Hi, i have a question regarding the KsSkinnedMesh shader.
I'm attempting to create a morphing animation for a leather handbrake as an [ANIMATION_...] in the ext_config.ini
I've added the bones to the mesh in blender via Armature.
View attachment 1403971
however when i load the mesh in kseditor it looks like this...
View attachment 1403969
For some odd reason its flipped however when i change the shader to a normal ksperpixel it changes back to normal.
View attachment 1403970
Also what does Bones stand for in KSeditor? How many bones are there as in a number? or Bone names?
I've also tried to redo these bones in 3DS Max with the skin modifier however same issue applies...