Hi guys,
i've been setting up a bunch of 1930s cars for offline gaming.
So far my selection went with :
-HSS Maserati 8CM
https://www.overtake.gg/downloads/1934-maserati-8cm-grand-prix.65766/
-HSS Alfa Romeo P3
https://simvendor.com/product/1934-alfa-romeo-p3/
-Gary Paterson's AUto Union Type C
https://www.overtake.gg/downloads/1937-auto-union-type-c.30182/
-Mantasisg & aphidgod Mercedes W125
https://assettocorsamods.net/thread...1-99DbwEeBwW7xtW58wAG9XFBK_u_edNUo8NOy2XHWjGA
-Forty Too's Delage 15S8 "Dick Seaman Special"
https://www.overtake.gg/downloads/1936-delage-15s8-dick-seaman-special.58017/
There are plenty of skins for those cars on Racedep.
The oily smoke from
https://www.overtake.gg/members/ukzz4iroc.247598/ definitly adds to the races :
https://www.overtake.gg/downloads/o...ge-15s8-maserati-8cm-and-w125-mercedes.72936/
haven't made neckFX for the 125 nor the union type C, but others got dedicated ones on the listing :
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I've spent hours trying to make that bloody Auto Union working on most tracks, as it just crashes everywhere it could, but in the end, it works "most" of the time.
The W125 is using the AI Fix from
Abookofcolors02 on racedep.
The Type C gets a better gear ratio from the start, a less slippery ability and a small boost at low range RPM.
The others just got either a gear ratio fix and/or a slight torque boost for balance (the delage develops a bit over its supposed power, but it's supposed to be an outsider with greatly skilled drivers. Use your imagination).
Now, i haven't played much with the W125 and Type C cause they are ... "Very special to handle". But running the Bremgarten at 2.29 is HARD with those cars.
The easiest would be the P3, then the 8CM, the hardest probably being the Delage and Type C. The W125 is a blast but it hurts my ankle to manage its power for more than 5 laps.
Anyway, i had some fun on the 1938 Spa (legion and
@racinjoe013 edits), but even with the Delage it does not take very long to overtake everyone. Still a nice race to have there.
Here are the AI cars :
https://www.mediafire.com/file/n51xhmfplbcfwj8/1935s_AI_Cars.7z/file
On the other end, i was really disapointed in the cars' behavior on the bremgarten (Fat Alfie), so i tried to improve its AI fastlane and AI Hints.
I had... Results. On Weekend during qualifications the W125 whipes hard with a 2.28.5 lap time, the Alfa P3 going at 2.31, and the Type C, Delage and 8CM closing the pack at 2.32-33. The funniest games i had were with the maserati and Delage, as it gets extremely hard to maintain tyre temps and a 2.30 pace over time.
It's not perfect, and i can't fix some issues with those very slippery cars, but if you're lucky you can have a complete 10 laps race without meeting a complete wreckfest on every corner. With 25 cars on the track, you'll still encounter AI crashes still, but i tried to keep them away from the roads. Again, not perfect, but i couldn't get a single lap clean with the original AI lines, and they were slow as hell, so there's that.
I suggest you backup your Bremgarten AI before testing this one. Note that it is 1930s oriented, and if you want to use it for other cars, you'll probably have to edit the AI hints. Here are the files to copy into your Bremgarten folder :
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Anyway, if i knew how, i would just make a 1937 skin for the Bremgarten and use it strictly for those cars. In the AI hints, you can adjust basically any hint to fit other cars, and i had excellent results with TCL, ACL and WSC cars, with them being faster and reliable over laps. There's a way to make it "safe" for everyone, including the 1967 Formula ones (running at 2.03, not easy to catch ), but it makes my 1937 pack run 3 secs slower, so i didn't bother in the end. If you want to try it out i can send you the 1967 ai Hints and Fastlane.
I would probably do a skin for the 60s F1s as well, allowing you to keep the original AI on the main track and just go for the next skin depending on which cars you would run on it.
Again, such a rabbit hole to edit : between the no drift fastlane to record, the AI.ini to edit for each car, the hints, the sidelines and basically the AI NOT GIVING A **** in the end it drove me crazy like very few things did in the past. But, again, chasing the W125,sending full, to achieve 2.29 in the AI mirror is very satisfying.
I did it more to prove myself i could edit a fastlane than anything else, so it was interresting to start with a very hard track and very hard cars, as i had to really cover the whole subject to get a grip on how to achieve it.
If anyone manages to get the "skin" or "layout" fixed to keep both AI lanes without overwriting the files i'll be very thankful. Hope you'll have fun anyway!