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I have a MKIII, never seen a MKII personallyAnyone know if there is a Riley & Scott MKII available like raced at the 1999 Sebring 12 Hour?
I have a MKIII, never seen a MKII personallyAnyone know if there is a Riley & Scott MKII available like raced at the 1999 Sebring 12 Hour?
I would take a mkIII too. Lol.I have a MKIII, never seen a MKII personally
Finally glad I'm not aloneHas anyone implemented or working on these GTRs in assetto? I prefer these over the 2003 chassis. Let me know
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Thats nice. I also made a skin lately. I tried to do it realy juicy:Something I threw together as I try to recover from Covid. Been meaning to do it for awhile now because it's one of my favorite tracks. It's my attempt to correct some grass texture issues i've had with Cadwell Park. I always found that in the first three quarters of the track, the grass lacked color depth and in the last quarter, the grass had some strange colors. Honestly, i'm not sure how good this is because my brain isn't working well right now as I push 100-101 degree fever at times. I'm hoping someone will have a look and either make some suggestions or fix what you see as wrong.
The two skins only differ in the amount of saturation. I think you'll find the Updated2 skin is the better of the two because of the lower saturation, but you can try both. They are designed to work with the included ext_config files because I hid some of the 3d grass objects since they didn't blend right. You do not need to use the config though. Just be aware that things won't look as intended. The two configs are one done by @RMi_wood and one with the combined stuff from @RMi_wood and @Blamer CSP version which adds more lights for night racing.
Cadwell Park track skin
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Get Well soon!Something I threw together as I try to recover from Covid. Been meaning to do it for awhile now because it's one of my favorite tracks. It's my attempt to correct some grass texture issues i've had with Cadwell Park. I always found that in the first three quarters of the track, the grass lacked color depth and in the last quarter, the grass had some strange colors. Honestly, i'm not sure how good this is because my brain isn't working well right now as I push 100-101 degree fever at times. I'm hoping someone will have a look and either make some suggestions or fix what you see as wrong.
The two skins only differ in the amount of saturation. I think you'll find the Updated2 skin is the better of the two because of the lower saturation, but you can try both. They are designed to work with the included ext_config files because I hid some of the 3d grass objects since they didn't blend right. You do not need to use the config though. Just be aware that things won't look as intended. The two configs are one done by @RMi_wood and one with the combined stuff from @RMi_wood and @Blamer CSP version which adds more lights for night racing.
Cadwell Park track skin
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To be honest, F1 drivers need to rest a little during this summer break and I need it too 😉Would u work on the ACC version after this weekend? such as one extension for each version of the track like u did with Jeddah?
The hungaroring ACC conversion is so much more accurate than the ACU/codie one, and track quality is good under current status, just need more trackside objects/billboard/bridge ads imo. and as the F1 summer break is coming up, i would patiently wait
Many tks for your quality work anyhow~
Great job! Love this track too!Something I threw together as I try to recover from Covid. Been meaning to do it for awhile now because it's one of my favorite tracks. It's my attempt to correct some grass texture issues i've had with Cadwell Park. I always found that in the first three quarters of the track, the grass lacked color depth and in the last quarter, the grass had some strange colors. Honestly, i'm not sure how good this is because my brain isn't working well right now as I push 100-101 degree fever at times. I'm hoping someone will have a look and either make some suggestions or fix what you see as wrong.
The two skins only differ in the amount of saturation. I think you'll find the Updated2 skin is the better of the two because of the lower saturation, but you can try both. They are designed to work with the included ext_config files because I hid some of the 3d grass objects since they didn't blend right. You do not need to use the config though. Just be aware that things won't look as intended. The two configs are one done by @RMi_wood and one with the combined stuff from @RMi_wood and @Blamer CSP version which adds more lights for night racing.
Cadwell Park track skin
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Yup. 2006 ALMS version In progress:Has anyone implemented or working on these GTRs in assetto? I prefer these over the 2003 chassis. Let me know
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Man that looks dope! You peaked my interest now. Hope it finishes!Yup. 2006 ALMS version In progress:
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The earlier PFR and factory skins suit also.
Oops. I've just installed this and holy cow, I hope you haven't. And I apologise. It.is.tragic.Thanks! this one looks very interesting. I need to step out for a bit but I’ll try it out when I get home.
Great work man. Track now feels very naturalSomething I threw together as I try to recover from Covid. Been meaning to do it for awhile now because it's one of my favorite tracks. It's my attempt to correct some grass texture issues i've had with Cadwell Park. I always found that in the first three quarters of the track, the grass lacked color depth and in the last quarter, the grass had some strange colors. Honestly, i'm not sure how good this is because my brain isn't working well right now as I push 100-101 degree fever at times. I'm hoping someone will have a look and either make some suggestions or fix what you see as wrong.
The two skins only differ in the amount of saturation. I think you'll find the Updated2 skin is the better of the two because of the lower saturation, but you can try both. They are designed to work with the included ext_config files because I hid some of the 3d grass objects since they didn't blend right. You do not need to use the config though. Just be aware that things won't look as intended. The two configs are one done by @RMi_wood and one with the combined stuff from @RMi_wood and @Blamer CSP version which adds more lights for night racing.
Cadwell Park track skin
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I felt the same way last year doing a new GPK track every week, thank goodness this year most the tracks were already converted with only 3 or so excepptions. I feel ya!To be honest, F1 drivers need to rest a little during this summer break and I need it too 😉
Working all year on creating extensions within such a tight schedule each week can be really exhausting (don't know if people always realize it is nearly a full time job and I have another real life fulltiime job too 😅)
So that doesn't mean I won't be active for a month (creating is my addcition), but right now I will work a little on some "non current F1 season" tracks, prepare upcoming mods for September and obvioulsy going on vacation! 😎☀️
And just to be clear regarding the ACC Hungaroring track, I think it should really be a full track job not only an extension which obviously takes a lot more time to make. Perhaps a modders collaboration should be the best way to give this track the look and fell it really deserves.
Hi SafiRight, more stuff.
3 UK Ovals, crazy thing we do in the UK for fun. All these tracks are real and were all drift tracks with muddled AI lines or no AI and no cameras.
Added grids and pits and AI lines and removed cones, walls etc from the ovals. Basic ext files with lights etc.
The Birmingham wheels oval looks pretty great IMO just needed a lot sorting to make it work.
mendips_hills
smeatharpe_stadium
Birmingham wheels
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Next up that riverside 50k drift thing.
Well now you can race the inner Oval, AI sorted, cones and wall removed, you can race about 15 AI at the moment.
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And now some UK Oval cars.
Mini stoxx that i've been sat on for a while now.
Suzuki hot rod modern.
Beetle hot rod classic.
Should all work OK, any probs let me know, any help with the tracks to get them any better go for it. Enjoy.
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Should not overwrite anything as changed folders etc.
edit to add, for those that don't know this type of racing, the cars don't have glass for a reason.
links:
cars
Here: https://mega.nz/file/2iYURZJA#w8-K4ZuPiCWvzsykc5wbt2LON0J72lKU9iXHStb79WkOr the Re Amemiya by psyyyched, no idea where to find it:
Maybe this:I used to have this car mod but i remember it had borked wheels so i binned it ages ago.
Does anyone have it or know of it?
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Talking about a C6.R are we?Wait? Does anyone have this C6.R? This looks like its based on the C6.R chassis 005 & 006. And no this is not the 2009 ZR1 GT2 Version.
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I know we already have the C6.R as shown below, but this one is based on C5.R chassis 012. Difference between both of them, ones taller and skinny the other is more smaller, wider, with smaller taillights. Not sure if that mod still exist considering its from 2013, they probably gotten rid of it by now. But that's why I'm asking just incase. Thanks.
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Maybe this:
SCT_Honda_S2000
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Yep I will do a separate one for that I think and change folders to salem speedway also whilst i am at it.Hi Safi
Thank you for the oval layout of "Riverside" (which is Salem Speedway). As far as I did find out, the oval racing on this track takes place on the outer oval track. Is it possible to change the starting positions and AI-lanes to that part of the track in an additional layout? (photo from their homepage)
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Thanks Peter - the edge colour here really needs blending with the adjacent grass if possible?Thats nice. I also made a skin lately. I tried to do it realy juicy:
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mega.nz
Might be worth commenting out the constant balloon glow - it's like a bright beacon at night.Something I threw together as I try to recover from Covid. Been meaning to do it for awhile now because it's one of my favorite tracks. It's my attempt to correct some grass texture issues i've had with Cadwell Park. I always found that in the first three quarters of the track, the grass lacked color depth and in the last quarter, the grass had some strange colors. Honestly, i'm not sure how good this is because my brain isn't working well right now as I push 100-101 degree fever at times. I'm hoping someone will have a look and either make some suggestions or fix what you see as wrong.
The two skins only differ in the amount of saturation. I think you'll find the Updated2 skin is the better of the two because of the lower saturation, but you can try both. They are designed to work with the included ext_config files because I hid some of the 3d grass objects since they didn't blend right. You do not need to use the config though. Just be aware that things won't look as intended. The two configs are one done by @RMi_wood and one with the combined stuff from @RMi_wood and @Blamer CSP version which adds more lights for night racing.
Cadwell Park track skin
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;[MATERIAL_ADJUSTMENT_1]
DESCRIPTION=baloon
MATERIALS=baloon
CONDITION=NIGHT_FLICK
KEY_0=ksEmissive
VALUE_0=1, 1, 1, 6
VALUE_0_OFF=0, 0, 0
ACTIVE=1
Hope you're on the mend, Joe.Something I threw together as I try to recover from Covid. Been meaning to do it for awhile now because it's one of my favorite tracks. It's my attempt to correct some grass texture issues i've had with Cadwell Park. I always found that in the first three quarters of the track, the grass lacked color depth and in the last quarter, the grass had some strange colors. Honestly, i'm not sure how good this is because my brain isn't working well right now as I push 100-101 degree fever at times. I'm hoping someone will have a look and either make some suggestions or fix what you see as wrong.
The two skins only differ in the amount of saturation. I think you'll find the Updated2 skin is the better of the two because of the lower saturation, but you can try both. They are designed to work with the included ext_config files because I hid some of the 3d grass objects since they didn't blend right. You do not need to use the config though. Just be aware that things won't look as intended. The two configs are one done by @RMi_wood and one with the combined stuff from @RMi_wood and @Blamer CSP version which adds more lights for night racing.
Cadwell Park track skin
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Are these the same as can be found on RD https://www.racedepartment.com/down...d-an-insertion-config-for-older-tracks.31306/I can add our Reboot balloons with random burner firing if you want?
Not quite, those are slightly more basic so that anyone can easily add them. Our Reboot ones with random burners have configs associated and are a little more complicated to add. To maintain a quiet life I wanted to keep the lid on that particular can of worms at RD.Are these the same as can be found on RD https://www.racedepartment.com/down...d-an-insertion-config-for-older-tracks.31306/
This is awesome. I tried to contact @Jimlloyd regarding some track fixes for the track (a few added slots on the grid and fixing the double-sided barriers) LINK HERESomething I threw together as I try to recover from Covid. Been meaning to do it for awhile now because it's one of my favorite tracks. It's my attempt to correct some grass texture issues i've had with Cadwell Park. I always found that in the first three quarters of the track, the grass lacked color depth and in the last quarter, the grass had some strange colors. Honestly, i'm not sure how good this is because my brain isn't working well right now as I push 100-101 degree fever at times. I'm hoping someone will have a look and either make some suggestions or fix what you see as wrong.
The two skins only differ in the amount of saturation. I think you'll find the Updated2 skin is the better of the two because of the lower saturation, but you can try both. They are designed to work with the included ext_config files because I hid some of the 3d grass objects since they didn't blend right. You do not need to use the config though. Just be aware that things won't look as intended. The two configs are one done by @RMi_wood and one with the combined stuff from @RMi_wood and @Blamer CSP version which adds more lights for night racing.
Cadwell Park track skin
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Thanks, which tracks do contain your burner balloons.Not quite, those are slightly more basic so that anyone can easily add them. Our Reboot ones with random burners have configs associated and are a little more complicated to add. To maintain a quiet life I wanted to keep the lid on that particular can of worms at RD.
The simpler balloons look the same except the burners don't flare and the balloons don't randomly glow with it.
Most of these do: https://tm-modding.eu/reboot-team-tracks/Thanks, which tracks do contain your burner balloons.