is the latest version 👍