Either that or he's been hanging around our exports too long, maybe over a braai. 🤣Are you a safrican, Mark? Such a "local is lekker" expression
Either that or he's been hanging around our exports too long, maybe over a braai. 🤣Are you a safrican, Mark? Such a "local is lekker" expression
"Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans.Either that or he's been hanging around our exports too long, maybe over a braai. 🤣
Nothing weird here. Typical Max vs Lando racing incident
Well i use it also in german when i see a "properly modded female beeing""Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans.
yeah beside your cars, there is not much (nothing?) good content in these deparment. Thats the reason i drive this class in raceroomWhen I saw this car, I was honestly surprised, from all those pictures published at their webpage I thought this is the "real deal", finally official TCR car, data based, CAD 3D model, fully optimized, carefully crafted... Thought my TCR cars are thing of a past... Then I downloaded it, opened it and... yes, it was probably made by the same guy who did Virtual TCR mod. It has the same sounds like old Virtual TCR Elantra, wheel blur is always on in CM showroom, the car glows at night, even some sponsor logos glow, I believe physics is that infamous esport physics from Virtual TCR car as well. The model is from the same source like mine, so Hum3D just with remodeled front and some details, but no LODs, no optimization, quickly put together. When I tried to drive it, it almost broke my hands for some reason with my DD wheel...
I don't think the bar for AC TCR cars is set so low that we should be happy for this kind of mods. I am not sure how I should feel about **** like this, really. I was honestly pissed for a while... Anyways, all modesty aside, if you guys want to drive proper TCR cars, avoid this one and grab proper TCR mods at my Patreon (free to download)... Especially try Cupra or Audi with new sounds and with headphones, erection guaranteed!
Yes Pretoria born and bred but been in the UK since 1979Are you a safrican, Mark? Such a "local is lekker" expression
I've seen that. Glad the lekker has spread"Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans.
Lekker is flemish too (Northern part of Belgium)...I've seen that. Glad the lekker has spread
Has it become really recognisable? If you say it, do folks immediately know where you're from?
Cos that's it for South Africans. We will immediately assume.
This is the best resource I've come across for all things traffic planner related:I got Assetto Corsa last week solely for the SRP mod. Absolutely love it.
However, I’ve been messing around with traffic planner in practice mode and I’d like some help with the CarList.lua file if possible. Some cars I add only appear in one colour, and/or the headlights don’t work. Is there a way to fix this? Thanks.
...and german too written as "lecker".Lekker is flemish too (Northern part of Belgium)...View attachment 1402920
No it doesn't have that element of instant recognition, like it obviously has in SA, so I think it's safe to say it does its job best down with you guys. đź‘ŤI've seen that. Glad the lekker has spread
Has it become really recognisable? If you say it, do folks immediately know where you're from?
Cos that's it for South Africans. We will immediately assume.
Oh little mistake in version number, Sainte Croix v1.1 was latest, now behind the dl-link now is the same as i posted yesterday, just w updated version number, sorry .Okutama Togue v2.0 from GRID2
-Downhill/Hillclimb layouts, custom road physics, original vegetation, audio effects, spectators
-vanilla AC compatible, a dozen physical drift posts in some corners
-CSP grass, rain, lights, floating leafes in that one tight Canyon
-unfortunately every addon for v1 would not work here, track was moved to be centered
MediaFire dowload
View attachment 1402642
GT Sainte Croix v1.1
-made big tents a bit nicer
-added E/E2 layouts all around the edges
--including that long stretching corner north-east of the circuit
--ai line might not be the best
MediaFire download
View attachment 1402643
I usally say "damn" softly under the breath... but, yeah.Well i use it also in german when i see a "properly modded female beeing"
Updated today to fix a few errors.He has returned.
Doublezero has released a new track!
Kalinago Circuit
Location: Kalinago FIA Grade: 1 Length: 5.78km / 3.59mi Width: 12-15m / 39-49ft Longest straight: 1.32km / 0.82mi Elevation change: 52m / 171ft Features: 4 Layouts - Grand Prix, National A and B, Club 36 pits (60 pits for WEC layout) Separate...www.overtake.gg
View attachment 1402298
___________________________________________________darker foliage
[SHADER_REPLACEMENT_...]
DESCRIPTION=DARKER FOLIAGE
ACTIVE = 1
MATERIALS = shader:ksTree, ?tree?, ?TREE? ;assumes 'tree' naming convention, any non-compliant will need adding manually
MESHES = ?tree?, ?TREE? ;assumes 'tree' naming convention, any non-compliant will need adding manually
PROP_...=ksAmbient, 0.15
PROP_...=ksDiffuse, 0.1
[SHADER_REPLACEMENT_...]
DESCRIPTION=ADJUST 3D PALMS AFTER GENERAL FOLIAGE DARKENING
ACTIVE = 1
MESHES = kt_palm_trunks, PALMA?
PROP_...=ksAmbient, 0.4
PROP_...=ksDiffuse, 0.1
Dont forget german it has a C instead of double K lecker"Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans.
UI still has 1.1Oh little mistake in version number, Sainte Croix v1.1 was latest, now behind the dl-link now is the same as i posted yesterday, just w updated version number, sorry .
GT Sainte Croix v1.2
-made big tents a bit nicer-added E/E2 layouts all around the edges
--including that long stretching corner north-east of the circuit
--ai line might not be the best
View attachment 1402965
Is anybody else having to right click in the content screen of CM to show this bar or have I ticked/unticked something in error?
Is there any "patent fix" for the "injured ai cars" when they start crawling on the track 20 km/h after they hit the wall? And when they do, they create annoying traffic problems. Especially on Monaco.
Anyone has found out something during this 10 years?
I fall into that category of foliage aficionado. Thank you for the config solution!Updated today to fix a few errors.
If anyone thinks the foliage is a little bright for their PPF, add this to the end of the config:
Code:___________________________________________________darker foliage [SHADER_REPLACEMENT_...] DESCRIPTION=DARKER FOLIAGE ACTIVE = 1 MATERIALS = shader:ksTree, ?tree?, ?TREE? ;assumes 'tree' naming convention, any non-compliant will need adding manually MESHES = ?tree?, ?TREE? ;assumes 'tree' naming convention, any non-compliant will need adding manually PROP_...=ksAmbient, 0.15 PROP_...=ksDiffuse, 0.1 [SHADER_REPLACEMENT_...] DESCRIPTION=ADJUST 3D PALMS AFTER GENERAL FOLIAGE DARKENING ACTIVE = 1 MESHES = kt_palm_trunks, PALMA? PROP_...=ksAmbient, 0.4 PROP_...=ksDiffuse, 0.1
So the latest version is v1.2? Because i redownloaded it, but the ui says 1.1 @leBluemOh little mistake in version number, Sainte Croix v1.1 was latest, now behind the dl-link now is the same as i posted yesterday, just w updated version number, sorry .
GT Sainte Croix v1.2
-made big tents a bit nicer-added E/E2 layouts all around the edges
--including that long stretching corner north-east of the circuit
--ai line might not be the best
Which one is this circuit called?Perfect timing…
CSP---> Track Adjustments ---> Fixes for Common Track issues ---> UNCHECK "Draw Grooves over Track, But Before Dynamic Entities"@RMi_wood (or anyone else),
I have a weird error on the GRID Washington DC track. When I click the look-back view (from cockpit view), I don't see the normal rear view. I see a drone-like flyover of the track. Screenshot below. Any solution?
I'm on the current public release of CSP 0.2.4. It's only this track. (GRID Miami Smugglers Blue is fine.) I've tried different cars, and the same error happens.
View attachment 1402994
Glance back camera hovering high up like heli cam... feels like a quick fix but no idea where to change parameters - anyone? thxEdit: link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.
Please download again and perform a clean installation.
Automotodrom Brno v3.1
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.
View attachment 1402628
Changelog v3.1 updated November 2024:
- New 3D trackside topography and perimeter environment created using Brno satellite images and contour data.
- Hundreds of new Y-trees and bushes planted in the correct positions. All previous X-trees have been removed. All 2D treewalls have been removed to open up sight lines.
- New grid box and finish line markings.
- Animated flock of birds added.
- Animated camera jib, marshals and cameramen added.
- Some adboard/sponsor textures updated. Some adboard meshes fixed.
- New fence textures, distance markers, pit entry signs, and marshal hut numbers.
- New road texture and skidmarks. Race '07 skidmarks removed.
- Solar path corrected to enable proper shadow casting for Brno's geolocation and orientation.
- Paddock helicopter relaced, now with animated rotors.
- Crowd audio samples and levels adjusted.
- Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks; various texture/shader/normal tweaks, various config tweaks, fixes and additions.
Anyone?
It's almost like the ai cars are stuck into 6th gear and can't downshift when they start driving like a grandma. But when you crash them from behind they find their speed again.
I noticed that ASR cars never, ever have this problem. ASR cars have this in ai.ini
[GEARS]
UP=13100
DOWN=80 <<------------ !!!!
SLIP_THRESHOLD=1.1
GAS_CUTOFF_TIME=0.050
while Lotus98T based SD cars have this.
[GEARS]
UP=11500
DOWN=6400 <<-----------!!!!
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.360
Could this make the difference?
This forum is full of very experienced car modders. Surely someone has a clue, huh? Trying to solve this issue.I know the SD cars are garbage but I've managed to improve them in so many ways already. This one issue still left and it's very difficult to test because the problem only happens rarely (and mostly on the street circuits).
I don’t have that setting checked. It is unchecked by default, and I never touched it.CSP---> Track Adjustments ---> Fixes for Common Track issues ---> UNCHECK "Draw Grooves over Track, But Before Dynamic Entities"
I had this problem on one of the Autopolises and this fixed it. Hitting "Look Back" would fling the camera to a corner of the usable map.