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In this case there are errors in the original LODs. In AC it is better to reduce the number of objects first, trying to adequately dose the number of polygons. In this case in LODs C and D there are more objects than necessary when the car is far away in our view, so they should be reduced. Our French friend, however, has only sweetened the pill: for example 11 objects and 8010 polygons in LOD D are still excessive. When you load this LOD the car is so far away that we doesn't even understand what it is. Of course, it is true that this may not have much of an impact on performance, but optimization requires being meticulous. Some things may not be noticed in a practice, but in a nice full grid they are.
However, this doesn't mean that he can do whatever he wants. The community is not a jungle, and no one here hates anyone. This is something now considered strange: morality. If someone entrusts him with something, that's fine, but he's the one who has to ask the author (and I'm sure no one would say no in this case). The fact that "he can't because he has been banned" well, we all know he's watching us. And frankly @JK1977 , after all the work he does, I don't think he deserves a "CRAP LODS".
Talking about ripped mods: better not to investigate what development houses do with mods.
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