Assetto Corsa PC Mods General DiscussionPC 

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My bugatti 1923 tank, always did show nice carburetor backfire flames and this stopped after a while. As being an clear weather driver I’m not on Pure/Sol as being not useful, do not use FPS eaters like PPfilters and my apps are the same. The only thing that could be the cause is the CM/CSP updates, guess another correcting one problem and will create 4 new logic from Ilya.
Thats a very harsh comment. Have you considered it might just be your own system that caused the problem others dont have? tried doing a simple thing like reset csp settings? you are always free to roll back to older versions of CSP instead of complaining without knowing the real issue. Sol is dated and replaced by Pure by the way.... a LONG time ago, and frame rates are actually better than vanilla ac, and it makes the game look way better in clear weather.
 
Thats a very harsh comment. Have you considered it might just be your own system that caused the problem others dont have? tried doing a simple thing like reset csp settings? you are always free to roll back to older versions of CSP instead of complaining without knowing the real issue. Sol is dated and replaced by Pure by the way.... a LONG time ago, and frame rates are actually better than vanilla ac, and it makes the game look way better in clear weather.
I find the new Pures that I'll take pictures and it looks sublime, but that doesn't relate to how it works whilst driving, its not consistent in its looks, its hard to explain and even harder not to trigger, but it feels to me like its designed for pretty screen shots.
 
Happy new year all! :cheers:

Do consider this: even with the most expensive NAS , if your house burns down, you will probably loose your data!
(unless you foresee a 2nd NAS in an alternate location and setup mirroring - but then it becomes twice as expensive and cumbersome)
I know. My house actually burned down in 2005, so I should know. My hardware wasn't damaged by fire, but by water from the firefighters. So I have a cheap safeguard, keeping a backup disk somewhere else, and I update it manually and do an integrity check on it like twice a year. Not ideal, but better than nothing. For pictures I use Google photos, which should be pretty safe, but I still keep my own backup copies as well.
 
I find the new Pures that I'll take pictures and it looks sublime, but that doesn't relate to how it works whilst driving, its not consistent in its looks, its hard to explain and even harder not to trigger, but it feels to me like its designed for pretty screen shots.
If you use the "pure" ppfilter, you can tweak your preferred style in the Pure PP app "Script" tab.
Its hard to make a visual style that fits everybody's needs and tasts.

In the Pure PP app you have those 2 sliders, where you can bend the visuals to your taste.
1735813696450.png


The main difference of the styles is mostly "photorealistic" camera look and eye-realistic look:
1735813806342.png


photorealistic
1735813848118.png


And its always the way how the much bigger real light dynamic is presented in a low dynamic picture.
For many people it is "realisitc" if bright things are shown in overblown tones. Thats the way they knew it from photos or videos.
But there are also many users who want to have the colors/dynamics adapted, so the low dynamic screen just represents a scaled dynamic and not a limited/cropped dynamic.
 
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If you use the "pure" ppfilter, you can tweak your preferred style in the Pure PP app "Script" tab.
Its hard to make a visual style that fits everybody's needs and tasts.

In the Pure PP app you have those 2 sliders, where you can bend the visuals to your taste.
View attachment 1417646
Peter, I think you previously mentioned how to stop UI overlays appearing bright (especially when facing the sun) in Pure. Seems they get affected like dirty windscreens do with high ksDiffuse settings.
I reset Pure after the last update (as we are encouraged to do) and these bright overlays are back (and I lost my fog settings too).
Can you please remind me?
 
Peter, I think you previously mentioned how to stop UI overlays appearing bright (especially when facing the sun) in Pure. Seems they get affected like dirty windscreens do with high ksDiffuse settings.
I reset Pure after the last update (as we are encouraged to do) and these bright overlays are back (and I lost my fog settings too).
Can you please remind me?
Did you already try to activate this?
1735814282746.png
 
Probably not helping, but just FYI mine still backfires (latest CSP, PURE, PURE linear PP filter)...:P
Guess another hidden or unexpected adjustments that needs to be (un)checked in CM. BTW the new 2.5 CSP or maybe the last CM did correcting this only without the yellow flames, now its more of a steam engine.
Thats a very harsh comment. Have you considered it might just be your own system that caused the problem others dont have? tried doing a simple thing like reset csp settings? you are always free to roll back to older versions of CSP instead of complaining without knowing the real issue. Sol is dated and replaced by Pure by the way.... a LONG time ago, and frame rates are actually better than vanilla ac, and it makes the game look way better in clear weather.
First, it’s always difficult to discuss with somebody from a country were they speak the English language, but I give it a try, without the use of Google translator.

I’m not the only one here that noticed this, even my remark btw about “correcting one while 4 new problems appears” is not my quote but it give exactly what going on, after every update. The problems you read here and on other forums, every time when there is a new version, yep maybe is caused by another strange hidden adjustment that should be unchecked. Here a great sample on deleting objects after CSP update, while before you finally know what's going on: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14358544 it's ridicules.
Keep in your mind I always stay as long as possible too the recommend version (never fix what is not broken), but you being forced to change, because the mod only work on higher versions or when I’m facing difficulties like blacked skies or white washed tracks.
Not saying everything is bad and should be avoided, CM/CSP still has some advantages for me as a sample; the injectors I need for my best settings in VR and my big amount of Vintage car/track mods that AC can not handle. But being a guy who only wants to race and not an CM/CSP engineer, it is become too complicated. “Less is more” or “ Keep it simple” are still the best basics.

To be clear on this, I’m talking about CM/CSP not about Pure/SOL, as @Peter Boese did not go for the easy way and build everything from new, reading his comments. 👍 Only I do not see as a clear weather VR driver any benefits, as I’m more focused on reducing shimmer/jaggies at a straight Frametime.
 
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No, thanks - will do.
AFAIK I didn't have that ticked prior to the last CSP and Pure updates, but the problem manifested after updating both, so might not be related to this.
Also - any insight into why trackside video screens now render extremely darkly for a lot of people?
Very frustrating.
Maybe i'll add the HDR to LDR conversion paramters to Pure Config then.
It's really tricky to get all this working with the different tracks. Some of their screens are already too bright and those from other tracks are still to dark with a fixed settings. Maybe i'll also add it to the track adaptions. Do you know a list of tracks with problems?
 
Maybe i'll add the HDR to LDR conversion paramters to Pure Config then.
It's really tricky to get all this working with the different tracks. Some of their screens are already too bright and those from other tracks are still to dark with a fixed settings. Maybe i'll also add it to the track adaptions. Do you know a list of tracks with problems?
For me, the new Brno update is one. Definitely others too, but not at my PC today so can't confirm. Perhaps other people can add to the list?
 
Lam
Could somebody in contact with the Usual Suspects, submit to them the request to adding the reverse layout for Dundrod 1955 please?
Reverse layout is planned ;)
 
If you use the "pure" ppfilter, you can tweak your preferred style in the Pure PP app "Script" tab.
Its hard to make a visual style that fits everybody's needs and tasts.

In the Pure PP app you have those 2 sliders, where you can bend the visuals to your taste.
View attachment 1417646

The main difference of the styles is mostly "photorealistic" camera look and eye-realistic look:
View attachment 1417647

photorealistic
View attachment 1417648

And its always the way how the much bigger real light dynamic is presented in a low dynamic picture.
For many people it is "realisitc" if bright things are shown in overblown tones. Thats the way they knew it from photos or videos.
But there are also many users who want to have the colors/dynamics adapted, so the low dynamic screen just represents a scaled dynamic and not a limited/cropped dynamic.
Thanks for the reply, what i mean really is i use so many modded tracks and cars etc that i find Pure varies a lot more and shows off the 'bad' mod tracks far more than Ilija's default weather.
I can use Pure on say Mugello and it looks awesome, then drive on some mod track by a good modder, and the trees look too bright or whatever..
I amount i flit around in AC and fiddle i need consistent, so its not really a problem with Pure, more that i would rather a more consistent but a bit less fancy, than fancy but less consistent.
The mist effect is really cool though, but weirdly PCars 2 is the game that does that best and no one else aside from you has ever bothered again in any driving sim.

Great thing is there are choices in AC.
 
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I've recently just cleared my cache for MSFS 2020 and it cleared up some random stutters, AC doesn't stutter and runs really well but it got me thinking, how would i clear the cache for AC? Anyone done it? Or should i leave well alone?
 
If you use the "pure" ppfilter, you can tweak your preferred style in the Pure PP app "Script" tab.
Its hard to make a visual style that fits everybody's needs and tasts.

In the Pure PP app you have those 2 sliders, where you can bend the visuals to your taste.
View attachment 1417646

The main difference of the styles is mostly "photorealistic" camera look and eye-realistic look:
View attachment 1417647

photorealistic
View attachment 1417648

And its always the way how the much bigger real light dynamic is presented in a low dynamic picture.
For many people it is "realisitc" if bright things are shown in overblown tones. Thats the way they knew it from photos or videos.
But there are also many users who want to have the colors/dynamics adapted, so the low dynamic screen just represents a scaled dynamic and not a limited/cropped dynamic.
Hi Peter, Does it work only with LCS mod ?, cause I use Gamma and I don't have these sliders. Thx
 
Good evening. A small update to the Lotus Type 23 pack.
Lotus Type 23 Cosworth model changes and adjustments:
tyre wear curve
brake temperature curve
force feedback
rear suspension base settings have been changed
more available settings
new gear ratios for the gearbox
The Lotus Type 23 Cosworth Tuned model has been discontinued. Instead, there will now be a Lotus Type 23 Climax with a Coventry Climax FWMV engine (195 bhp @ 9,500 rpm)
more details in the main post...

A clean install is recommended. If anyone still wants to use the Lotus Type 23 Cosworth Tuned too, it can be added separately (only this model) from the old download, there should be no conflicts.
Constructive criticism is welcome.
 
Also...enable Reflections FX and enable Local reflections in Extra FX.
Jaco,do you have any other tricks for this? The mesh adjustment didnt help. I still see the road reflected in gauge dials.
you can try changing the shader for the gauges and see if that improves it:
[SHADER_REPLACEMENT_...]
MATERIALS = nameOfGaugeMaterial
SHADER = ksPerPixel


;or try another, eg like ksPerPixel_nosdw, ksPerPixelNM, ksColourShader, ksMegaShader

don't know which one will work (best), just some values I managed to find...

now I'm all out of idea's... hope it works!
 
Maybe i'll add the HDR to LDR conversion paramters to Pure Config then.
It's really tricky to get all this working with the different tracks. Some of their screens are already too bright and those from other tracks are still to dark with a fixed settings. Maybe i'll also add it to the track adaptions. Do you know a list of tracks with problems?
Hi Peter. SX Le Mans has the dark trackside screens when you use Gamma. They are fine if you use LCS if that helps.
 
Does anyone here have a .KN5 file of those Audi Competition rims? Looking for them for a remaster of EX-MODS old RS 5 (Will update interior when possible, making remaster because all the other MK2 RS 5s, whether facelift or not, are encrypted) these ones:
91222109.jpg
 
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Seems random talks about PURE/SOL and issues with Jumbos etc.

The latest CSP appears to have addressed an issue about overly bright Jumbos, which now may make them overly dark (unverified)

Personally all my releases in the last few months were designed using CSP 2.5-preview1. All releases in the last year are/were created using PURE. Beta testers have used a mix of PURE/SOL with nearly no gross issues between the two implimentations. Further, the previous releases in the last 3-5mo were done also using LCS as reference (pp used Pure Linear), and beta testers using a mix of Gamma/LCS, again with no gross differences across users.

This info is provided to give others an idea of what was used as the tracks were developed so users can make thier own assumptions


btw: Happy New Year
 
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Hi guys

Is anyone having A.I. issues with the Kunos Ferrari F2004 at the RMI Imola track 1995-2005

The A.I. all seem to go off track on the exit of Villenueve chicane and get stuck in the sand.

Im on the latest CSP 0.2.6 Ive tried New A.I. behaviour off and on , neither works

If anyone has a possible fix id be very grateful

Thanks
 
Thanks for the car Peter. Driver hands looked a bit squiffy in VR (fingers looked broken?) so here's an alternative steer.ksanim. Legs are a little to the left, but not really noticeable when driving, unlike the hands.
Plus an optional MINES logo for the (now higher-res and darker, with subtle noise applied) infotainment screen. My screen was originally just plain light grey, but that's maybe because I have navigators disabled.
Remove the .txt extension from the AO_33.dds.txt and add it to each skin folder (or replace it at source in CM Showroom).
Remove the .txt extension from the steer.ksanim.txt and put it in the animations folder.

View attachment 1409107
Thanks
 
I tweaked the Virtua Simulazione Ferrari for better grip. You know I have never driven a F1 car (and very few in the sim racing community have) but I have driven a lot of karting in my youth. I've driven on the ice tracks too. And being a Finn we often drive icy roads. And the Virtua Simulazione car behaved a little bit driving driving a F1 car on a ice surface. The oversteer was absolutely ridiculous.

Open wheelers have enormous grip and enormous power. You're not able to slide an open wheeler that much (unless you're Raikkonen, Senna or Schumacher). It usually loses the grip instantly and then you're gone. VS car were almost like drifting formula cars. They didn't feel realistic. With all skins and driver stuff installed they're among the best looking AC cars I've seen but they didn't drive well. Especially the Ferrari. Actually it drove a bit like AMS2 open wheelers (which definitely don't feel good to me). Sometimes I feel that some authors make the cars "hard and challenging to drive" to make it feel realistic. F1 car should ALWAYS have a great grip, and should NOT be driven sideways in the corners. You can make the season challenging in so many other ways without sacrificing the realism. This season is now very challenging as McLaren (Hakkinen/Coulthard) are extremely hard to beat. I've given them a bit of an edge in fuel and aero.

I'm not a good car modder and I didn't do any other modifications than increased the rear tyres DX REF values which eliminated most of the excessive oversteer. I think the Ferrari improved tremendously. Please give them a shot and say what you think.

This package has all the skins, all driver suits, helmets, gloves for every driver and also the improved car steering wheels with animated digital display.


PS: I think I did well with the 1998 Leaderboard. Did you see that? That whole 1998 package now is uhh... very good thanks to Shin's full 1998 track package. Now that I'm finally satisfied how the car drives it's probably time to start a season. Happy New Year to everyone!!!!

This is how it drives now. Much more traction and you can use the kerbs properly without spinning right away. I'm driving Schumi against Hakkinen (AI 100) at Buenos Aires. I had to use "Schumiesque" dirty tricks to get past Mika. :D I had no chance at Melbourne and Interlagos but Buenos Aires ai isn't that murderous.



PS2: Mod experts: Any idea why the cars will not pit in Buenos Aires 20 laps race although their fuel capacity is not sufficient? I have limited all cars' fuel capacity so that in my season 20 lap races EVERY CAR will pit and it works like a Swiss watch. But not in Buenos Aires. They will not pit and can complete the race although I can't do that (max fuel only for 16 laps). But skin based ai cars which have the same capacity, can. That is really weird and never happened on any other track in my seasons. Is there something in the track ai that creates this issue?
 
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Hi guys

Is anyone having A.I. issues with the Kunos Ferrari F2004 at the RMI Imola track 1995-2005

The A.I. all seem to go off track on the exit of Villenueve chicane and get stuck in the sand.

Im on the latest CSP 0.2.6 Ive tried New A.I. behaviour off and on , neither works

If anyone has a possible fix id be very grateful

Thanks
Hi,
First, which AI file are you using?
I've made an AI line last year, that you can find here :

It was faster and safer. But I've checked it in a race with 2004 Kunos cars and there are some issues as you can describe.
At that time, I did not check all the cars in a race so I did not notice the problem.

I can correct it with a ai_hint file and/or maybe by modifying the csv lines.

2004 cars are great but I think they have too much camber (the RSS 2000 as well) and default setups are too agressive and sensitive for AI which struggles with these setups and loses controls in some turns.

2005 VRC cars are much much better for that.

I tweaked the Virtua Simulazione Ferrari for better grip. You know I have never driven a F1 car (and very few in the sim racing community have) but I have driven a lot of karting in my youth. I've driven on the ice tracks too. And being a Finn we often drive icy roads. And the Virtua Simulazione car behaved a little bit driving driving a F1 car on a ice surface. The oversteer was absolutely ridiculous.

Open wheelers have enormous grip and enormous power. You're not able to slide an open wheeler that much (unless you're Raikkonen, Senna or Schumacher). It usually loses the grip instantly and then you're gone. VS car were almost like drifting formula cars. They didn't feel realistic. With all skins and driver stuff installed they're among the best looking AC cars I've seen but they didn't drive well. Especially the Ferrari. Actually it drove a bit like AMS2 open wheelers (which definitely don't feel good to me). Sometimes I feel that some authors make the cars "hard and challenging to drive" to make it feel realistic. F1 car should ALWAYS have a great grip, and should NOT be driven sideways in the corners. You can make the season challenging in so many other ways without sacrificing the realism. This season is now very challenging as McLaren (Hakkinen/Coulthard) are extremely hard to beat. I've given them a bit of an edge in fuel and aero.

I'm not a good car modder and I didn't do any other modifications than increased the rear tyres DX REF values which eliminated most of the excessive oversteer. I think the Ferrari improved tremendously. Please give them a shot and say what you think.

This package has all the skins, all driver suits, helmets, gloves for every driver and also the improved car steering wheels with animated digital display (which don't show in the video below).


PS: I think I did well with the 1998 Leaderboard. Did you see that? That whole 1998 package now is uhh... very good thanks to Shin's full 1998 track package. Now that I'm finally satisfied how the car drives it's probably time to start a season. Happy New Year to everyone!!!!



PS2: Mod experts: Any idea why the cars will not pit in Buenos Aires 20 laps race although their fuel capacity is not sufficient? I have limited all cars' fuel capacity so that in my season 20 lap races EVERY CAR will pit and it works like a Swiss watch. But not in Buenos Aires. They will not pit and can complete the race although I can't do that (max fuel only for 16 laps). But skin based ai cars which have the same capacity, can. That is really weird and never happened on any other track in my seasons. Is there something in the track ai that creates this issue?

Hello!
I'm really surprised by what you say about the oversteering cars from vsf.
I need to check the ferrari, but as for the vsf mp4/13, I feel the exact opposite.
Moreover, I think there is a traction control on these modded cars. Or have you disconnected it?

I've made (and am still making) some fastlanes for the 1998 trackpack and I always feel the mp4/13 has too much understeer.
I think the biggest defaut is in the wing setup, not realistic I think.
I always use a front wing with a value of 0 or 1, not more because it is too draggy without any effect regarding the lift, and decrease the rear wing.

And I handle the suspension and dampers to create the mechanical grip I want.
 
Hello!
I'm really surprised by what you say about the oversteering cars from vsf.
I need to check the ferrari, but as for the vsf mp4/13, I feel the exact opposite.
Moreover, I think there is a traction control on these modded cars. Or have you disconnected it?

I've made (and am still making) some fastlanes for the 1998 trackpack and I always feel the mp4/13 has too much understeer.
I think the biggest defaut is in the wing setup, not realistic I think.
I always use a front wing with a value of 0 or 1, not more because it is too draggy without any effect regarding the lift, and decrease the rear wing.

And I handle the suspension and dampers to create the mechanical grip I want.

Yes the Ferrari was both understeery and oversteery. Increasing the real wheel traction improved the car in my eyes a lot. I haven't driven the Mac that much as my season is set for Schumi/Ferrari. And no I haven't touched the TC and use the default setting 2. Mac I didn't touch at all, just gave it a bit higher top speed with decreasing the CD gain from 0.098 to 0.9. No other changes made in that package (despite decreasing the fuel capacity for my season settings, which by the way work amazingly well... I've had so many great challenging races). This whole 1998 project has cemented AC's place in sim racing forever. I doubt we can do that kind of mods in the EVO anymore.

Keep up the great work with the fastlanes. The 1998 tracks are incredible.

Do you know what causes the non-pitting issue on Buenos Aires? How is that even possible (the only track in the season that is not made by you guys).
 
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Yes the Ferrari was both understeery and oversteery. Increasing the real wheel traction improved the car in my eyes a lot. I haven't driven the Mac that much as my season is set for Schumi/Ferrari. And no I haven't touched the TC and use the default setting 2. Mac I didn't touch at all, just gave it a bit higher top speed with decreasing the CD gain from 0.098 to 0.9. No other changes made in that package (despite decreasing the fuel capacity for my season settings, which by the way work amazingly well... I've had so many great challenging races). This whole 1998 project has cemented AC's place in sim racing forever. I doubt we can do that kind of mods in the EVO anymore.

Keep up the great work with the fastlanes. The 1998 tracks are incredible.

Do you know what causes the non-pitting issue on Buenos Aires? How is that even possible (the only track in the season that is not made by you guys).
Not sure.
That could be an issue with the pitlane.ai.
When you are in a qualifying session, are your opponents able to pit in after 5 or 6 laps?
Can you give me a link for the track? I could check it tomorrow.
 
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