- 598
- 127.0.0.1
He has a different helmet in the second skin, the one he used in germanySauber F1 08, Heidfeld skin is 2x the same car model?
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He has a different helmet in the second skin, the one he used in germanySauber F1 08, Heidfeld skin is 2x the same car model?
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I thought there is also a different car model for Heidfeld available, like it is for Kubica.He has a different helmet in the second skin, the one he used in germany
Yeah well I was very lazy regarding Heidfeld I'll admit. Maybe I'll fix that on another updateI thought there is also a different car model for Heidfeld available, like it is for Kubica.
Awesome! Have a great holiday everyone.. Today I received a Moza R5, felt so good to tear off the G29 lol... Only kidding, she did me well but time to go!Merry christmas,
the 2008 mod is finally out on Race Department ! get it here
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Awesome! Have a great holiday everyone.. Today I received a Moza R5, felt so good to tear off the G29 lol... Only kidding, she did me well but time to go!
I thought there is also a different car model for Heidfeld available, like it is for Kubica.
First let me say it's a great car, thank you. But when I try and race it the AI fuel levels are set very low at around 6 or 7 litres and they all peel into the pits on the second or third lap. Is there a way to change that? I only run 10 lap races to avoid any need for pit stops but the AI pit almost immediately.Merry christmas,
the 2008 mod is finally out on Race Department ! get it here
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To quote the RSS themselves:
Happy Holidays to you all. Introducing the GT-M Protech P92 F6, car number 8 of our GT-M collection of cars and the start of the long-awaited Phase 2 Package. What's more, the Silverstone update you see has been made publicly available for free and features CSP updates to Silverstone including refreshes of the layouts, thanks to JohnR777 and CC from Race Sim Studio.
When I saw you had put it in big bold letters not to install with CM I was like "yeah nobody is going to read that 🤣"View attachment 1415557
I warned everyone, this kitten will die and it will be your fault
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Awesome thank you! We need more of the old IndyCar tracks around.Merry Christmas! Here is Sanair Super Speedway which I have converted with Permission from Rfactor.
Download: https://www.gtplanet.net/forum/downloads/sanair-super-speedway.7030/
This is Sanair Super Speedway as it appeared in 1984 just like the Rfactor mod its converted from.
Sanair is a .826 mile short track counter to its name it is in fact not a super speedway.
The Track is located in Saint-Pie, Quebec, Canada
It hosted the Molson Indy Montreal from 1984 to 1986.
Winners of the Molson Indy
1984 Danny Sullivan Lola Cosworth
1985 Johnny Rutherford March Cosworth
1986 Bobby Rahal March Cosworth
Track Record
Rick Mears 20.074 Penske PC-15 1986
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Thank you for this work. Would you have the original download by chance? I'm looking for the version with headlights.For anyone who's thinking of skipping installing the Lola T298 by childa because of it's huge size
(original 7z installer file is 905MB and the unpacked car folder 1.7GB ! )
I made a toned down version, reducing the size considerably without too much compromise.
- removed unneeded files , such as PSD files ,
- reduced size of the bodypaint_map file
- smaller dds file for the mirror colors (on some skins)
- compressed DDS files
- reused bodypaint.dds for the inner wing part
(which is a concession, as some things are then in mirror writing , but this will not be very noticeable)
My installer file is only 116MB and the unpacked car folder is 'only" 709MB instead of 1700MB
(and with compactor the car folder only takes 118MB on disk)
It is well worth it (even the 709MB) , it's an amazing mod imho!
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From the download page:First let me say it's a great car, thank you. But when I try and race it the AI fuel levels are set very low at around 6 or 7 litres and they all peel into the pits on the second or third lap. Is there a way to change that? I only run 10 lap races to avoid any need for pit stops but the AI pit almost immediately.
;stop sun ingress around cockpit mesh seams, into footwells etc
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_CARPAINT1, black_glass, body, INT_PLASTIC, rubber_trim ;external bodywork, trim, pillars, dashboard etc
CULL_MODE = DOUBLESIDED
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1