Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Try increasing cockpit hr switch distance in lods.ini?
good attempt, I didn't think of that one yet ... it was at 6 , changed it to 300 but no change.

also adding this :

[MESH_ADJUSTMENT_...]
MESHES = mirrorl_body, mirrorr_body
MOVE_TO = COCKPIT_HR

did not solve it. :banghead:


EDIT : content of lods.ini :

[COCKPIT_HR]
DISTANCE_SWITCH=300 ;was 6

[LOD_0]
FILE=porsche_997_carrera_cup.kn5
IN=0
OUT=1500
 
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Lam
Could somebody in contact with the Usual Suspects, submit to them the request to adding the reverse layout for Dundrod 1955 please?
I would be happy if the AI just didnt crash at the start.They make a beeline for the pits.Straighten trajectory dosnt help.(on or off)
Some cars just sit there. sigh

edit Kunos tracks are doing it as well.Something has broken AI. I am on 0.2.4 csp

edit It was the csp vers.Rolled back to 0.2.3 and all is good.(well...except CM showroom cant use BC7 dds compression) NJW (never just works) EDIT well now it does work...didnt before but I will take it.

I wanna lick the red one but I am afraid it would burn my tongue. Interior shot with DYMO tape.Supposed to look like the Yoyodyne sticker was there first and the guy who put the Dymo tape labels tried to peel it off but he gave up and stuck the labels over it.
:banghead::D
wsc_legends_chevron_gt_ks_monza66 2.png
wsc_legends_chevron_gt_ks_monza66.png
wsc_legends_chevron_gt_rmi_the_shojo.png
 
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I know this was in jest but FYI...he has not been abducted by aliens.
Well, until Ilja returns to Earth and gives us one of those new builds to actually use, I'm sticking with the alien abduction theory. In fact, I'm even going to start searching the skies for a UFO with 'x4fab Patreon' written on the side of it.

Hopefully it won't disappear in a misty vapor along with the money we contribute to support CSP development. :rolleyes::rolleyes::rolleyes:

I would be happy if the AI just didnt crash at the start.They make a beeline for the pits.Straighten trajectory dosnt help.(on or off)
Some cars just sit there. sigh

edit Kunos tracks are doing it as well.Something has broken AI. I am on 0.2.4 csp

edit It was the csp vers.Rolled back to 0.2.3 and all is good.(well...except CM showroom cant use BC7 dds compression) NJW (never just works)

I wanna lick the red one but I am afraid it would burn my tongue. :banghead::DView attachment 1414847View attachment 1414848
Hmmm. Nice skins. Where are they from?
 
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Well, until Ilja returns to Earth and gives us one of those new builds to actually use, I'm sticking with the alien abduction theory. In fact, I'm even going to start searching the skies for a UFO with 'x4fab Patreon' written on the side of it.

Hopefully it won't disappear in a misty vapor along with the money we contribute to support CSP development. :rolleyes::rolleyes::rolleyes:
image_fx_ (3).png

There it is... :lol:
 
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shi
Nurburgring 1995 - 2001 v1.01
View attachment 1414093
Old layout of Nurburgring, Germany.
Conversion from F1 Challenge.

-CSP recommended
-7 layouts (Yearly billboards and building variations)
-36 pit/start
-AI, cam

Known Issues;
At the start of the race, the four cars from the last row move to the pits.
unchecking:
CSP Settings→General Patch Settings→Physics experiments→Fix missing or misplaced spawn points

Credits & Thanks;
F1 Challenge Track by dmarques
(VB and CMT's version with ugrades and optimizations to buildings and surroundings)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
Pit tent from F1-S-R's 1994 Track Pack
AI and sidelines by IMEAN
logo.png and sections.ini by @Fanapryde
Crowds texture by @Kniker97
background, cone and some textures by kunos
Test and Feedback by @Breathe

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Fixed missing tree walls (ext_config.ini).
Changed pine trees textures. (Thanks Mascot)

This will be the last release of the year.

Nurburgring 1995 - 2001 v1.01
The link is in the quote.

v1.01 changelog;
Fixed missing tree walls (ext_config.ini).
Changed pine trees textures. (Thanks @Masscot )

Screenshot_nurburgring_1995.jpg
 
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I would be happy if the AI just didnt crash at the start.They make a beeline for the pits.Straighten trajectory dosnt help.(on or off)
Some cars just sit there. sigh

edit Kunos tracks are doing it as well.Something has broken AI. I am on 0.2.4 csp

edit It was the csp vers.Rolled back to 0.2.3 and all is good.(well...except CM showroom cant use BC7 dds compression) NJW (never just works)

I wanna lick the red one but I am afraid it would burn my tongue. :banghead::DView attachment 1414847View attachment 1414848
fantastic liveries, I'm ready to hurt
 
estoril_1994.png

Estoril 1994-1996 - racealot cams & loading screens

Greetings Everyone,

The festive season is upon us once more - which really means more personal time for racing, and getting hammered on eggnog, if that's your thing. It's the only time that it's legal to drive whilst being under the influence... Sim-drive, that is! :)

@shi, thanks for indulging the community with another high-quality circuit. These additional mod-goodies can be included with your forthcoming track-update - no rush.

Here's a race-video that showcases 1) action-replay cams, 2) WIP liveries for @RMi_wood's Porsche 924 GTP-LM, which by the way, is hopefully coming early in the new year - so stay tuned! (pun intended) ;)



DOWNLOAD

Happy racing!
 
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Vake-Saburtalo (Tbilisi Ring) was a racing track located in the capital of Georgia, Tbilisi.
It was named after two districts of the city connected by public roads that were part of the track.
The track operated from 1963 to 1967. It was closed due to its dangerous nature and low level of
safety measures after the deadly accident.

The track itself looks deceptively easy, but its high-speed turns with big elevation change
will test your skills of throttle and weight control!

DOWNLOAD link in the video description!
 
I have a car I want to convert from GTL format to AC. I'm able to convert the bits to .kn5 format. What's next? That's what I'm asking now. Can anyone point me to tutorial info on this process? Really need that car :) (Volvo PV544) I have a notion that I could somehow plunk this body onto the volvo 122 chassis or some such. Tips?
 
Hmmm. Nice skins. Where are they from?
They are for the THRacing WSC Chevron GT.I was allowed to assist with an update coming along sometime.These are something I will upload separately because they are not period correct.WheelZassQ racing is a made up racing team from Colorado.
Driven by Sorsche Titsunami. :D
 
I have a car I want to convert from GTL format to AC. I'm able to convert the bits to .kn5 format. What's next? That's what I'm asking now. Can anyone point me to tutorial info on this process? Really need that car :) (Volvo PV544) I have a notion that I could somehow plunk this body onto the volvo 122 chassis or some such. Tips?

Probably the best place to start. Also copy an existing car and replace stuff in it like the LOD file info. Once you have it in CM Showroom you can position things like exhaust flames etc.
 
Track has been updated to version 1.01b. Use the link in the quote to get the updated version or easier yet, just download the attached zip file. Only one thing has been changed. If you do the full track download, delete your existing track folder first.

-- Added new fast_lane and pit_lane ai files from @Thockard . IMO, much better ai than what I did. Might be best to try it on one layout first just make sure you like it. That way you can copy the old ai from the other layout if you don't.

-- If you download just the attached zip file, you need to make sure you do one thing first. Delete or rename the existing ai_hints file in each layouts data folder. That hints file is not needed with the new ai. @Thockard included a new ai_hints file that he said is not needed except maybe with a few car mods. If you have trouble with any specific mods, go into the data folder and rename the new ai_hints_if_needed.ini file to ai_hints.ini.
Thank you for the new AI files, but I have the problem, that most of the AI cars now crash into the barriers on the left side of the pitlane when they try to leave the pits. With your old AI files everything was OK. I also did a complete new installation of version 1.01b but that didn't help. Maybe you can upload your old pit_lane.ai file. If you don't have it anymore I'll record a new one for me and anyone with the same problem.
 
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Thank you for the new AI files, but I have the problem, that most of the AI cars now crash into the barriers on the left side of the pitlane when they try to leave the pits. With your old AI files everything was OK. I also did a complete new installation of version 1.01b but that didn't help. Maybe you can upload your old pit_lane.ai file. If you don't have it anymore I'll record a new one for me and anyone with the same problem.
Hello. Can you tell me which car please? I had no issues with all the cars I've tested before releasing the ai files, I need to check that.
 
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