Here it is (already updated and without password):
I often get drawn into these debates. Or ill go and do stuff IRL and come back to 15 pages of fightingIs there any chance the ethical discussion on modding could be moved to its own thread? Seems like a tangential issue that only a small subset of the group is interested in, and will always cause lengthy disagreement. As far as I can tell, creators have been ‘borrowing’ from those who came before them since the beginning of time, and it ultimately comes down to an individual position on where each person draws that line between entirely copying and reusing someone else’s work/ideas at one end, and entirely excluding the work/ideas at the other.
looks better than iracing scan almost hahahaEldora Speedway..
View attachment 1079417
View attachment 1079418
From the SRX Game, Thank you @CrisT86 for VAO, Ext Config and Cams.
Also included a fictional asphalt version.
wait 15 min for upload.
Also added to my folder..
- Oswego Speedway.
- Motordome Speedway (from nr2003)
- Hickory Speedway (update)
I'm not really a fan of all these speed killers (plus 90° corners/hairpins etc).Guys, this is the track design that i made using Rhinoceros. I created a elevation chart as well but making it a 3D model isn't my strong side.
First, what are your opinions for the track?
Second, could it be made for AC by these datas? (If I provide DXF-DWG files)
FIA Grade: 1 (hp/kg ratio < 1)
Length: 6942m
Width:12m - 15m
Turn: 27 (maybe I'd reduce for better flow)
Clockwise
Elevation Difference: 54m
DRS Zones: 3
View attachment 1079419
I see... that's me just throwing some İstanbul Park parts to there.I'm not really a fan of all these speed killers (plus 90° corners/hairpins etc).
These 3 sharp corners before the S/F...
I think you are not the most fan of hermann tilke hahaI'm not really a fan of all these speed killers (plus 90° corners/hairpins etc).
These 3 sharp corners before the S/F...
Does anyone like tilke nowadays?I think you are not the most fan of hermann tilke haha
I think you are absolutely right...I think you are not the most fan of hermann tilke haha
hahahaI think you are absolutely right...
I'm fairly sure I've got all of the Group C mods for AC... anyone want to double check me? I heard there's a '92 Nissan out there.
And it IS a cracker. Thanks.It's not the car, I was showcasing a new livery I have worked on for the IER P13C which is available here www.iersimulations.com/ and i definitely won't be sharing that out of respect for the mod creators and just how much work has gone into this mod, amd becasue it is a paymod. It is possibly the most complete mod available for AC and is worth the price
The playstation livery is already released and you can find it on racedepartment here Playstation Pescarolo Livery
At 60 years old you would think i would know my alphabet by now !! 👎
If you want to keep things in order just rename RSSFH2021 F1season_v1.0g.zip to RSSFH2021 F1season_v1.0i.zip once downloaded as i cannot amend it via the RD interface
Fixed that for youI think you are absolutely right... left and right
Mrs. Tilke?Does anyone like tilke nowadays?
Yep been emersed in MS flightsim (oh my god), pop into here and pages of guff ranging from what is a mod to someone having a breakdown.Is there any chance the ethical discussion on modding could be moved to its own thread? Seems like a tangential issue that only a small subset of the group is interested in, and will always cause lengthy disagreement. As far as I can tell, creators have been ‘borrowing’ from those who came before them since the beginning of time, and it ultimately comes down to an individual position on where each person draws that line between entirely copying and reusing someone else’s work/ideas at one end, and entirely excluding the work/ideas at the other.
@Masscot The zhejiang new skins mediafire file has expired. Where can we still find it?Ha ha..! Thanks, no I did see that but decided to leave it in as a tribute to the modder... despite his terribad adboard mapping.
With a little lot of help from @norms @slider666 and @leBluem I've changed the shader type of the rocks to ksPerPixelNM using a shader replacement config which now allows a normal map to added. Rocks look a lot better now.
View attachment 1064046
Just replace the current track extension folder with this one (it also contains the ...nm.dds)
extension
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Here's the complete skins folder and extension folder for any new downloader. I'll update the original post too.
Drop into the st_zhejiang track folder and overwrite when asked.
st_zhejiang
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
View attachment 1064060 View attachment 1064061 View attachment 1064062 View attachment 1064063 View attachment 1064064
All clipping, scaling, stretching, framing, warping issues are because of the way the adboards were mapped by the original modder. I did my best with what I had... sorry!
The track (without these updates) can be downloaded here:
https://sharemods.com/41wf68g3kfjy/st_zhejiang.rar.html
It does look like a pokemon, right?Guys, this is the track design that i made using Rhinoceros. I created a elevation chart as well but making it a 3D model isn't my strong side.
First, what are your opinions for the track?
Second, could it be made for AC by these datas? (If I provide DXF-DWG files)
FIA Grade: 1 (hp/kg ratio < 1)
Length: 6942m
Width:12m - 15m
Turn: 27 (maybe I'd reduce for better flow)
Clockwise
Elevation Difference: 54m
DRS Zones: 3
View attachment 1079419
It is easy to remove in blender and re-build the kn5 or replace the Paint002 mesh with a clean one and hide the Plate_LODA both via MODEL_REPLACEMENT.Well, now that RTM has officially released their Bugatti Bolide for free in AssettoLand I wonder if someone can volunteer to remove this ridiculous eyesore "signature" from the car's gauge cluster? It's not a fully independent mesh so I can't disable it separately from other parts of the car. Otherwise it's the better looking Bolide yet, although still a CSR2 rip.
It's like a miniature license plate with a 3D signature on top of it. Both things should be gone.
You can do what you want to your own stuff.It is easy to remove in blender and re-build the kn5 or replace the Paint002 mesh with a clean one and hide the Plate_LODA both via MODEL_REPLACEMENT.
What's everyboy's take on this, are we allowed to hack into other modders models to remove stuff that has been included intentionally?
Well, now that RTM has officially released their Bugatti Bolide for free in AssettoLand I wonder if someone can volunteer to remove this ridiculous eyesore "signature" from the car's gauge cluster? It's not a fully independent mesh so I can't disable it separately from other parts of the car. Otherwise it's the better looking Bolide yet, although still a CSR2 rip.
It's like a miniature license plate with a 3D signature on top of it. Both things should be gone.
good physics? no, but whether you find it fun or not is completely differentAnyone know what is in this wtcc and stcc package? Does it have good quality and physics?
Car Packs | Assettoland
www.assettoland.net
But is there any old wtcc mod with good physics?good physics? no, but whether you find it fun or not is completely different
car models are just race 07 conversion, i like the physics a lot though.Anyone know what is in this wtcc and stcc package? Does it have good quality and physics?
Car Packs | Assettoland
www.assettoland.net