Assetto Corsa PC Mods General DiscussionPC 

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When I saw this car, I was honestly surprised, from all those pictures published at their webpage I thought this is the "real deal", finally official TCR car, data based, CAD 3D model, fully optimized, carefully crafted... Thought my TCR cars are thing of a past... Then I downloaded it, opened it and... yes, it was probably made by the same guy who did Virtual TCR mod. It has the same sounds like old Virtual TCR Elantra, wheel blur is always on in CM showroom, the car glows at night, even some sponsor logos glow, I believe physics is that infamous esport physics from Virtual TCR car as well. The model is from the same source like mine, so Hum3D just with remodeled front and some details, but no LODs, no optimization, quickly put together. When I tried to drive it, it almost broke my hands for some reason with my DD wheel...

I don't think the bar for AC TCR cars is set so low that we should be happy for this kind of mods. I am not sure how I should feel about **** like this, really. I was honestly pissed for a while... Anyways, all modesty aside, if you guys want to drive proper TCR cars, avoid this one and grab proper TCR mods at my Patreon (free to download)... Especially try Cupra or Audi with new sounds and with headphones, erection guaranteed! :cool:
I've raced that mod at the ADAC Sim Racing Expo 24 (4th in the sunday final) and I was surprised by the force required to turn the steering wheel!
And there has been some controversies in the Virtual Cup since the aero part of the setup seems to be broken and other CSP related stuff.

I remember a friend of mine (who races TCRs) tested the Cupra a couple of year ago on my company motion sim and he was very pleased with the behaviour of the car. You already use feedback and inputs from real racing driver, and I know it, but to hear that from a different source is usually appreciated.
 
shi
Piranema Winter Test Track v1.2

View attachment 1228889
Fictional circuit in Brazil.
Conversion from Grand Prix 4.

-CSP recommended
-32 pit/start
-AI, cam

Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Ruboy, PrBlanco, Ricardo Lampert
-Thank you for gave me permission (Gildoorf)

AC Converted by @shi (shin956)
AI, sidelines and ai_hints.ini by IMEAN
.lua and font base by @gunnar333
ext_config by @slider666
logo.png by @Fanapryde
Crowds texture by Kniker97
some objects and textures by kunos
Test and Feedback by @Fanapryde , @slider666 , @Breathe , @Mike08, @twobegreen, @Masscot

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

-Added new church building. https://www.cgtrader.com/free-3d-models/exterior/historic-exterior/old-little-church
(Thanks for the report by @twobegreen .)
-Smoothed edges of road surface and kerb.
-Fixed floating buildings.
(Thanks for the report by @Masscot .)
-The AI line was broken, so it was re-created.
-Other minor fixes.

v1.1 changelog;
-Extended pit lane entrance. (Thanks to Meatfraiche for the report.)
-Some textures were upscaled with AI.
-Fixed tree wall mapping.
-Changed background.
3D mountains from Chuck_CG's Landscape pack.
-Added Summer Mountain Skin.
-Updated preview.

v1.2 changelog;
New AI, sidelines and ai_hints.ini by IMEAN. (Thanks!)
Changed crowd textures by Kniker97. (Thanks)
Added garage doors that open and close.
Added grid and s/f line meshes.
Updated billboard mapping and textures.
Updated ext_config.ini.

Piranema Winter Test Track v1.2
The link is in the quote.

v1.2 changelog;
New AI, sidelines and ai_hints.ini by IMEAN. (Thanks!)
Changed crowd textures by Kniker97. (Thanks)
Added garage doors that open and close.
Added grid and s/f line meshes.
Updated billboard mapping and textures.
Updated ext_config.ini.

Screenshot_ks_ferrari_f2004_piranema_winter_test_track_24-9-124-17-23-6.jpg
Screenshot_ks_ferrari_f2004_piranema_winter_test_track_24-9-124-17-23-16.jpg
Screenshot_ks_ferrari_f2004_piranema_winter_test_track_24-9-124-17-23-48.jpg
 
I've raced that mod at the ADAC Sim Racing Expo 24 (4th in the sunday final) and I was surprised by the force required to turn the steering wheel!
And there has been some controversies in the Virtual Cup since the aero part of the setup seems to be broken and other CSP related stuff.

I remember a friend of mine (who races TCRs) tested the Cupra a couple of year ago on my company motion sim and he was very pleased with the behaviour of the car. You already use feedback and inputs from real racing driver, and I know it, but to hear that from a different source is usually appreciated.
I remember Megane TCR from the Virtual TCR pack, the tyre wear was bugged on this one and you had always full grip :D Nobody noticed though, because Megane was not very used as it is not very popular IRL as well :D
 
Link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.
Please download again and perform a clean installation.

hey Masscot, a second time the subdir in the track folder is that a mistake or supposed to be like this? (containing ai and data folder, so I guess it needs to be in the main track folder as well... )

1730817914881.png


cheers and thanks for this wonderful track !
 
hey Masscot, a second time the subdir in the track folder is that a mistake or supposed to be like this? (containing ai and data folder, so I guess it needs to be in the main track folder as well... )

View attachment 1403126

cheers and thanks for this wonderful track !
it's needed, it's how the layout is called (you can get rid of it and make as you own with data/ai outside), but this will break your version for online use since it will be different than the one you have.
 
Oh little mistake in version number, Sainte Croix v1.1 was latest, now behind the dl-link now is the same as i posted yesterday, just w updated version number, sorry :( .

GT Sainte Croix v1.2
-made big tents a bit nicer-added E/E2 layouts all around the edges
--including that long stretching corner north-east of the circuit
--ai line might not be the best
Fixed it not having 1.2 as ver#. Note: its probably final.
 
it's needed, it's how the layout is called (you can get rid of it and make as you own with data/ai outside), but this will break your version for online use since it will be different than the one you have.
Genuine question from @jac0 though. I have made the same remark earlier, but got no response.
I understand the need if there would be another layout, but since there isn't, it makes little or no sense to have the file structure like that. It only clutters the ui unnecessary (my OCD you know) :D
Since I don't go online anymore, I always get rid of that kind of structure (there are more tracks like this).

The visual difference in the ui:

diff.png
 
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Genuine question from @jac0 though. I have made the same remark earlier, but got no response.
I understand the need if there would be another layout, but since there isn't, it makes little or no sense to have the file structure like that. It only clutters the ui unnecessary (my OCD you know) :D
Since I don't go online anymore, I always get rid of that kind of structure (there are more tracks like this).
well it seems to be nesc. in this case, my CM says there is no map when I past the content of the subfolder in the root folder ...
 
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hey Masscot, a second time the subdir in the track folder is that a mistake or supposed to be like this? (containing ai and data folder, so I guess it needs to be in the main track folder as well... )

View attachment 1403126

cheers and thanks for this wonderful track !

Genuine question from @jac0 though. I have made the same remark earlier, but got no response.
I understand the need if there would be another layout, but since there isn't, it makes little or no sense to have the file structure like that. It only clutters the ui unnecessary (my OCD you know) :D
Since I don't go online anymore, I always get rid of that kind of structure (there are more tracks like this).
If you change it don't forget to rename "models_brno_circuit_reworked.ini" to "models.ini"
 
hey Masscot, a second time the subdir in the track folder is that a mistake or supposed to be like this? (containing ai and data folder, so I guess it needs to be in the main track folder as well... )

View attachment 1403126

cheers and thanks for this wonderful track !
If you knew the significant and exhausting issues that the team has been dealing with when updating this track then you'd realise that things like this were at the bottom of a very long list. The track works, please just try to enjoy it without being distracted by tiny little non-issues that at worst have minor aesthetic impact on the UI.
 
Hi folks pure planner is just appearing in my top left hand corner of the screen as a small box big enough for the x to close . Any ideas how i can reset its size and position? thankyou.
 
Hi folks pure planner is just appearing in my top left hand corner of the screen as a small box big enough for the x to close . Any ideas how i can reset its size and position? thankyou.
Two things.
Sometimes Windows display scaling changes can make weird stuff like this happen.
If you change the game resolution or full screen vs windowed, the refresh might help you get it back under control?
 
If you knew the significant and exhausting issues that the team has been dealing with when updating this track then you'd realise that things like this were at the bottom of a very long list. The track works, please just try to enjoy it without being distracted by tiny little non-issues that at worst have minor aesthetic impact on the UI.
Not sure he was being rude there, no different to some of the positive feedback or suggestions you make with multiple mods that get released here. All good.
 
Not sure he was being rude there, no different to some of the positive feedback or suggestions you make with multiple mods that get released here. All good.
I didn't think he was being rude, and certainly didn't say that. Is that the impression you got?
We can't update the track and release the third download within a few days of release for a personal (and minor) UI preference, so I was struggling to understand what he wanted me to say or do really.
It just seemed like a weird thing to draw attention to, rather than the multitude of improvements we've implemented.
I'll be honest, this version with the new 3D topography was very nearly abandoned a few weeks ago due to the headaches and time drain it was creating for several contributors. A lot of work was also lost and had to be redone. But we dug in and were determined to get it released, and are pretty happy with the overall result. But it has been a total ball-ache at times, as other team members can testify.
We never thought it was perfect but we'd rather hoped that the improvements would far outweigh any minor deficiencies that might have been missed in the maelstrom.
Having said that, everyone is entitled to their own thoughts and no offence was taken from my side.
Luckily the minor UI issue is easily fixed for anyone who is bothered by it, and it in no way affects the use of the track. It just doesn't justify another update.
 
I didn't think he was being rude, and certainly didn't say that. Is that the impression you got?
We can't update the track and release the third download within a few days of release for a personal (and minor) UI preference, so I was struggling to understand what he wanted me to say or do really.
It just seemed like a weird thing to draw attention to, rather than the multitude of improvements we've implemented.
I'll be honest, this version with the new 3D topography was very nearly abandoned a few weeks ago due to the headaches and time drain it was creating for several contributors. A lot of work was also lost and had to be redone. But we dug in and were determined to get it released, and are pretty happy with the overall result. But it has been a total ball-ache at times, as other team members can testify.
We never thought it was perfect but we'd rather hoped that the improvements would far outweigh any minor deficiencies that might have been missed in the maelstrom.
Having said that, everyone is entitled to their own thoughts and no offence was taken from my side.
Luckily the minor UI issue is easily fixed for anyone who is bothered by it, and it in no way affects the use of the track. It just doesn't justify another update.
If you didn't think he was being rude, your response said otherwise. Glad you're getting there with it all though.
 
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If you didn't think he was being rude, your response said otherwise. Glad you're getting there with it all though.
I'm afraid you are projecting your own personal - and incorrect- interpretation of my post there. Not sure why. I already said I didn't think he was being rude.
 
I'm afraid you are projecting your own personal - and incorrect- interpretation of my post there. Not sure why. I already said I didn't think he was being rude.
Not at all. Even if you didn't think he was being rude, I feel your response was terse and a little rude. You are usually the very first to comment on a newly released mod and immediately point out the shifting animation is wrong (for example) and I'm sure that is way down the list of priorities of that modder. He was simply doing the equivalent and I was pointing it out.
 
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