- 1,467

- Fiji
Thought about it... The V8SC guys will never release the S60 and E63 are they ? Are they still even modding ?
The E63 was done, but it’s on Patreon and as far as I’m aware there is no S60 V8 Supercar mod for AC.Thought about it... The V8SC guys will never release the S60 and E63 are they ? Are they still even modding ?
That GTSupreme pile of ***** shouldn't even be counted lmao.The E63 was done, but it’s on Patreon and as far as I’m aware there is no S60 V8 Supercar mod for AC.
There’s probably some model from Forza 6 that could be converted.
And to ask your question about if there modding still, the last update was the start of 2022 season skinpack.
Best to get them all for a ride :-)I have blonde, brunette, redhead... My wife used to change her hair color frequently... 🙄
Dont underestimate the creativity of some modders! We have a car in AC, that not only has a blonde co-driver, but some female passengers on the back seats too! There is a Audi S6 Avant police car in the car-pack from HK51. And the police officer was obviously very successful in arresting some young ladies.
To make the ladies on the back seats visible you have to use the Extra-functions. And dont be alarmed, when the ladies suddenly show some skin.
Oh, the pack has 48 cars and 46 drivers-models - more than 4 GB of data! So download at own risk.
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4 GB file on MEGA
mega.nz
Nice. how do we get the models in the seats?Best to get them all for a ride :-)










Hi You have to put them in 3d max or blender or other 3d software that you like itNice. how do we get the models in the seats?

That GTSupreme pile of ***** shouldn't even be counted lmao.
V8C were working on them a couple of years ago and now nothing.
And as the S60 isn't even on Gamesmodel... Ah. Back to RF2, I guess.
Content + Car, then left click on the manufacturer logo at the top left, select new one from the drop down menuView attachment 1207615
If you Push F5 or some other cams there is this little thing for a short amount of time to see, how can i change the Flag logo from cars, and no it is not under ui, where are the infos for cars stored for this? Please help me guys...
www.racedepartment.com
where did you find the "ATS" car?Content + Car, then left click on the manufacturer logo at the top left, select new one from the drop down menu
View attachment 1207639
Insert in ".../AppData/Local/AcTools Content Manager/Data(User)/Brand Badgeswhere did you find the "ATS" car?
thanks a lot, but i meant the actual car modInsert in ".../AppData/Local/AcTools Content Manager/Data(User)/Brand Badges
someone needs to make it so these chicks are affected by gravity/gforce. maybe a script tied to suspension compression? lolBest to get them all for a ride :-)
Original post updated with some optional lower saturated skins and alternative ext_config. I go back and forth on how saturated I want things so I just created skins for when I change my mind. I figured I should share them.Updated Lime Rock Mountain Update
Sorry to do this, but it hit me as I was working on the track that I forgot to give the new terrain I added a proper name. Should have started with 1GRASS. This would have caused you to fall through the terrain if you got into a grass area. Should work properly now.
Lime Rock Mountain v2
I also updated the grass textures (less saturation and brightness) and added a few grass skins you can try. One is a mask skin that reduces the amount of brown areas in the grass. One is just a slightly lighter and more saturated version of the default grass in case I went too far on the update. The third (Summer Grass) skin has a completely new grass mask that gives the grass more of a brown\green look. The grass is still greenish, but has more of a summer green look. You'll see what I mean.
I'll try to be more careful in the future with my updates...
Optional Lower Saturated Skins
LRM Lower Saturated_Skins
Created a couple of lower saturated skins and alternative ext_config for the grassfx. The skins are self explanatory. The updated config adds a little more patchy look to the grassfx. Only drawback to the new grassfx is that the grassfx completely disappears in the winter. The original is included to revert back to. You just need to rename the file.
Hi there,
I have a question about modding engine power.
I have real-life torque/power curve data for a car. I want to translate it to Assetto Corsa. What kind of math do I need to do for that?
Power.lut uses only the power generated by the engine without the turbo; the data I have is both engine and turbo. So how would I figure out what to enter in power.lut?
Thanks for your help.
I think I've experienced this issue before. Turns out there are two things you need to change. You've already changed the one in the UI folder, but have you changed logo.png in the mod's main folder?View attachment 1207615
If you Push F5 or some other cams there is this little thing for a short amount of time to see, how can i change the Flag logo from cars, and no it is not under ui, where are the infos for cars stored for this? Please help me guys...
Thank you for your help.