Assetto Corsa PC Mods General DiscussionPC 

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Have you tried here? Thousands of pics there, maybe in the no uk/us thread or on the showrooms. Wish you luck!
Hi Tetri,

indeed, they have 2 more Zhuhai pictures, which I did not have in my collection yet. One even shows the car in question...sadly I am still not able to recognize the logo or to recreate it from that picture. Maybe the logo somehow belongs to "Fratelli Rossetti" which is written on the banner and on the number plate.

YES YES
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Couldn't resist and went for it.

Nice mod overall but so far it hasn't made a strong enough impression on me compared to ChemFlummi's version. At the moment I would say it's not worth buying, ChemFlummi's free version feels really close if not equal quality wise.

Will need to spend more time driving it for a definitive opinion.
Is it encrypted? I tend to clone cars and use them for various series (Le Mans 23, Le Mans 24, IMSA etc etc), I've found with their last few cars when you clone them they come up looking all crystallised)...
 
Thank you very much, my friend. I am looking forward to this car. I like it very much. The last time I drove it was in Gran Turismo 2.
thank you I will try my best, The last time I drove it in Gran Turismo 2 too, there is an old video on YouTube showing that someone else had already created this car but no one knows what happened
 
Istanbul Park 2021

Istanbul Park 2021

I completed most of my updates for the istanbul_park track done by Enver Bozkaya (SRTR), ACU, OSRW & the AC Reboot Team. All credit for the track go to those guys, not me. I had intended it to be a mod for the original track, but the list of changes grew bigger than expected so I decided to keep it a standalone track. I know some people hate that and some like it, but I think it was necessary.

I do intend to keep tweaking things moving forward, but I think the track is in a good enough place now for people to enjoy. I would still like to get a better look for the inner grass and I have to figure out a better setup for the main straight windows. I'd like them to be transparent, but can't seem to figure out why they are so dark.

If you are using any of my past test versions, please delete the old track folder first.

List of changes from the past test versions:

-- Changed the track name to Istanbul Park 2021 since I based a lot of my changes around an F1 2021 video.
-- Grass tweaks, still not where I want it.
-- Time of day and lap number displays for the start gantry.
-- A few more trees added to dead space areas.
-- Fixed a reversed sponsor banner on one of the bridges. Let me know if I missed any other ones please.
-- Collision physics to some of the tyrewalls that were missing them.
-- I prefer the kerb cones as non-moveable objects, so by default they are pass thru objects. If you prefer them to be moveable, there is a track skin named MoveableKerbCones that you can enable so they move again.
-- Support for Pyyer's F1 Classics and Bring it Back extensions. Please read the included Directions text file so you know how to install what's needed for his extensions. It's pretty simple. Install my track. Install his extensions into my track folder. Install the contents of the 'Files_for_Pyyer_extensions' folder and overwrite when it asks. I tested each extension and didn't see any issues, but please let me know if I screwed up any of them.

As always, feedback for improvements is welcome as well as pointing out any mistakes I made.
do you have the previous version? orange sausage kerbs have disappeared after the update
 

You are unstoppable my friend!!!

"The Koenig Specials 560 SEC is a wild and crazy car. It's fast, it's loud, and it's definitely not for everyone. But for those who are looking for a unique and exhilarating driving experience, the Koenig 560 SEC is the perfect choice."
Car and Driver, February 1988, titled "The Supercar from Germany”
View attachment 1370952

Enjoy!!!


RealSpecs v1.2

Wow that's a crazy car.

Have you seen this channel? This guy has insane collection of Lorinser, Koenig, AMG, Brabus and other crazy Benzes.

 
Thank you for bringing this update to our attention, was a great mod and now an even greater mod.
Driving this car around Bridgehampton this morning, I was thinking, if some one was to ask why AC?
Well among an other thousands of reason, this car combination, unique in the SIM horizon, excels in all area of what makes AC such a great simulator. The driving, the details (track, car interior, animation, etc...) everything is better (or at the very least as good) as any other offering in every aspect.
This morning drive was one of those moment when one ask themselves, why bother with any other title as none brings as much in one package and what can a future title possibly bring that will even match all that we already have in AC?
think everyone has a reason based because off all the mods.
Guess 75% of my AC time is about non race AC actives, like re-mod tracks. This weekend (Im a only weekend driver) as a sample, I did try out the TAA/DLAA mod (all the adjustments vs FPS) from snowy, installing & figuring out a 2 fan windgenerator made by a French guy. For the rest it was 1 race the Grand Prix 1950 Championship at Monaco.

Thank you, thank you, AC modders :cheers:
 
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Amazing to see an already great mod get this update, exciting Gadu stepping up skills with custom sounds which sound decent! Hope this means a possiblitly of a future update for the Fulvia V4 sounds.

TZ2 sounds will also be handy replacement to use in other mods for more vartiy of historic inline 4 cars.
 
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that's correct, i am looking for black headlight covers basically which will cover the whole headlight black apart from the holes that i cut into it.

i was skinning from this picture trying to replicate the headlights

View attachment 1389650

I'll note it down so I can create some covers (maybe the way you want it and a complete one) 😎

In the meantime I'm doing a test to see if it's worth bringing another gem 😏

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Am i the only one thinking the steering wheel ratio is completely off the chart? I don't know the modder, do they do realistic mods or is it gamepad oriented? I played the car and enjoyed it raising the wheel gamma to 1.24, but before that it was barely playable with my wheel.

Also, to my absolute surprise, while doing a stream with an AC modder, i saw him drifting the car using a gamepad like it was need for speed... Couldn't ask if he add any traction control as i felt my skills got personnally attacked by the performance.

I've done a few laps with the car and it seems well done and physically ankered in reality, but i tested so many mods lately...
 
I finally managed to do this. One of my favorite seasons.

LgZCzOD.png


Here is the release thread. Enjoy.
 
Am i the only one thinking the steering wheel ratio is completely off the chart?
at first glance, everything is absolutely normal for this type of car
STEER_LOCK=450
STEER_RATIO=16.0
except that the value
LINEAR_STEER_ROD_RATIO=
was not quite accurate, but not critical.
but there are problems with the car's performance, the mod specification states a maximum speed of 260 km/h, in the mod description 245 km/h, in practice, on 2000 meters of drag racing I was able to reach only 215 km/h.
 
Am i the only one thinking the steering wheel ratio is completely off the chart? I don't know the modder, do they do realistic mods or is it gamepad oriented? I played the car and enjoyed it raising the wheel gamma to 1.24, but before that it was barely playable with my wheel.

Also, to my absolute surprise, while doing a stream with an AC modder, i saw him drifting the car using a gamepad like it was need for speed... Couldn't ask if he add any traction control as i felt my skills got personnally attacked by the performance.

I've done a few laps with the car and it seems well done and physically ankered in reality, but i tested so many mods lately...
just tried it and its perfectly good on my side, using Moza R5 wheel set at 1180deg in CM and Moza pithouse
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at first glance, everything is absolutely normal for this type of car
STEER_LOCK=450
STEER_RATIO=16.0
except that the value
LINEAR_STEER_ROD_RATIO=
was not quite accurate, but not critical.
but there are problems with the car's performance, the mod specification states a maximum speed of 260 km/h, in the mod description 245 km/h, in practice, on 2000 meters of drag racing I was able to reach only 215 km/h.
This one state 0 and still manage 232 :scared:

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@Masscot is the driver in that Alfa TZ2 the best driver animation that ever was?!!!
The fluidity, the movements, the legs movement, shifting movement, even the ignition movement!
I do not remember seeing anything as fluid and complete in any car, do you?
I do not know how that guy is doing it, but it feels to me like he his the Mozart of AC driver animation.
I do not know if it is hard, I bet it is, but if a tutorial existed, I would be willing to learn.
 
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@Masscot is the driver in that Alfa TZ2 the best driver animation that ever was?!!!
The fluidity, the movements, the legs movement, shifting movement, even the ignition movement!
I do not remember seeing anything as fluid and complete in any car, do you?
I do not know how that guy is doing it, but it feels to me like he his the Mozart of AC driver animation.
I do not know if it is hard, I bet it is, but if a tutorial existed, I would be willing to learn.
Don't forget when he opens the sliding window. Details like this are why I love VR so much.
 
I finally managed to do this. One of my favorite seasons.

LgZCzOD.png


Here is the release thread. Enjoy.
great job, I really hope for a championship with f1 1979 and 1977 (sooner or later someone will do it)
 
what does Maserati from Kunos have to do with it? talking about Alfa Romeo Giulia TZ2
It has to do that you can write whatever you please in there
According to different site, it reached 245 which is no small feat for a 4cyl in 1966!

The TZ2 was only built as racing version; it was equipped with an Autodelta-prepared twin plug, dry sump lubrication 1,570 cc straight-4DOHC engine producing around 170 brake horsepower (130 kW) at 7000 rpm. With this engine the car reached top speed of 152 miles per hour (245 km/h).
 
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