Ok, I understand... I think I have some of those mods... but that problem with the mirrors on that type of car doesn't worry me too much; on a rally stage, no one should overtake you... although given how slow I am, it is possible that passes me even the sag wagon... 😅Yep, I know they can be flipped 180 degrees, but lately I've come across mirrors (mostly old rally world cars) that are "horizontal", instead of "vertical", so I would need to rotate them 90 degrees.
you are one of the reasons assetto is so good. thankyou for this and so quickly to!. also thanks to the creator Raceforever40Release:
first thankl you Raceforever40 for these nice and pretty 406's
-I gave both of them shifting animations (not perfect)
-csp things like metal and smoke and so on
-new rim textures
-ui_skin.json entry's from real btcc cars Radisich and Harvey
-Esso Ultron Peugeot Skin's in 4K, i had some real trouble because of the magic spot's in the 3d model! (see spoiler)
View attachment 1255387
View attachment 1255388
Shift animation and metallic cage
View attachment 1255389
View attachment 1255390
View attachment 1255386
-what is missing?
------------------
-driver suits and helmets
-more skins e.g. STW Hasseröder
-inside glass is too bright and outside to dark
-the plastic with the msd logo, that hold's the mirror's are invisible or vanish
(Mediafire) Peugeot 406 BTCC Gen. 1&2
Majura Valley Motorsports Park from IC updated DaBaeda and CrisT86
New Trees and Objects, GrassFX, RainFX, TreeFX and Cams
Addons from CrisT86
- new pole lights
- new bulbs for the lights
- new textures for the pole lights
- new textures fold the bulbs
- new trees (i fixed the wrong ones you removed because i don't like the TreeFX ones, so with this solution, people can choose what to use or not)
- new scratch made ext_config (which includes all your fixes)
- new tv cameras
- Have Fun
- DaBaeda
- Download:
- View attachment 1252585View attachment 1252586View attachment 1252587View attachment 1252588View attachment 1252589View attachment 1252590
Well use the BLM one then.The abandoned one from racedapertment?
CSP Mirror app only can do up to 20.
;left hand wing mirror FOV
[REAL_MIRROR_0]
FOV = 45
;right hand wing mirror FOV
[REAL_MIRROR_2]
FOV = 45
I know it's not, but the cockpit reminded me of this:project i'm working on
does it work with the last update ?Someone asked about Wheels for RSS 2022. Here are all I have
RSS 2022 Wheels
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
BOP adjustments? yeah thats a modern everyone gets a prize type of thing, the beauty of the older days was that each car had its differences, if you want BOP, may as well stick with the modern style of single make series... motorsport has become so dull these days with BOP GT3s, parity series like Supercars/Nascar and spec series, like indy car, f3, F2. Bring back the era of Formula Atlantics, F2, F5000, with the multitude of chassis and engine configsYou've already asked the question and you've answered it yourself: who would be interested in doing this? For me, only aussies and kiwis, and those who really like and love the history of the Formula 1 (like me), which are basically a niche within a niche in AC. In times when everyone just wants to race GT3s in Spa and Monza, we are in limbo.
Don't get me wrong, I would love to make a TS 64 championship, but for example, until today we don't have a Lotus 18 for AC!!! Imagine someone making that mountain of skins for Coopers (T52, T53, T62, T70, T79, etc), Brabhams (BT3/4, BT7, BT11, etc) and Lotuses (18, 21, 24, 32, etc), plus all the adjustments in the BOP, converting the rest of the missing cars and fixing the tracks.
It would be wonderful, for sure, but difficult and time consuming
think i figured out why its random for certain people , theres a option in 3dsimed to reduce the file size of fbx's and it literally says, may not be compatible , I'll redu the track and hopefully that will fix the errors . sorry for that .Same problem, but it's only on single-seaters that I have this problem
Wow amazing job mate thanks a lot I like a lot this trackKyalami 1976
Kyalami 1976 v0.975
As always, I take no credit for the track itself. All credit for the track goes to the guys at actrackrebootproject. All I did was add some CSP features and alter the look of the track to fit my eye better. It is a standalone track so it won't alter the original version.
CREDITS:
Original Track: actrackrebootproject
Config: @CrisT86
1976-1977 Sponsors\Logos: @leopardpete Get well soon.
Seasonal Changes Advice: @andrevr
Help and Advice: The guys from @Breathe discord channel. Too many to name here, but they know who they are. Plus @leopardpete and @Fall Guy for the pics and video I used as reference.
CSP Additions: @racinjoe013
The track itself is unfinished so expect future updates. There are a couple of things i'm not happy with. The big one being the areas where the dirt edges meet the road or grass. They don't blend well and at times have a different level of brightness. No matter what I try I can't seem to make them look the way I want. Frustration has set in and I need to step away from the track for awhile, but I don't think it's enough of an issue to hold off on making the track public.
Notes:
-- If you don't care for my choices of colors for the grass and trees and want to make or use your own track skin you must first disable the automatic texture change feature in the ext_config. Just delete the SCRIPTS / EXTRAS section all the way at the bottom.
-- There is a 1977 track skin that will change the podium and control tower sponsors to their 1977 versions.
-- If you want more crowds, there is a Crowd Stuff section near the bottom of the ext_config file. Set the first Mesh Adjustment entry to Active = 0. Just know that they are simple 2 sided crowd objects and will look odd from certain angles.
-- I made a new ai line to fit my limited driving abilites better. If you don't like it, just use whatever ai file you currently use on the original Kyalami 1967 track.
View attachment 1255486
Apricot Hill Raceway from Assetto Corsa Fanboy updated DaBaeda
GrassFX,RainFX,TreeFX and Cams
Have Fun
DaBaeda
Download:
View attachment 1255434View attachment 1255435View attachment 1255436View attachment 1255437View attachment 1255438View attachment 1255439
oh, Marcos GT3. so sweetlittle teaser from the project i'm working on. 😎
screenshots are still from w.i.p. status
before:
View attachment 1255396
after rework:View attachment 1255399
before:
View attachment 1255397
after rework:
View attachment 1255398
Honestly no idea . just put it down to random stuff. have updated the track to fix the fbx issue i had , if you want to try that new one and see if it still plays up with the AMG thats cool , if not all goodThank you for the link! Looks like the problem with the holes occurs when I drive with a specific car!!
So I fall in an invisible hole when I drive the AMG GT3 EVO 20 (bm_amg_evo_gt3_2020) but not for example with its Sprint version. I also tried a couple of other cars and didn't have trouble umtil now, only the AMG.... And that has never happened before on any other track with it. Any thoughts on why that can be happening??
I have the same problem, it seems to happen with all cars that can fit wet tires, my Shader Patch version is 0.1.80-preview115.Honestly no idea . just put it down to random stuff. have updated the track to fix the fbx issue i had , if you want to try that new one and see if it still plays up with the AMG thats cool , if not all good
File on MEGA
mega.nz
I can try to help you if you wantsorry for mapping im not a pro hope somebody here can help you
I ll try it out this afternoon and I ll let you knowHonestly no idea . just put it down to random stuff. have updated the track to fix the fbx issue i had , if you want to try that new one and see if it still plays up with the AMG thats cool , if not all good
File on MEGA
mega.nz
Hello Mr HuntRelease:
first thankl you Raceforever40 for these nice and pretty 406's
-I gave both of them shifting animations (not perfect)
-csp things like metal and smoke and so on
-new rim textures
-ui_skin.json entry's from real btcc cars Radisich and Harvey
-Esso Ultron Peugeot Skin's in 4K, i had some real trouble because of the magic spot's in the 3d model! (see spoiler)
View attachment 1255387
View attachment 1255388
Shift animation and metallic cage
View attachment 1255389
View attachment 1255390
View attachment 1255386
-what is missing?
------------------
-driver suits and helmets
-more skins e.g. STW Hasseröder
-inside glass is too bright and outside to dark
-the plastic with the msd logo, that hold's the mirror's are invisible or vanish
(Mediafire) Peugeot 406 BTCC Gen. 1&2
Kyalami 1976...
Yeah, I know... the mix of eras is not historically the most accurate... but take one of these cars (McLaren MP4/6 specifically) for a few laps, hearing the howl of the V12 on that incredibly visually improved track, makes the hairs on the back of my neck stand up... 😙ASR have updated their 1991 F1 cars...
That is the joy of sim racing. You can do things like that!Yeah, I know... the mix of eras is not historically the most accurate... but take one of these cars (McLaren MP4/6 specifically) for a few laps, hearing the howl of the V12 on that incredibly visually improved track, makes the hairs on the back of my neck stand up... 😙
Thank you all.
please contact URD so this can become and official update hopefully. Meanwhile, thanks so much for this 😊Hi, I'm back with another "fix" This time is with URD's Bayro 4 GT3 V2. Just a light fix to the DRL which they (hopefully) now function as they are and look fine at all angles. Also included are minor adjustments to the PBR materials and rim blur normals and map. Just replace the contents in the Extension folder.
View attachment 1255580
2.93 MB file on MEGA
mega.nz
Another great work from you! My compliments!Kyalami 1976
Kyalami 1976 v0.975
As always, I take no credit for the track itself. All credit for the track goes to the guys at actrackrebootproject. All I did was add some CSP features and alter the look of the track to fit my eye better. It is a standalone track so it won't alter the original version.
CREDITS:
Original Track: actrackrebootproject
Config: @CrisT86
1976-1977 Sponsors\Logos: @leopardpete Get well soon.
Seasonal Changes Advice: @andrevr
Help and Advice: The guys from @Breathe discord channel. Too many to name here, but they know who they are. Plus @leopardpete and @Fall Guy for the pics and video I used as reference.
CSP Additions: @racinjoe013
The track itself is unfinished so expect future updates. There are a couple of things i'm not happy with. The big one being the areas where the dirt edges meet the road or grass. They don't blend well and at times have a different level of brightness. No matter what I try I can't seem to make them look the way I want. Frustration has set in and I need to step away from the track for awhile, but I don't think it's enough of an issue to hold off on making the track public.
Notes:
-- If you don't care for my choices of colors for the grass and trees and want to make or use your own track skin you must first disable the automatic texture change feature in the ext_config. Just delete the SCRIPTS / EXTRAS section all the way at the bottom.
-- There is a 1977 track skin that will change the podium and control tower sponsors to their 1977 versions.
-- If you want more crowds, there is a Crowd Stuff section near the bottom of the ext_config file. Set the first Mesh Adjustment entry to Active = 0. Just know that they are simple 2 sided crowd objects and will look odd from certain angles.
-- I made a new ai line to fit my limited driving abilites better. If you don't like it, just use whatever ai file you currently use on the original Kyalami 1967 track.
View attachment 1255486
Oh, where can i find the reworked Brno?I have just loaded Brno reworked with 3D trees and I see something strange:
Is it problem with AA?