Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Who is interested in the ETCC 1986 touring cars championship you can try my skins :)
 

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Anybody know what's up with the overtake site, I haven't been able to access it since yesterday
From Rene at Overtake in the comments of one of the news articles:
The page actually went offline due to an automated update to the CMS/Page itself which went wrong on provider site, therefor it had to be rolled back (which takes a while unfortunately as our database is not small haha)
Its back up and working fine now, try clear cache or flush DNS
 
hmm... I have one by DanielDi/physics upd by Elfen v1.0/1.0
I gave it 4 out of 5 stars
and my notes say :
handling+
model details-
no gear indicator

so that's opposite of what you said :)

If you combine the version you have with good graphics, w the data of the one I have , maybe that is an improvement...
download a copy here

If the graphics of your version are better then the one i have, please share the newly improved version here!
Cheers and have fun!
Thanks, i will try this version tonight and i'll let you know!
 
Hi guys! I really need some help here.
For some reason, the default camera in the AC instant replay changed. It was an outside TV camera and became the inside cockpit camera. Whenever I want to see an instant replay, I have to change the camera (the idea was to be instantaneous...)
I've looked everywhere in the content manager settings and in the .ini files, but without any luck. Does anyone have an idea?
Thanks.
 
Link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.
Please download again and perform a clean installation.

For some reason (using Guerilla's GT4s), none of the AI cars are leaving the pits. I did a clean install of 3.1. I thought I recall that they were working in 3.0, so I tried rolling back, but they didn't leave with that version either.
 
Hi guys! I really need some help here.
For some reason, the default camera in the AC instant replay changed. It was an outside TV camera and became the inside cockpit camera. Whenever I want to see an instant replay, I have to change the camera (the idea was to be instantaneous...)
I've looked everywhere in the content manager settings and in the .ini files, but without any luck. Does anyone have an idea?
Thanks.
@zand This was mentioned a few pages back, for now tapping the "F3" key as soon as the replay loads is the best solution .
 
For some reason (using Guerilla's GT4s), none of the AI cars are leaving the pits. I did a clean install of 3.1. I thought I recall that they were working in 3.0, so I tried rolling back, but they didn't leave with that version either.
I just tested it. The Guerilla GT4s have no issues leaving the pits (Weekend - Qualification) for me. 🤷‍♂️
 
What do you mean I don't respect the schedule? I said I would release it this weekend, but in this there is 4 letters, if you change them with s o and n it gives soon!

Anyway, F60 dropped!



1731180235639.png


F60 mod released by Cimmerian_Iter

This mod brings you the best version of the F60 possible, one of the cars that had a lasting impact when I was playing F1 2009 on my PSP, and the treatment done by simdream left me a sour taste like always. So I decided to completely rework it making it something worth to drive and worth to look, no more boat, welcome F60.

  • 3D Model reworked to fit the proportions of the original F60, and cockpit modeling reworked to match realy life cockpit (thanks @bensrac32 for the help, and Ignacy for the cockpit textures)
  • New shaders, New AO map, New carbon textures
  • Changed calliper to use real Ferrari calliper instead of a big black circle
  • Including fisichella skins, and badoer. Using real 3D helmet instead of kunos
  • Rain tyres (Thanks deploy for the textures)
  • Sound by fisherman
  • Shifting leds matching real leds
  • New physics by long, making it more realistic than ever
Also no I won't do other 2009 cars because they are beyond salvation

DOWNLOAD

1731180249603.png

1731180268062.png

1731180277722.png
 
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Hi, i have a question related to the KsSkinnedMesh shader.
I'm attempting to create a morphing animation for a leather handbrake as an [ANIMATION_...] in the ext_config.ini
I've added the bones to the mesh in blender via Armature.
2024.11.09-18.35.png

however when i load the mesh in kseditor it looks like this...
2024.11.07-23.53.png

For some odd reason its flipped however when i change the shader to a normal ksperpixel it changes back to normal.
2024.11.07-23.52.png

I've also tried to redo these bones in 3DS Max with the skin modifier however same issue applies...
Also what does Bones stand for in KSeditor? How many bones are there as in a number? or Bone names?
 
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Hi guys! I really need some help here.
For some reason, the default camera in the AC instant replay changed. It was an outside TV camera and became the inside cockpit camera. Whenever I want to see an instant replay, I have to change the camera (the idea was to be instantaneous...)
I've looked everywhere in the content manager settings and in the .ini files, but without any luck. Does anyone have an idea?
Thanks.
Just remove the check mark here and it will work again
 

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Hi, i have a question regarding the KsSkinnedMesh shader.
I'm attempting to create a morphing animation for a leather handbrake as an [ANIMATION_...] in the ext_config.ini
I've added the bones to the mesh in blender via Armature.
View attachment 1403971
however when i load the mesh in kseditor it looks like this...
View attachment 1403969
For some odd reason its flipped however when i change the shader to a normal ksperpixel it changes back to normal.
View attachment 1403970
Also what does Bones stand for in KSeditor? How many bones are there as in a number? or Bone names?
I've also tried to redo these bones in 3DS Max with the skin modifier however same issue applies...
NM_detail is bugged, at least for me. SO i use the default kskinnedmesh. But it should only be textures issues related

When it's like that, the object orientation must be 90 degrees, show the axis in tool to see if Y axis is on top, if it isn't then change it. Would be an explanation why your object get flipped in kseditor

1731182164320.png
 
Does anyone know if there is an decent pack of F1 2005 & 2006 cars? i found a pack from a group called ACFL but they drive terribly and their material + textures resembled something from rFactor 1.
 
Does anyone know if there is an decent pack of F1 2005 & 2006 cars? i found a pack from a group called ACFL but they drive terribly and their material + textures resembled something from rFactor 1.
Acfl? They only did 2006

2005 is simdream then

And yeah it all come from rfactor
 
What do you mean I don't respect the schedule? I said I would release it this weekend, but in this there is 4 letters, if you change them with s o and n it gives soon!

Anyway, F60 dropped!



View attachment 1404001

F60 mod released by Cimmerian_Iter

This mod brings you the best version of the F60 possible, one of the cars that had a lasting impact when I was playing F1 2009 on my PSP, and the treatment done by simdream left me a sour taste like always. So I decided to completely rework it making it something worth to drive and worth to look, no more boat, welcome F60.

  • 3D Model reworked to fit the proportions of the original F60, and cockpit modeling reworked to match realy life cockpit (thanks @bensrac32 for the help, and Ignacy for the cockpit textures)
  • New shaders, New AO map, New carbon textures
  • Changed calliper to use real Ferrari calliper instead of a big black circle
  • Including fisichella skins, and badoer. Using real 3D helmet instead of kunos
  • Rain tyres (Thanks deploy for the textures)
  • Sound by fisherman
  • Shifting leds matching real leds
  • New physics by long, making it more realistic than ever
Also no I won't do other 2009 cars because they are beyond salvation

DOWNLOAD

View attachment 1404002
View attachment 1404003
View attachment 1404004
Thanks for the effort, but....

1731192477933.png
 
I've tested the track with different cars and I have no problems with the track. All cars leave the pits for qualifying and start the race correctly. What version of CSP do you use? In the latest CSP version 0.2.4/0.2.5-preview1 there is an option to send all cars back to the pits, if they start from broken start positions. Try to deactivate this option. I think you can find it under "New AI behaviour". But in the latest CSP version 0.2.4/0.2.5-preview1 the AI is also broken, as randomly on some tracks some cars don't start at all or do donuts. As there is no solution for this bug, you can only switch back to CSP version 0.2.3/0.2.4-preview1. Someone also wrote a little app to remove those broken cars from the grid.

 
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