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Unfortunately I don't know enough to figure out how to limit the amount of snow on specific objects. I tried playing with the value numbers but it didn't seem to give the effect you are describing so that one may have to wait.Protocol ? That's anarchy here, man !
Joke aside, I don't know, ask him ? He might need a hand... hum...
Joke aside, for real this time, If the question is "Is it too much snow" I would answer yes, as if there isn't any bit on the road it doesn't feel too realistic... IMO, just a bit of snow around mixxed with dirt and trees to feel the cold but justifying the fact that there is not a single flake on the road, is more "credible". I have an old version of Tor Poznan where the winter feels absolutly spot on it's amazing, and the updated one was too snowy it doesn't feels real... So I kept the old one haha.
Still, gimme that ! I would love to drive around in your winter version !
I think what I will do is rely on the experts here since i'm still learning. There's lots of things i'm still trying to figure out how to do. I will post a version of what i've done so far to get some of the more knowledgeable people to have a look at it and make suggestions or do actual improvements and then send them back to me. Once I've had enough improvement suggestions, I can make a full finished release here and at RD.i've misreading your message, i was sure you've asked for an update like that, but if you already done it, there's no need for my work, just finish it up and release to the whole community
The best thing to do, is to release an update which will include the backup of the original ext_config alongside your updated one (maybe put your config at the end of the original, so anyone knows from where you have put your hands on)
If you need anything, just ask via DM
Thanks for your reply bro the latest 1.77-preview1What csp version are you on?
Sometimes you can right click the failed file and click on the google link, then paste it into your browser and see if it'll then work.Hi Guys,
CM has informed me that there is an update for an ERL mod that I have, but when attempting to download, I get the following error: "Can't download file: google Drive has changed". Curious to know whether anybody has seen this and whether there might be a work around?
Thanks guys, much appreciated in advance!...
Hot Damn! Thanks very much! Worked like a charm...I had no clue that by simply clicking the link, you've copied it for pasting elsewhere. Awesome!...Sometimes you can right click the failed file and click on the google link, then paste it into your browser and see if it'll then work.
View attachment 1115468
You have to work on the physics to not them be just a copy from some Kunos cars... and the lights of your cars need a better look in terms of shaders or texture. But I really looking forward to you guys cause you've done big steps in these two years, so I know that you'll do even more better in the futurewe always consider any reports , and try to reproduce the bugs from people when i can , to find out the problems , but for that we need reports ^^
I have the same problem and tried everything, every recent csp version (pubblic and preview). I've also tried a preset from a friend of mine but nothing... I have this problem on the Alpine A110Hello GUYS, I hope that you're fine
I have a problem to load cars with the latest encryption method
modders use the latest encryption method and when i load their mods i have this :
Since a long time that i try to fix that but i found any solutions, is there somebody has the same problem ?
View attachment 1115446
Does anyone know if someone is making a high quality Essenza SCV12 that isn't a CSR2 conversion? I would love if someone did it to a professional level of quality like Guerilla's 935.
Hello everyone.
I've just learned how to use the CSP wipers animation tool. It is fantastic! It is so easy now... It's just about to understand a few things but after that you can animate almost any wipers in less than 10 mins....
I realy like this 3 cars that didn't have animated wipers... just in case someone is interested...
I'm not going to share de cars because this is just 0.01% of the work... Just copy what is inside these files in the ext_config.ini for each car.
Cheers!
Here they are:
I have all the cars, but I bet, someone might not have one or two or perhaps even the 3.
Thanks. Are you able to add working wipers also to those cars?Hello everyone.
I've just learned how to use the CSP wipers animation tool. It is fantastic! It is so easy now... It's just about to understand a few things but after that you can animate almost any wipers in less than 10 mins....
I realy like this 3 cars that didn't have animated wipers... just in case someone is interested...
I'm not going to share de cars because this is just 0.01% of the work... Just copy what is inside these files in the ext_config.ini for each car.
Cheers!
Hi everyone, first F1 2022 by sim dream, I think it's worth a try... with their new policy, i think they do a good job...
i'am not affiliate to sim dream, i'm just relaying the info
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Sorry if this has already been posted.
Sorry if this has already been posted.
That's all I know, few days to go two weeks ago. Maybe we can "massage" the author with likes and comments...i guess it hasn't been released yet??? looks good
Of course your not...... Blatant.Hi everyone, first F1 2022 by sim dream, I think it's worth a try... with their new policy, i think they do a good job...
i'am not affiliate to sim dream, i'm just relaying the info
View attachment 1115469
that's something affiliated to SimDream would say 😉Hi everyone, first F1 2022 by sim dream, I think it's worth a try... with their new policy, i think they do a good job...
i'am not affiliate to sim dream, i'm just relaying the info
View attachment 1115469
Hi, I just updated the Koenigaxnyvbg CCGT to race with RSS GT1 cars. Personally I did it for myself, so there may be some stuff wich could be better. The mod is originally updated and from Assettoland if I'm not mistaken.
ive been working on one since December......as you know, to race with the RSS GT cars...as you know.....
hey all, thought id do a progress update
Ferrari Enzo/FXX/F150
Been messing around with the Enzo and FXX to make the Maserati MC12 Test Mule. The FXX eventually seemed the closest model and least work so ive been working on it and scrapped the Enzo.
debating wether to have the radiator thing hanging underneath the wing like in the actual car. may be too much of an eye sore tho.
- removed rear wing and used correct rear wing from MC12. redone aero profile
- fixed suspension bump stop issues
- moved internal screen so its visible when driving
Mercedes SLR 722 GT
Was thinking of cutting the bonnet vents to make them bigger and add some fins as in the proper car. seems to be a lot of fiddly work so ill see.
- redone the sunstrip as old one was pixelated and wrong
- added the gills and single gil fin, (pain in the ass to fit and place)
- added fins to the side bonnet too (same as above)
- interior now a lot closer to real car. fixed branding on Furai wheel, resized button box and central motec. shifter lights and lap time now working.
- fixed suspension to stop wheels bumping through bonnet
- rebuilt roll cage as it originally poked through the roof.
- de-smoked windscreen
Koenigsegg CCGT
just needs balancing now as its way too quick
- replaced steering wheel for correct one
- started skinning
Porsche Carrera Gt-R
Just need to add a fire extinguisher and some ancillaries and it will be done on visual side.
- sorted steering wheel size
- found triangular button box
- started skinning
Seat Cupra
- added the button box, air vent and internal screen and mount. think the screen mount looks legit how its positioned with the air vent. will add fire extinguisher and bits and call it a day. if anyone knows which car has a higher quality version of the wheel let me know and ill change it.
Which leads me to the last issue. I counted 24 cars but realised I had included the Radical RXC which is post 2010. Therefore I will do one more car. As there are limited options I have got it down to the following short-list. Any suggestions or anything helps me greatly.
- Alfa 8C GT - Car is good to go in its current state, decent quality so maybe just a little tidy up and balance. But again car is already done so nothing new
- P4/5 GTP - Same as above
- SSC Ultimate Aero - Could be interesting and a decent candidate with the model we already have.
- Morgan Aero 8 Supersports - could be fun, quite a bit of work required though.
- Joss JT1 - cool car and pretty much already done, needs a few bits and bobs. only negative i see is it might be a bit too similar to the Saleen S7 and Mosler.
- TVR Sagaris - i have a thing for TVR's having grown up near their old HQ. could turn out interesting. may do a quick mock up.
- Weisman GT MF5 - could also be interesting. would be a bit of work tho as not sure what to do with all those internal dials.
edit - quick mock up. hmmm so not sure.
[MESH_ADJUSTMENT_...]
MESHES = blade, wiper
MOVE_TO = modelRoot:y
[BASIC]
DISABLE_WIPER_KSANIM = 1
[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 0.180000
DEBUG = 1
MESHES = blade, wiper
UNDERLYING_SURFACE = S40_Wind
GROUP_0 = 'blade@A=2'
GROUP_0_ANGLE_FROM = -41.400002
GROUP_0_ANGLE_TO = 78.599998
GROUP_0_ARM = 'blade@A=1,3,5-9'
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.143525, 1.022521, 0.623271
GROUP_0_PIVOT = 0.002563, 0.782120, 1.013794
GROUP_0_RUBBER_FROM = -0.051765, 0.860008, 0.841407
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.001400
GROUP_0_RUBBER_OFFSET_POS = 0.586000
GROUP_0_RUBBER_TO = -0.227765, 1.096438, 0.410284
GROUP_0_TWIST_FROM = 0.050000
GROUP_0_TWIST_TO = 0.950000
GROUP_0_BASE = 'wiper@A=*'
GROUP_0_BASE_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_BASE_PIVOT = 0.002563, 0.782120, 1.013794
[WIPERS]
NAME= blade, wiper
WIND_AMPLITUDE_MULT=1
WIND_FREQUENCY_MULT=4
WIND_OFFSET=0.08
WIND_THRESHOLDS_KMH=50, 220
This is awesome! I cannot wait, GT1 cars are my favorite. I just noticed the CCGT i did is unstable at the rear lmao. I'll have to update :xive been working on one since December......as you know, to race with the RSS GT cars...as you know.....
I have the same crap. Cars affected are the Lotus Esprit V8 by Gadu Boyz and some Mustang Cobra SVT.Hello GUYS, I hope that you're fine
I have a problem to load cars with the latest encryption method
modders use the latest encryption method and when i load their mods i have this :
Since a long time that i try to fix that but i found any solutions, is there somebody has the same problem ?
View attachment 1115446
Nice update! Just a few things that could improve it.
The thing I noticed the most is a lot of the gray Armco barrier has a repeating uneven texture. All of it looks like the texture is split diagonally.
In VR, I'm also noticing some "shimmering" effects on a few things that are further away, and around some masked items, like a string of flags.
The other thing that could be improved is the tunnel. It's the most "dated" looking feature of the track. The lighting is off, and the textures need to be adjusted to reduce the moire effect you see along the walls. Some of the graphics, like the triangle arrows, are too small and too close together. Also, the road mesh at the entry of the tunnel could be smoothed a little.
The shimmering effect is caused by a wrong shader. Just add this section to the ext_config.ini of the Tobeka track to fix it.
;;;;;;;;;;;;;; SHADER REPLACEMENT FENCES FLAGS ;;;;;;;;;;;;;;;
[SHADER_REPLACEMENT_...]
DESCRIPTION=
ACTIVE = 1
MESHES = neufences040-28, neufences040-23, neufences040-19
SHADER = ksPerPixelAT
PROP_... = extFlags, alpha test
BLEND_MODE = ALPHA_TEST
And the track has too many audio reverb sections. It's OK in the tunnel section, but the rest is not very realistic.
v1.9 changelog
-Fixed the walls that looked off and triangulated
-fixed the flag shader shimmering
-added an optional audiosources.ini for no reverb in the stands
Instructions In the data folder are two folders. One for reverb and one for reverb only in tunnel.
Just copy and paste the one you want out of the folder into the main folder and overwrite to switch back and forth
Credits
Frasie - Original track
Easy - Conversion
CosmiC10R - updates
CrisT86 - config and help
KevinK2 - AI and help
RT team - Airliner with permission
NOTE
This is the same track as the ACTK version. This was released on RD at Frasie's request.
*I have included v1.4 grassfs in a seperate ini.
If the grassFX in the current extconfig doesnt work try copy and pasting that over*
This was primarily due to seasonal adjustments.
I have attached a seperate INI if you want those adjustments
v1.9 changelog
-Fixed the walls that looked off and triangulated
-fixed the flag shader shimmering
-added an optional audiosources.ini for no reverb in the stands
Instructions In the data folder are two folders. One for reverb and one for reverb only in tunnel.
Just copy and paste the one you want out of the folder into the main folder and overwrite to switch back and forth
Changelog
-3 new updated cams by CrisT86
-changed fence texture to a better one
-hand replaced all trees for my 9 tree dds
-upgraded some of the close up to track ones with a high def one and all blocktransformed
-added a few lilacs as well
-Working Dynamic Groove added (redone with New KevinK2 AI)
-Working Flags and better flag poles added
-Balloons using track sponsors added - Credit to Masscot, used his off of RD and retextured to local
-Blimp added with Tobeka Kansas Logo - Credit to Masscot, used his off of RD and retextured to local
-working track lighting
-added light to the tunnels using existing meshes and two different brightnesses.
-updated Config by CrisT86
-AI full update by KevinK2 (way better, cars can go 2 and three wide through corners
-Added RainFX
-fixed floating objects
-removed old 3d people but left some along main straight
-replaced all vehicles including parking lot
-added AC ambulance, Fire truck and moving truck
-added TV van with local Kansas news station
-added AC track marshalls and camera guys
-Added AC crew stuff
-seperated visual and physical road mesh and subdivided road mesh to higher density quad mesh
-added Working green lights and dynamic flags
-added Tv screens on trucks
-added Reverb to all stands and bridges
-added Thanks billboard
-updated Ui.json
-Reboot team Airliner, note - helicopters with Permission pulled temporarily I didn't get this right.
-updated VAO patch