There's none yet, not at the physics level at least. Well, the lancia delta S4 by rallylegend on RD is old and a bit obsolete but it's a well made mod st leastAnyone knows good group b rally cars mods? Most of the ones I’ve tried have bad interiors or physics.
Here is the text, I have put into that car (t78_635csi89_dtm). It is a combination of the english and the german wiki-site (translated). I hope this is, what you are looking for:has someone here a updated ui_car.json with more text for the t78 bmw 635 csi?
Thanks for your words and the anwser is No.I hope Kunos has approached or working with you about EVO
I can give it a try.Hey how difficult would it be to add TV camera 7 to this Caesar's Palace 1982 track?
I have never experimented with those extra cameras.
This version has the improved ai and Quark's improvements. But it only has replay cameras 1-6. I'd really like to have that TV camera 7. Adding it would probably be a piece of cake for someone who has done those?
caesarspalace1982
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Thanks mate! The car is halfway done, but there is still a bit work to do.View attachment 1405662
Can't wait to try them!
The 323 was a legendary car at the time.
I also remember the Alpina C1, it was fantastic.
Thanks for your words and the anwser is No.
Actually i want to keep AC1 up to date graphics and weather wise. As long as it seems there is no free modding in AC EVO, AC1 will have a steady future with all its existing mods. There is still a big room for new features and improvements in Pure, so i have enough ideas and I will continuously deliver new things.
Not going to lie, as someone who enjoys AC for the racing I'm very relieved to here this - from everything I hear about ACE it doesn't sound like it's a game for me (not so interested in choosing the type of stereo for my Hyundai hatchback).
So I'm very much committed to the things Ilja, yourself and others continue to work on, which keep making my '60s racing dreams come true. Thanks so much
SimDream has stolen those 1993 cars from ACFL. I don't know which cars he used as a base. Probably 1994. But there are still ACFL notes in the data folder.
I have very limited modding skill and I've had a lot of grey hairs when trying to fix them. The 1993 cars were a complete train wreck in their base form. They flip over and crash all over the place. I changed a lot and now they're "ok".
I DID fix most crashing issues with the 82, 83, 84 and 93 cars. Well sort of.
I mean the SD 82, 83, 84 cars still have this issue when they hit the barrier they start "crawling" on the track sometimes.
I just did a quick AI test.I don't remember exactly. If you have them installed now, do me a favour and try to race Adelaide 1992 with say, 20-22 car race grid. If they don't have issues during the 20 laps then they probably work everywhere.
Spa Vintage Track Updates:
These are my updates to all three versions of the Spa Vintage tracks. They are all full stand alone tracks because it was suggested that I do it this way instead of config\track skin mods.
All versions now have a vao patch, animated flags, working clock tower and new grass and tree textures. They also have two additional track skins that get a progressively bluer tint and less saturation. The skins also have only the files I altered from the original so you can edit them to make a skin that fits your liking. There are also new ext_configs for each track that add seasonal changes, some shader adjustments and a few other things.
Explanation about each one so you know which one to download. They each represent a specific version of the track:
Spa-Francorchamps 1938:
Spa-Francorchamps 1938
-- Based on the Spa_Faux_Pre_War version. All credits for the track go to Legion.
-- Additions include all things listed above plus removal of floating flag poles that had no flags and scaling of flag poles that were floating off the ground. Plus I added collision physics to most of the haybales. Some I left without to help with AI behavior. All other things about the track are the same as the original.
Spa-Francorchamps 1966:
Spa-Francorchamps 1966
-- Based on the Spa_1966 version. All credits for the track go to the Reboot Team.
-- Additions include all things listed above plus collision physics to most haybales. Some I left without to help with AI behavior. Also included the Spa 1966 AI done by Parri. The original AI is still included in the ai_original and data_original folders. Just rename them to ai and data to revert back to the original AI behavior. All other things about the track are the same as the original.
Spa-Francorchamps 1934 & 1966:
Spa-Francorchamps 1934 & 66
-- Based on the Spa_THR version. All credits for the track go to the Reboot Team and Waffles for the THR updates.
-- Additions include all things listed above plus a new AI line for the 1934 layout done by me. The original AI was unusable. It was my first attempt at an AI line so don't expect perfection. All other things about the track are the same as the original.
Please point out any and all mistakes. I'm sure there are a few. Was kind of hard managing three versions of the same track. I was never sure if I made the same changes on all three tracks.
View attachment 1216445
Like being able to change ppfilters ingame while using vr? Any chance of this happening in the (near) future?There is still a big room for new features and improvements in Pure, so i have enough ideas and I will continuously deliver new things.
I just did a quick AI test.
I put myself in last place and activated AI driver. Results...
- SimDream 1993 F1 + RMi update
- Adelaide 1992
- 24 cars
- 100% strength, 100% aggression
- 10 laps
- Race mode (not Weekend and not full championship)
- There were 2 brief crawls after a corner (no barrier hits).
- 3 retirements
- 1 retirement was a flip due to my AI driver dive bombing at a corner and making contact with that car.
- Pitting was fine.
- No pile up crashes.