Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 152,075 comments
  • 46,521,825 views
shi
Astana International Raceway v1.0

View attachment 1359402
Fictional circuit in Kazakhstan.
Conversion from rFactor.

-CSP Recommended
-2 layouts (GP/ Oval)
-30/ 40 pit/start
-AI, cam

Credits & Thanks;
Original rFactor Track by Edobot
-I have tried to contact him but have not been able to. I thank him for his work.

AC Converted by @shi (shin956)
AI by IMEAN
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Masscot

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Mateus.

Looking really good and very cool layout, however that drop... If a GT3 goes flying, it might cause some serious trouble for most of racing cars fitted for a track like this :lol:
 
Yes is a conversion for my league...

preview.jpg


https://www.mediafire.com/file/6fbpk2pkc4ahnfh/f1_1976_ferrari_312t2.rar/file
there's a new link?
 
** LINK UPDATED to v1.6 28th May **
VAO patch adjustments for deeper shadows/higher contrast; new grass texture, and saturation adjusted; tree contrast/saturation adjusted; new Germanic balloon skins.

Since we've been getting some great new DTM content recently I thought some spit 'n' polish to Hockenheim might be welcomed.
VheEth gave me permission to update his track:
  • v1.6 May 2024
    • animated helicopters, positions tailored for each layout
    • animated blimp patrolling the track perimeter
    • animated/flaring hot-air balloons, new German balloon designs
    • animated flag-waving spectators
    • updated cam-facing seated and standing crowds in the grandstands
    • crowd and pit audio added
    • grandstand seats recoloured, jumbotron images updated
    • treewall artefacts reduced, tree/bush normals fixed, tones compensated
    • new grass texture, saturation adjusted
    • various config adjustments
    • VAO patch strengthened to improve overall contrast
View attachment 1359418

View attachment 1359417

New v1.6 link: https://sharemods.com/6pbot2cu0k9c/vhe_hockenheim_v1point6.zip.html
Apologies for the swift update but I think the adjustments help a lot with overall contrast and general aesthetics.
** LINK UPDATED to v1.6 28th May **
VAO patch adjustments for deeper shadows/higher contrast; new grass texture, and saturation adjusted; tree contrast/saturation adjusted; new Germanic balloon skins.
https://sharemods.com/6pbot2cu0k9c/vhe_hockenheim_v1point6.zip.html
 
Thanks, I meant to report the milky windows.
Edit: big improvement, thanks again @maximeerkat
no worries, shame i had to re-do it 3 times for no other reason other than i am not that clever, but i got there in the end :)


Mosler mt900 gt3 international gt open 2010 (i think) real skin 4k

Only had 1 photo to go from but it was good enough that i can call this a close replica. Drag and drop installation probably.......you know what CM is like.

-1 close replica skin

-kn5 included due to changing the shader value of the front screen (was way to dark)

all other skins included as i have added an internal banner to the rest and made the front screen and side windows clear on all other skins aswell, they had a slight milkyness to them (to me at least). If you wanted to revert back to what was there before in terms of glass texture just delete the "glass.dds" and "glass_windscreen.dds" (just dont remove the "glass_windscreen.dds" from the skin i made otherwise you will loose the outside banner, you wont on the others).


thanks for the car @DaWallace


Screenshot (563).png


i am sure this will be of the same quality. the 2003 version is 1 of my favourite car's in the game. thank-you
 
Last edited:
shi
Astana International Raceway v1.0

View attachment 1359402
Fictional circuit in Kazakhstan.
Conversion from rFactor.

-CSP Recommended
-2 layouts (GP/ Oval)
-30/ 40 pit/start
-AI, cam

Credits & Thanks;
Original rFactor Track by Edobot
-I have tried to contact him but have not been able to. I thank him for his work.

AC Converted by @shi (shin956)
AI by IMEAN
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Masscot

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Mateus.

Love this track for LMP cars, looks great too!
 
Looks fantastic, but I'm looking forward very much to your 1995 C-Class DTM.
The FSR car isn't bad at all, but some muppet has set it up as manual transmission then hard-locked it behind encryption that even data_override can't fix.
It pains me having to gateshift it like a production car when I should be violently banging up and down through the gears with my sequential shifter.
 
Guys, I've been having a problem lately using the "Replace Sound" option in CM. More times than not, lately, the engine sound is silent after using the "Replace Sound" option. Even if I try to manually replace a sound bank in the sfx folder and update the GUIDs file, which I've done many times in the past, does not seem to work in these instances. Any idea what I'm missing?
Hi Teddie. I had that problem several times in the past. But it did only affect original Kunos cars. I think the reason was some bad car mod that I had installed. To solve that problem, I have downloaded all "Fonsecker-sounds packs" from RD/Overtake for the Kunos-cars. Now whenever I have that problem (not in the last months), I overwrite the soundfiles and everything is fine again.
 
Gonna have to disagree with you there. I asked around beforehand and the VheEth track got everybody's vote as subjectively the best base to update.
The Vencialo track seems to be inferior in just about every way, to my eyes anyway.
shrugs

Edit: just to elaborate; the road is glass-smooth with no feedback, lots of textures have broken alpha, trees and tree walls look unnatural and have a lot less layered depth, it uses old clockwork 2D grass, road textures look bland, geometry is a lot more basic (compare the staircases to the rear of the Mercedes stand, for example), many logos are stretched or squashed... all IMO of course.

That's not to say further visual improvements couldn't be made to the VheEth track. It's perhaps a little low-contrast overall, so stronger vao patches and trees tweaked to have more contrast might sharpen the whole look. I'll maybe look at these in an update.
I fully agree that the VENCIALO track is too glass_smooth, but I believe that only the visual impact is superior.
Actually, the contrast is superior and in my opinion the trees are much more pleasant to look at even if not entirely realistic.
In the vheeh version of the track I would also improve the textures of the road by making them darker and full of braking marks, this for me would make the track more realistic.
Anyway, thanks for your improvements Masscot!!!

EDIT: Sorry masscot, i hadn't seen your latest update.
I'll try it as soon as possible
 
Last edited:
Hi Teddie. I had that problem several times in the past. But it did only affect original Kunos cars. I think the reason was some bad car mod that I had installed. To solve that problem, I have downloaded all "Fonsecker-sounds packs" from RD/Overtake for the Kunos-cars. Now whenever I have that problem (not in the last months), I overwrite the soundfiles and everything is fine again.
Oh, I'll definitely try that. Thank you!

Other topic:
It's been a very long while since I've seen the physics driver updated. Saw this today updating my nvid drivers. I don't even really know if AC utilizes the nvidia physics driver (?) Does it?

2024-05-28 12_39_57-NVIDIA Installer.png
 
merc clk dtm - de milked windows
no upscaling just removed the milkyness and touched up as necessary, they look good enough for 1024x1024. Should be drag and drop installation although to acheive this and to get CM to recognise the files i have had to put the full skin folders in not just the window.dds file.

i do have more stuff to upload but no time right now, for now i just wanted to smash this out


View attachment 1359127
View attachment 1359128
Thanks for the work! But your glass turned out absolutely transparent. It seems that glass is completely absent. There is no milk in my version, but the glass has already appeared :) + I made higher quality banners.

If my version everyone likes it, I can lay out glass for all skins ;)
 

Attachments

  • 01.jpg
    01.jpg
    105 KB · Views: 17
  • 02.jpg
    02.jpg
    107.9 KB · Views: 21
  • 03.jpg
    03.jpg
    113.4 KB · Views: 22
  • 04.jpg
    04.jpg
    88.3 KB · Views: 20
  • 05.jpg
    05.jpg
    90.5 KB · Views: 20
  • 06.jpg
    06.jpg
    95.8 KB · Views: 18
I fully agree that the VENCIALO track is too glass_smooth, but I believe that only the visual impact is superior.
Actually, the contrast is superior and in my opinion the trees are much more pleasant to look at even if not entirely realistic.
In the vheeh version of the track I would also improve the textures of the road by making them darker and full of braking marks, this for me would make the track more realistic.
Anyway, thanks for your improvements Masscot!!!

EDIT: Sorry masscot, i hadn't seen your latest update.
I'll try it as soon as possible
Trees are much more pleasant to look at ?
I wonder if you have ever seen a tree IRL…
Besides that the Vencialo version just looks and feels “dead”
Imo, the vheEth version improved by @Masscot blows the Vencialo away by miles…
 
Looks fantastic, but I'm looking forward very much to your 1995 C-Class DTM.
The FSR car isn't bad at all, but some muppet has set it up as manual transmission then hard-locked it behind encryption that even data_override can't fix.
It pains me having to gateshift it like a production car when I should be violently banging up and down through the gears with my sequential shifter.
 
Apologies for the swift update but I think the adjustments help a lot with overall contrast and general aesthetics.
** LINK UPDATED to v1.6 28th May **
VAO patch adjustments for deeper shadows/higher contrast; new grass texture, and saturation adjusted; tree contrast/saturation adjusted; new Germanic balloon skins.
https://sharemods.com/6pbot2cu0k9c/vhe_hockenheim_v1point6.zip.html
Would be great if we could have to close to track replay cam sets for this track.
 
Trees are much more pleasant to look at ?
I wonder if you have ever seen a tree IRL…
Besides that the Vencialo version just looks and feels “dead”
Imo, the vheEth version improved by @Masscot blows the Vencialo away by miles…
Indeed, after testing the latest version of the track modified by Masscot, I must say that the track is now much improved, especially in the colors of the vegetation and in the general contrast.
In my opinion I would make the asphalt darker and with more skid marks which would make it even more realistic.
 
Trees are much more pleasant to look at ?
I wonder if you have ever seen a tree IRL…
Besides that the Vencialo version just looks and feels “dead”
Imo, the vheEth version improved by @Masscot blows the Vencialo away by miles…
It would be nice if all track creators out there for AC would test road surface using a direct drive wheel moving forward. A nice looking track is totally ruined if it makes you feel you're driving over a smooth glass surface using a DD wheel. On a belt or gear driven wheel the differences between a well made surface and a glass smooth surface are not felt. Getting a DD wheel ruined a lot of tracks for me for that reason.
 

Attachments

  • __custom_showroom_1716630769.jpg
    __custom_showroom_1716630769.jpg
    57.5 KB · Views: 19
  • __custom_showroom_1716919498.jpg
    __custom_showroom_1716919498.jpg
    69.4 KB · Views: 17
  • __custom_showroom_1716917924.jpg
    __custom_showroom_1716917924.jpg
    77.3 KB · Views: 19
  • __custom_showroom_1716917940.jpg
    __custom_showroom_1716917940.jpg
    92.4 KB · Views: 16
Last edited:
Holy moly, I had no idea that you could increase engine sound in the extensions. This is a huge game-changer for me. There are so many cars I'm avoiding racing because I can barely hear the engine.

2024-05-28 14_02_46-C__Users_Teddie_Desktop_Sound Extension Sample_ext_config.ini - Notepad++.png


Trees are much more pleasant to look at ?
I wonder if you have ever seen a tree IRL…
Besides that the Vencialo version just looks and feels “dead”
Imo, the vheEth version improved by @Masscot blows the Vencialo away by miles…
There are a ton of tracks that I'd like to be touched by masscot (not in a weird way). Always a pleasant improvement, imho.
 
Last edited:
Holy moly, I had no idea that you could increase engine sound in the extensions. This is a huge game-changer for me. There are so many cars I'm avoiding racing because I can barely hear the engine.

View attachment 1359484


There are a ton of tracks that I'd like to be touched by masscot (not in a weird way). Always a pleasant improvement, imho.
Idk where this app saves the information, but if you want a quicker in game option for specific cars this has worked well for me

 
Idk where this app saves the information, but if you want a quicker in game option for specific cars this has worked well for me

alfred, thank you, man! I've really got to work on my search skills. I've looked for something like this and was unable to find it over the last few months. This will be very helpful.
 
Thanks for the work! But your glass turned out absolutely transparent. It seems that glass is completely absent. There is no milk in my version, but the glass has already appeared :) + I made higher quality banners.

If my version everyone likes it, I can lay out glass for all skins ;)
thats because you are in CM showroom i think. in game my car has a visible glass texture all around just fine including the front screen and back, if i pan the camera around i get the same effect on the front and back screen i just couldn't be bothered to take pics of that. I'm up for some higher quality banners for sure :)

i have had it before when i "de-milk" it does indeed leave it with no glass texture at all, i have found this to be the case on some older mods but these newer ones seem to have a glass texture baked into the model of the car ort something. If what i done left the Merc with no glass texture i would not of released it. I can only go by what my car looks like in my game, however.

can i just confirm something with you @spagna, if you download this car just as is from f302 you dont have milky windows? is that correct? because mine were miiiiiiiiiiillkkkyyyyyyyyyyyyy

Screenshot (565).png
 
Last edited:
thats because you are in CM showroom i think. in game my car has a visible glass texture all around just fine including the front screen and back, if i pan the camera around i get the same effect on the front and back screen i just couldn't be bothered to take pics of that. I'm up for some higher quality banners for sure :)

i have had it before when i "de-milk" it does indeed leave it with no glass texture at all, i have found this to be the case on some older mods but these newer ones seem to have a glass texture baked into the model of the car ort something. If what i done left the Merc with no glass texture i would not of released it. I can only go by what my car looks like in my game, however.

View attachment 1359496
I checked in the game turning on the F5 camera and twisted it around the car. In this photo of showroom, I also have a feeling of lack of rear glass. In any case, everyone has their own taste ;)
 
I checked in the game turning on the F5 camera and twisted it around the car. In this photo of showroom, I also have a feeling of lack of rear glass. In any case, everyone has their own taste ;)
absolutely mate sorry it was not exactly to your taste. i like see through windows with a slight texture/reflections thats about where i am happy but like you say it really is all down to personal preference. I have an irk for milky windows though thats for sure
 
Apologies for the swift update but I think the adjustments help a lot with overall contrast and general aesthetics.
** LINK UPDATED to v1.6 28th May **
VAO patch adjustments for deeper shadows/higher contrast; new grass texture, and saturation adjusted; tree contrast/saturation adjusted; new Germanic balloon skins.
https://sharemods.com/6pbot2cu0k9c/vhe_hockenheim_v1point6.zip.html
I know Rainmaker made an AI for VHE Hockenheim that vastly improves their times and consistency. Did you rework the AI at all? And if not, maybe adding Rainmakers' work in a future version might be worth doing.
 
Hi, Does Anyone understand how to get Custom emissives working on skins? I'm trying to Replicate the glowing effect on the #4 HRT car at this weekend's N24. And having no luck.


This is the current state of my Ext ini.
 

Attachments

other cars from Raceroom...
View attachment 1359502
Wow the Nissan R90 CK...I can't wait...thanks

Some news on the GT1 Matech. On an aesthetic level, some things are still missing but I believe it is in good shape (it will be updated over time anyway). This time this car will be part of a much bigger project and this makes me very enthusiastic.
Hi, do you have any news for this wonderful mod? A thousand thanks
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back