Assetto Corsa PC Mods General DiscussionPC 

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X90
Group E, Group C, ATCC Cars of the 60s, ATCC Cars of the 70s, Road/Street Cars & Australian Tracks done.

Settings----------->Video------->"Max Frame Latency"


So I've had the time to give this 2024 Abu Dhabi a try. Tested with the new RSS F2 2024. I'm one of these weird people who likes this track - and like Jerez and Valencia RT, I'm keen on getting an up-to-date version with all the bells and whistles of modern-day AC (so not an RFactor-era conversion - while shin does great work, the final product is inherently limited).


This version is... pretty good. There's a lot going for it - it's optimized well, especially at night. It seems real-world accurate, and there's no major graphical issues with the buildings or surrounding geometry. The road mesh feels accurate, and felt good to drive.

First, a few outstanding issues, and then perhaps a subjective one. The sector times are broken - around 20 seconds into the lap, just before the first hairpin, the sector will immediately change to Sector 3, and wipe the Sector 1 time. There are timing issues all over the lap, likely as a result of this - there are frequent times where your position will go haywire. Many tracks have this problem (Fenryr's Imola [though not the RJ version, I believe] and Kniker's Silverstone come to mind immediately) - so it definitely is fixable. Timing has to work on these tracks, so this is definitely worth looking into.


The AI is also deathly slow - at 100% strength, I'm about 2.5 seconds a lap faster in the RSS F2 - and I'm no eSports driver or anything of the like. The main issue seems to be in Sector 3, where they basically crawl through the final two corners. Worth really nailing a lap to get right. They also seem to take a fairly odd wide line through the sweeping left hander that replaced the second end-of-straight chicane - and are likely losing a few tenths there as well. They do seem fairly safe, though - as I only saw one crash through the Sector 1 esses in ~6 runs.

Finally, the subjective part - I do think that the whole track, particularly the Sector 3/Start-Finish area, is too darkly lit. This is a track that's known for blasting your face with white night lighting - I'd say the optimization is good enough where a handful of bright dynamic lights throughout the track would make a big difference. (And maybe the mythical "exclusive" lights, if anyone ever figures out what the hell that means).

Point being, I think this is a good enough base for a quality AC Abu Dhabi - it just needs some extra fixes. Cheers.
Adding to this, there are track limits invalidating my laps anywhere. Would love to use this in my league, but this is too big an issue. Kind of amazes me when something like this is overlooked.

Otherwise this is my go-to version for lapping.
 
Released : Ford Mustang 5.0 DTM´92
Author:F302
3D Model: Raceroom
Texture Update : F302 (rework)
3d work:F302
two Version include
more Skins will be add soon
have fun and enjoy the car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.5-preview1
PP filer _PURELIFE EVO
knowing bugs: Shift Animation not correct
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

View attachment 1412422

View attachment 1412423View attachment 1412424

Are the gear ratios correct? I'm very quickly bouncing off the rev limiter in top gear, even on medium-length straights.
 
West Coast Race Track ;);)

West Coast Race Track

Credits:

-- Original track - Sauron
-- Sections and logo files - @Fanapryde
-- Crowd Files - @Kniker97
-- Major mesh work - Asked not to be credited
-- Additional tree objects - @macko68
-- Replay cams - @CrisT86
-- Texture updates, config file, ai, small mesh work, replay cams - @racinjoe013
-- Track testing\feedback - @macko68 , @Perico Lospa , @Quikslvr , @Fanapryde , @CrisT86 , @X90 , @Yellowstone

NOTES: READ the README file.

Lots more could be added, but there comes a time when you need to take a break from a track and that time is now.
 
Good Evening

Has anybody got rain FX for Zwiss's 1974 Nivelles-Baulers please and be willing to share 🤞.

Regards

Mark
I'm not sure how elaborate you might want it, but I was able to throw this together rather quickly. If you want more just let me know.

[RAIN_FX]
PUDDLES_MATERIALS = ROAD?
SOAKING_MATERIALS = ROAD?
SMOOTH_MATERIALS = armco, tresspass
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_POINT_... =
 
Raceroom Models
20241214-231519-industrial-f302_audi_a4q_stw.jpg
20241214-231742-industrial-f302_bmw_320i_stw.jpg
 
The latest version has 3 different gear sets and 15 clicks for the final gear ratio. Plenty possibilities now, but quite some trial and error when changing tracks. :D
Probably still needs a more appropriate default setup for DTM-centric tracks though. Shouldn't be necessary to faff about with the ratios every single time.
 
Detroit Street Circuit v0.7

For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!

https://www.patreon.com/authenticsimulation





It got slightly improved with many tweaks from previous version and it will be more optimised throughout the development until v1.
It will receive monthly updates

And there's more to come soon from us 😉
 
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Not singling you out, as you are not the only one who appear to think that CM drag and drop does not work.
Just want to mention that I have used it, many times a week, when not daily, for years, to install tracks and cars, new and update, without having a single issue.
To me, the drag and drop so called issues are just an other urban legend.
For sure, most of the time it does in fact work. However, there are countless times where people are drag/drop installing VRC and RSS mods, and CM does not install ALL the files for whatever reason. Hence why I don’t particularly trust it.
 
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Detroit Street Circuit v0.7

For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!

https://www.patreon.com/authenticsimulation





It got slightly improved with many tweaks from previous version and it will be more optimised throughout the development until v1.
It will receive monthly updates

And there's more to come soon from us 😉

Delete
 
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Going to double-post prison, oh well.




"Oh, X90, who is this guy anyway? All he does is stir **** between other GTPers and complain."


Now, all of this is true. But! I also have the extraordinary talent of starting AI overhauls myself and never finishing them.


Except for today, I have broken the cycle.


RELEASE: AI Rework for PieZello's Autumn Ring


Screenshot_tmm_cupra_tcr_2022_autumnring_15-11-124-2-7-11.png






From the post:

A complete AI revision of PieZello's Autumn Ring (Forward GP Layout).

The AI here was crash prone and slow - not anymore. With this revision, fights within the field are frequent, and overtakes are doable and a common occurrence even amongst the AI themselves.

Tested with the Fuzo Cupra Leon 2022, Kunos Porsche Cup, Porsche Cayman GT4 and the Tatuus. Clean, hard racing 95% of the time - although there was the odd spin in T1 in a 22+ car field. I left it as is, as while I could make T1 a danger zone, it's one of the most prime overtaking spots on the circuit.

Drop the "autumnringlarge" folder into your "autumnring" track folder - and overwrite when prompted. No other files outside of the AI files themselves were changed - and this mod does not overwrite any UI, skins or anything outside of its scope.

Feedback is welcome as always, and subscribe to my OnlyFans for more spicy content like this.

Screenshot_tmm_cupra_tcr_2022_autumnring_15-11-124-2-8-25.png




I love this track from my youth. It could really do for a few updates outside of my expertise, like the VAO, the lack of a pit entry/exit line, the starting lights not working and the trackside details (Brno Team, wink wink:)).


More to come as well - I've remembered the workflow with this project and I can finally finish the half-dozen others I have saved.


And suggestions are welcome too - I had a good time for a few hours finishing this one.


Cheers.





EDIT/Post-Script: In order to even post this on Overtake, I have to disable my ad-blocker.

As in, if I want to even contribute to their website, by pressing the "Add Mod" button, I have to disable adblock. Which I only have on because of how horrendous the ads have gotten. And I let my premium expire this year because the content is clickbaiting ****.

I call it SlopDepartment now. Such a shame what it has become.







EDIT 2:
Version 1.1 added - a much faster variant. More risky, more aggressive, and about 7 tenths a lap quicker than 1.0.


The 1.0 line is preserved as "fast_lane.ai_standard" in the AI folder. Rename this file to fast_lane.ai for the original, slower and safer line.
 
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SUPER GT MOD (LM Corsa GR SUPRA GT300)

As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.

Translated with DeepL.com (free version)

Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8

__custom_showroom_1734247796.jpg
__custom_showroom_1734247814.jpg
__custom_showroom_1734247844.jpg
Screenshot_acm_brz_rd sport_super gt_gt300_2022_sportsland_sugo_mts2_15-11-124-16-34-28.jpg
Screenshot_acm_lm_corsa_gr_supra_super gt_gt300_2022_sportsland_sugo_mts2_15-11-124-16-40-30.jpg
 
X90
EDIT/Post-Script: In order to even post this on Overtake, I have to disable my ad-blocker.

As in, if I want to even contribute to their website, by pressing the "Add Mod" button, I have to disable adblock. Which I only have on because of how horrendous the ads have gotten. And I let my premium expire this year because the content is clickbaiting ****.

I call it SlopDepartment now. Such a shame what it has become.
It's even worse on mobile. The whole screen can get hijacked by ads, or pop-ups playing unwanted videos, or begging letters to pay for premium, or competitions where winners never seem to get announced. It's awful.

The standard of the staff writer's 'journalism' has also steeply nosedived.

The Overtake takeover seems to have added a layer of corporate commercialism that they want to ram down our throats at every opportunity.
 
It's even worse on mobile. The whole screen can get hijacked by ads, or pop-ups playing unwanted videos, or begging letters to pay for premium, or competitions where winners never seem to get announced. It's awful.

The standard of the staff writer's 'journalism' has also steeply nosedived.

The Overtake takeover seems to have added a layer of corporate commercialism that they want to ram down our throats at every opportunity.
I can't stand it. The ragebait articles are so blatant, as are the constant stream of slop articles farming for ad revenue. I was a daily reader and I've dropped it, like so many other media outlets.

I just choose to do what I like rather than read about it. Goes for pretty much everything nowadays.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.

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