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"damn"Object in the CM showroom..... interesting.
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"damn"Object in the CM showroom..... interesting.
Thank you for that, I was not aware of this checkbox!Just remove the check mark here and it will work again
where did you find that beautiful mod? link please (also for the car if they come separately )
I suppose? CM said both of them were from ACFL and had links to their website. Deleted them rather quickly lol.Acfl? They only did 2006
2005 is simdream then
And yeah it all come from rfactor
Press "T" on your keyboard and use the red circle adjustment item to change the top and bottom height.Guys, how can I solve this? I'm trying to create CM preview using Retrolux Studio Scene, and many cars have this problem
View attachment 1404091
Spygate 2.0 : Electric Boogaloo
watching a replay, the cars do not start and disappear, they are not in the pits, I activated in"New AI behavior" restart from the pits and something is improvedI've tested the track with different cars and I have no problems with the track. All cars leave the pits for qualifying and start the race correctly. What version of CSP do you use? In the latest CSP version 0.2.4/0.2.5-preview1 there is an option to send all cars back to the pits, if they start from broken start positions. Try to deactivate this option. I think you can find it under "New AI behaviour". But in the latest CSP version 0.2.4/0.2.5-preview1 the AI is also broken, as randomly on some tracks some cars don't start at all or do donuts. As there is no solution for this bug, you can only switch back to CSP version 0.2.3/0.2.4-preview1. Someone also wrote a little app to remove those broken cars from the grid.
Broken Cars Kicker
A simple app with one job. Clearing up bugged AI cars out of the race. Takes care of all (Known to me) issues modded cars can have that prevent the AIs from drivingthem properly. Every broken car gets kicked to pits and isn't allowed to drive...www.overtake.gg
Switch back to version 0.2.3/0.2.4-preview1 and check, if your problem is solved. I use this version, as the AI is broken for me in the latest CSP version.watching a replay, the cars do not start and disappear, they are not in the pits, I activated in"New AI behavior" restart from the pits and something is improved
"Broken Cars Kicker 1.3" does not start I use version 0.2.4/0.2.5-preview1
Hi I don't have this problem, maybe you're looking at another mod from another modder that is updating...
what is this? that's not my car
finallyWhat do you mean I don't respect the schedule? I said I would release it this weekend, but in this there is 4 letters, if you change them with s o and n it gives soon!
Anyway, F60 dropped!
This mod brings you the best version of the F60 possible, one of the cars that had a lasting impact when I was playing F1 2009 on my PSP, and the treatment done by simdream left me a sour taste like always. So I decided to completely rework it making it something worth to drive and worth to look, no more boat, welcome F60.
Also no I won't do other 2009 cars because they are beyond salvation
- 3D Model reworked to fit the proportions of the original F60, and cockpit modeling reworked to match realy life cockpit (thanks @bensrac32 for the help, and Ignacy for the cockpit textures)
- New shaders, New AO map, New carbon textures
- Changed calliper to use real Ferrari calliper instead of a big black circle
- Including fisichella skins, and badoer. Using real 3D helmet instead of kunos
- Rain tyres (Thanks deploy for the textures)
- Sound by fisherman
- Shifting leds matching real leds
- New physics by long, making it more realistic than ever
DOWNLOAD
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Everything is fine. But I don't think the rear end of an F1 car moves that much when you brake on a flat road.What do you mean I don't respect the schedule? I said I would release it this weekend, but in this there is 4 letters, if you change them with s o and n it gives soon!
Anyway, F60 dropped!
This mod brings you the best version of the F60 possible, one of the cars that had a lasting impact when I was playing F1 2009 on my PSP, and the treatment done by simdream left me a sour taste like always. So I decided to completely rework it making it something worth to drive and worth to look, no more boat, welcome F60.
Also no I won't do other 2009 cars because they are beyond salvation
- 3D Model reworked to fit the proportions of the original F60, and cockpit modeling reworked to match realy life cockpit (thanks @bensrac32 for the help, and Ignacy for the cockpit textures)
- New shaders, New AO map, New carbon textures
- Changed calliper to use real Ferrari calliper instead of a big black circle
- Including fisichella skins, and badoer. Using real 3D helmet instead of kunos
- Rain tyres (Thanks deploy for the textures)
- Sound by fisherman
- Shifting leds matching real leds
- New physics by long, making it more realistic than ever
DOWNLOAD
View attachment 1404002
View attachment 1404003
View attachment 1404004
VRC did R25 and MP4-20. On overtake you will find skins for the R25 to have the complete grid.Does anyone know if there is an decent pack of F1 2005 & 2006 cars? i found a pack from a group called ACFL but they drive terribly and their material + textures resembled something from rFactor 1.
enable extended physicsEverything is fine. But I don't think the rear end of an F1 car moves that much when you brake on a flat road.
Sorry, after another clean install the car now is correct. Don´t know what happened there. Sorry.what is this? that's not my car
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there's no mclaren and there's no free red button and low quality carbon
enable extended physics
thx . where i can find it ?enable extended physics
thisthx . where i can find it ?
I am still to lazy to kill my current gt4 Championship and rebuilt it with the 1.O carsI just tested it. The Guerilla GT4s have no issues leaving the pits (Weekend - Qualification) for me. 🤷♂️
Sophia 🤩https://sharemods.com/dbwk128nl63z/lasventuras.zip.html
(Short 15" video)
A bit of life in Doublezero's Las Venturas track...
I was just testing whether the AI works in this case. As for the differences between 0.9 and 1.0, I can only provide you with the information available on the Patreon page.I am still to lazy to kill my current gt4 Championship and rebuilt it with the 1.O cars
How big are the differences between O.9 and 1.O ? Or what are the key differences?
Good to know. I reinstalled 3.1 manually (as I probably should have tried before) and it works, yay!I just tested it. The Guerilla GT4s have no issues leaving the pits (Weekend - Qualification) for me. 🤷♂️
I don't think there's a way. This is how tires behave under rain in real life.Hi modders,
Here's a small question that someone likely has an answer to: How to remove those ugly droplets that are thrown off the tyres of open wheelers in the rain?
My first suggestion would be Particles FX but cannot find it.
Also tried turning off CARDROPS in common\assettocorsa\extension\config\particles_fx.ini, to no avail.
I'm on latest everything, CSP, CM and Pure LCS.
Thanks in advance to the one with the golden tip
Exactly what does enabling this do with your car? I have always been told that the only thing this does is enabling wet physics for cars that don't have it?Updated F60
Some shaders fix, and adding names of Fisichella and badoer to the headrest, and changing the group name so that the car doesn't ends up in the same category as another modder who does the 2009 season (and preventing people from using the wrong F60)
this
View attachment 1404159
Pity, those droplets are brutal.I don't think there's a way. This is how tires behave under rain in real life
Exactly what does enabling this do with your car? I have always been told that the only thing this does is enabling wet physics for cars that don't have it?