Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Thanks for the info. Could be a little of both. I had some success making it better by reducing the GAS_BRAKE_LOOKAHEAD value from 10 to 0 (the other cars I compared it to had this at 0). They still run off the track from time to time, but not every time like before. I'll also compare suspension files to see if I see anything there.

BTW, i've seen the TRAIL_HINT value vary widely between different cars. The ones that seem to work the best have it at 1, others have it really low, like 0.29. Do you know which is better, higher or lower?
I don't have experimented with that TRAIL_HINT value yet.
 
428 is pretty good except for the blurring of the tree textures. I haven't been able to figure out what new option he added to fix\disable that effect because it looks terrible.
There was a weird glassy/holographic effect in VR when some trees overlapped previously, which now seems fixed. Might be related to that.
 
There was a weird glassy/holographic effect in VR when some trees overlapped previously, which now seems fixed. Might be related to that.
That's possible. When I have more time this weekend, i'll dig deeper or just ask for help on discord. For now, i'm just using an older version until I can figure it out.
 
Lp racing Maserati MC20 replica skin Fanatec GT2 European series 2k/4k

Hated doing this skin but also really enjoyed it, its been the most challenging skin i have done to date i have had to take a few liberties with this but i am happy with the overall result. I have had a NIGHTMARE with upscalers with this, the upscaler that i used and have always used up until this point is wanting to charge me so i have only been able to upscale stickers to 4k so i am unable to offer a 6k as it does not upscale to that res well at all so 2k or 4k only. There are many upscalers out there and i have tried most if not all they either want to charge you or put a 4k limit or they ABSOLUTELY RUIN the colour, some of them upscales and they look all good in CM showroom but in game it looks like the laquer has peeled of the paint, in the end i gave up trying to find somewhere that upscales over 4k for free and does not ruin the picture/paintwork.

CM drag and drop to install after you chosen what res you want, avaiallble in the downloads section with a link to the patreon (pay mod) by lp design........and no lp design are not anything to do with lp racing :) i already checked that one :)


edit nearly forgot the 3 people that helped with the stickers i couldn't find you no who you are, thankyou again

enjoy
Screenshot (237).png
 
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I dl'd this skin from Race Dept on Sun. 15th, I can't find the car it goes with. (can't find the skin there anymore either) Anyone know what car this is? (EDIT: NOT Audi A4, but Audi RS3) the skin dl was "NLS_#830_SchererSport.rar")

preview.jpgI downloaded a file named TCR.7z (damned if I can find it now) that had an audi RS3 that works with this skin! Touring car folks probably already have the car...
This TCR.7z contained these cars:
Audi-RS3.JPG
Maximeerkat, yes, that's the one!
 
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What's the best version of current-day Jerez around ?
They are all really subpar. I think the one on RD is the best, but comparing to the AMS2 version is hugely unflattering.

RaceDepartment Jerez by Alex Meyer

Inaccurate corners and elevation changes, and the AI is deathly slow.

Unfortunately, this is the best one. It's one of the major holes in the AC track library. I just drive AMS2 if I want to do Jerez.
 
X90
They are all really subpar. I think the one on RD is the best, but comparing to the AMS2 version is hugely unflattering.

RaceDepartment Jerez by Alex Meyer

Inaccurate corners and elevation changes, and the AI is deathly slow.

Unfortunately, this is the best one. It's one of the major holes in the AC track library. I just drive AMS2 if I want to do Jerez.
Except of Jerez, I also dont like the versions of Aragon and Portimao. Three tracks I personally really like in real life. And Im pretty sure I have tried all of the versions out there. Would be happy if someone brought them (in todays stadards) to AC.
 
Hi I would like to let you know about a problem I am having with Assetto.
I have a rather efficient PC but I cannot exceed 60 fps in races with 30 AI. I realized that my CPU and GPU are only running at 30%.
Do you know if an adjustment is restricting the machine ?

My config is as follows:
AMD Ryzen 7 3700
Nvidia GTX 3070 TI
32 GB of RAM

Thank you for your comeback
 
Hi guys,

just wanted to know if you are also experiencing an error when using the CSP showroom with the latest version of CSP 1.80 preview 428. I had to downgrade to load the showroom with the option "use CSP showroom" ticked.

Thanx for your feedback.

Daniel
 
Hi I would like to let you know about a problem I am having with Assetto.
I have a rather efficient PC but I cannot exceed 60 fps in races with 30 AI. I realized that my CPU and GPU are only running at 30%.
Do you know if an adjustment is restricting the machine ?

My config is as follows:
AMD Ryzen 7 3700
Nvidia GTX 3070 TI
32 GB of RAM
How are we really supposed to know why your getting 60 FPS? There are a thousand settings. Hundreds of check boxes and sliders. With your hardware you have, you could get 13 FPS or 120 FPS depending on what your settings are. We don't even know what resolution you're using to start with.
 
24H
you know whether there is any chance to create previews for cars with that error?
CSP preview is not working with these cars
View attachment 1296330
Try to rename the folder and remove all capital letters. Same goes for spaces. Both can't be processed when generating new previews with CSP enabled. Just remember to edit both files within the sfx folder accordingly.

EDIT: The solution above works sometimes but not for that precise error message you get. Did you by any chance edit the original data.acd? Did CM automatically create a backup? If so, try to restore it.
 
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Since I've been quiet for a while now, I'd like to give a short progress update of my work on the Ultima, Mantis, Vertigo and BMW.
I currently have not much time to work on the Ultima and the updates for the three other cars, as I am writing an exam at the beginning of November and also have another exam at the end of November. Accordingly, I am preparing for the exams in the free time I have available. If there is still a little time left, I still work on the cars in small steps. I'm currently remodeling the side air intakes of the UItima because I didn't like in the last version and it wasn't entirely correct. So be patient a little longer. The work goes on, but slowly. And once again a big thank you to everyone who supports me with the cars, be it bug reports or AI fixes, for example. No matter how and no matter what, I am grateful for any help. :cheers:
good luck with the exams!
Hi I would like to let you know about a problem I am having with Assetto.
I have a rather efficient PC but I cannot exceed 60 fps in races with 30 AI. I realized that my CPU and GPU are only running at 30%.
Do you know if an adjustment is restricting the machine ?

My config is as follows:
AMD Ryzen 7 3700
Nvidia GTX 3070 TI
32 GB of RAM

Thank you for your comeback
Do you achieve higher fps with less AI ? Or is it always 60? If you are running at 30% cpu and gpu I'm guessing there is just a fps limit turned on somewhere (in CM: Assetto Corsa - Video - Limit framerate and in NVidia control panel : Max Frame Rate and Background Application Max Frame Rate). Also check Vertical Sync is off (if you have that on and your monitor is set to output 60Hz it will also cap your fps at 60 if not mistaken).
 
Hi guys,

just wanted to know if you are also experiencing an error when using the CSP showroom with the latest version of CSP 1.80 preview 428. I had to downgrade to load the showroom with the option "use CSP showroom" ticked.

Thanx for your feedback.

Daniel
All good here

1697756438969.png
 
Except of Jerez, I also dont like the versions of Aragon and Portimao. Three tracks I personally really like in real life. And Im pretty sure I have tried all of the versions out there. Would be happy if someone brought them (in todays stadards) to AC.
I think Zwiss's Algarve (zw_algarve) is pretty good. I believe the source was Grid Autosport, which of course won't have exact mesh precision, but it has the "big feel" it needs and the way the FFB ramps up in the undulating S2 is very cool. I generally drive the RSS 90's Prototypes there.

The AI is very slow and accident-prone, perhaps to little surprise. But it is still a good time to drive. I think only an AI update (perhaps by yours truly if I ever get around to actually learning Parri's method past reading the post) is pressingly needed.

Not the case with Jerez and a few other circuits (Bahrain, Eastern Creek/Sydney MP, Yas Marina [CHQ purgatory] & Sepang being the others that immediately come to mind). If real-life onboards and the AMS2 laser scan are to be believed, this Jerez is simply not good enough.

Bahrain in particular apparently has an excellent RF2 laser scanned version. ;)

I did note, though, that there are not a lot of stinkers that stick out in my >1200 track library. A testament to the breadth of AC modding.

I have not tried Neil Shaw's Motorland Aragon yet. I've heard it's all right.
 
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Hi I would like to let you know about a problem I am having with Assetto.
I have a rather efficient PC but I cannot exceed 60 fps in races with 30 AI. I realized that my CPU and GPU are only running at 30%.
Do you know if an adjustment is restricting the machine ?

My config is as follows:
AMD Ryzen 7 3700
Nvidia GTX 3070 TI
32 GB of RAM

Thank you for your comeback
From what I recall, AC is unfortunately not optimized for multi-core CPUs like yours. Everything runs on only one core, so single-core performance is king. The Zen 2 processors like the 3700 you have are notoriously weak single-core CPUs - fantastic for multitasking and for (rare) multi-core optimized video games - not so good for the much more common single-thread reliant applications like AC.

Open up Afterburner and take a look at the readout - make sure to enable each CPU core in the overlay, and CPU0 in this case is the one to watch. Keep in mind that the "Overall" CPU usage isn't helpful in this case - the rest of your cores could lay dormant, while CPU0 is overloaded - and it would still show as something like 30%.

If the slowdowns are happening because your CPU0 is overloaded (99%), that means that you'll likely have to lower the AI count. I can get slowdowns in a field of 24 if AI get into a huge accident on my 9900K 5 GHz, which is a significantly stronger single-core performer.
 
Just curious, do most people have this option enabled in the CSP settings? I just tried it and I really like what it does, although on my end it requires me to raise the ambient value on the trees a bit. But that's a small thing to deal with for the difference I see.

option.jpg
 
Random write up about the 2 new Lexus RCF GT3 cars....yes I am bored so I got them both...

Like most I've had the previous ACC rip Lexus, it was actually a really good, free mod. When RSS came out I had to think about if I actually want to get it. But I was pretty happy with their Mercedes GT3 Evo and it was to my mind better than the previous Mercedes that were available out there, and their Lambo was also really good. So I got the Lexus. And it was great! Comparable balance to the other RSS cars(and other GT3 out there, where as the old free Lexus was getting slow). The car drove with some heft and it moves about with a purpose and the steering FFB feels pretty good. You feel like you are throwing a sedan body car around. And the sound was really good.

Then of course URD came out with their version, at first I thought why would you need both. But I was worry about how well supported the RSS one would be since its been out a bit a still pretty lacking in skinning support. Where as the new URD you can already find skins for it. So I was like why not, I like their 992 as well and it was a really well done car. First thing I noticed though was the interior in the RSS is better looking, where it was just how the shader works in the car or something. The carbon texture also looks nicer. And the screen on the RSS looks like a "screen", if you know what I mean. There are more toys to play with in the URD car though with 2 stage TC and different engine map and the screen itself can be configured for different sessions. Driving wise, URD car lacks the sense of mass that the RSS car has, it feels more planted and more sanitized. Running basically the default setups for both around Road Atlanta they came down to about .2 sec in favor of the URD car but it came about really differently. The RSS car moves around under braking and you have to control the weight transfer for consciously where as the URD car seems to just grip. I think the 992 was a more engaging drive than this. Not to say its bad, but its just different especially having something to compare with.

Would be curious to see what's next up. Would be nice to have NSX, and maybe an up-to-date 296 GT3. Not to say the free ones aren't good(CF's 296 is actually quite good I think, if not a bit too fast), and who would have the first proper C8 GT3R...

Also, running the newest version of the preview CSP I still get the curb lock up...so I guess thats still not fixed...
 
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So i'm running a race at Monza to test out the new ai I created and also some tweaks to my own config. I'm watching the replay when it hit me, how lucky am I to have a place like this and discord to get answers from people to all my stupid questions so I could learn enough about editing AC stuff to get the game to look the way I want. I mean really, 2-3 years ago I knew nothing (and I mean nothing) about configs, ai files, editing textures, changing kn5 files and making 3d models, etc. I still don't know half of what I wished I knew but at least I know enough now to get by.

So I just wanted to say a big thank you to everyone here who has helped me over the past few years so I could get tracks to look like these. I know they are not perfect and may not be everyone's cup of tea, but they are how I see the world and it helps me enjoy AC that much more when the game looks like what I see when I look out the window.

monza.jpg


nords.jpg
 
X90
From what I recall, AC is unfortunately not optimized for multi-core CPUs like yours. Everything runs on only one core, so single-core performance is king. The Zen 2 processors like the 3700 you have are notoriously weak single-core CPUs - fantastic for multitasking and for (rare) multi-core optimized video games - not so good for the much more common single-thread reliant applications like AC.

Open up Afterburner and take a look at the readout - make sure to enable each CPU core in the overlay, and CPU0 in this case is the one to watch. Keep in mind that the "Overall" CPU usage isn't helpful in this case - the rest of your cores could lay dormant, while CPU0 is overloaded - and it would still show as something like 30%.

If the slowdowns are happening because your CPU0 is overloaded (99%), that means that you'll likely have to lower the AI count. I can get slowdowns in a field of 24 if AI get into a huge accident on my 9900K 5 GHz, which is a significantly stronger single-core performer.
Thank you for your detailed analysis !! Indeed you must be right the problem must be at this level. The crazy thing is that until now I didn't find it problematic but a few days ago my PC started running the game at 140 fps easily for no reason and everything is came back as before...
I'm going to do some testing this weekend. Thank you so much !!

Do you achieve higher fps with less AI ? Or is it always 60? If you are running at 30% cpu and gpu I'm guessing there is just a fps limit turned on somewhere (in CM: Assetto Corsa - Video - Limit framerate and in NVidia control panel : Max Frame Rate and Background Application Max Frame Rate). Also check Vertical Sync is off (if you have that on and your monitor is set to output 60Hz it will also cap your fps at 60 if not mistaken).
I'm going to watch it all this weekend thank you very much !!
 
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