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In the GTC60's update I think it broke the sound on the Cobra that is open top as I have no engine or tyre sound and neither did like 5 of my friends who were running it online.
Might have been asked, but I missed it: Is the showroom preset used for the car previews available anywhere? It looks really good.
for the 07 mod we currently dont have vettel toro rosso skin and the schumacher testing skins. maybe u can also add the 2009 test skin of himQuick feedback
What have you liked about the new 2008 mod vs the old one
What would you like to see added to the 2007 mod?
Good morning, graphically the 2008 tires and liveries are much more detailed and refined than the 2007. I would also expect some improvements on the physics for 2007...anyway thanks for your workQuick feedback
What have you liked about the new 2008 mod vs the old one
What would you like to see added to the 2007 mod?
Hi all! Is there any way we can alter the new WSC and GTC cars so that those specific cars that get their models from other mods do it from their own folder, so that we can just drop the necessary kn5's in the main bazza pasta and don't need to have two similar mods at the same time? Personally i don't like having two TVR Griffiths when i'm actually only going to drive one, leaving the other one there just taking disk space. I took a look at the ext_config and saw this there:
[MESH_ADJUSTMENT_...]
MESHES = VIS_wipers1_SUB0,VIS_wipers2_SUB0,VIS_wipers1_SUB1,VIS_wipers2_SUB1
MOVE_TO = modelRoot:y
Feels like this must be related to it, no? How can you do this?
F1 1992 Track Pack
-CSP recommended
-Includes 16 tracks
(Kyalami, Autódromo Hermanos Rodríguez, Interlagos, Barcelona, Imola, Monaco, Montreal, Magny Cours, Silverstone, Hockenheimring, Hungaroring, Spa, Monza, Estoril, Suzuka, Adelaide)
converted/updated by shin956
Please see my patreon post or readme for credits for each Tracks.
Thank you to all involved.
Patreon download link;
ASR Formula website download link;
ASR Track Pack 1992 – ASR Formula
www.asrformula.com
Enjoy.
02/06/2024 - Imola/ Montreal/ Silverstone updated to v1.01.
04/26/2024 - Included AI updates by Thockard.
https://www.overtake.gg/downloads/authors/thockard.3457888/
Kyalami/ Autódromo Hermanos Rodríguez/ Interlagos/ Monaco/ Magny Cours/ Hungaroring updated to v1.01.
Imola/ Montreal updated to v1.02.
06/24/2024 - Estoril/ Suzuka/ Adelaide updated to v1.01.
07/16/2024 - Hockenheimring updated to v1.01. Suzuka updated to v1.02.
09/03/2024 - Spa updated to v1.1.
10/08/2024 - Interlagos updated to v1.1. Spa updated to v1.15.
12/02/2024 - Monza updated to v1.1.
01/06/2025 - Barcelona updated to v1.1.
Hi all! Is there any way we can alter the new WSC and GTC cars so that those specific cars that get their models from other mods do it from their own folder, so that we can just drop the necessary kn5's in the main bazza pasta and don't need to have two similar mods at the same time? Personally i don't like having two TVR Griffiths when i'm actually only going to drive one, leaving the other one there just taking disk space. I took a look at the ext_config and saw this there:
[MESH_ADJUSTMENT_...]
MESHES = VIS_wipers1_SUB0,VIS_wipers2_SUB0,VIS_wipers1_SUB1,VIS_wipers2_SUB1
MOVE_TO = modelRoot:y
Feels like this must be related to it, no? How can you do this?
Check out my converted Ford Capri MK III if not seeing it beforeI had a Capri 3.0 S, year 1979. It was a blast. Very primitive car with leaf springs but mine had Recaros and it was a fast car of its time. I owned it in the 90's when I was a young kid. I still love Capri looks and imho the Mark III (or Mark II facelift for some) is a timeless looking car. Sure it was no real sports car but it had certain charm that is missing from today's cars.
Guessing it will be the BMW 320i and the Audi A4 Quattro. Can't really see what else it could be...For me the most exciting is the vrc tourers pack part drei, some german touring cars from vrc would be nice.
In the GTC60's update I think it broke the sound on the Cobra that is open top as I have no engine or tyre sound and neither did like 5 of my friends who were running it online.
After investigation it seems that it's not a RARE issue that the display of 2008 cars doesn't work, but simply that 36_big font, we thought was kunos default font, wasn't in everyone game files. So no font, no display. Will provide that font in next udpate
merciAlright, I'll not touched it any further but it is in a good place. Decals aren't 100% accurate but I won't bother, it's not my mod anyways lol
List of things fixed / altered :
- Edited windows so decals could be painted on them. Resulted in 10 texture files but not my problem
- Driver names on the right windows
- Added Peugeot Lease decals in lieu of Sevel
- Removed some Michelin logos
- Added Kronos logos here and there
- Moved the Peugeot 806 badges (these were too low compared to the real car)
- Removed the AutoTrader plaque inside cockpit
- Added external_glass to cockpit_hr (am I ACTK/EASY ? Oh crap...)
KN5 provided due to the changes
View attachment 1418886
View attachment 1418887
I had a MK3 2.0S V6 and MK2 2.0S V6 irl, loved the cars with the V6 engine
Yes I removed those, just delete blurred_rims in the data folder and it'll workmerci
great work
just a note : the blurred rims doesn't work
Hey guys,
For last CSP/ PUre versions (2.6 and 2.38) : after intensive tweaking and for the record, for those like me who went crazy about the car shadows disapearing behind small windshields, it's in CSP Fake shadows, uncheck "properly project shadow on the ground".
A ground breaking improvment if you ask me.
Also, and that's another shadow related bug, if you see some reflections flickering especially with CSP Light.sun.speculars and Pure, it's in "CSP SMART SHADOWS", make sure automatic splits is checked.
That was my participation this week, thanks for your attention.
This adds the same sfx as is already present, but still no sound.Download and install this, was an error in packing so will be fixed next update
Shelby Cobra Competition 289 cui engine sound mod
The sounds for internal (cockpit) are sampled from the Nicole Johnson's Detour channel and the awesome video about this car. Just wanted some variety and the atmosphere of riding in an open cockpit car like this, where the exhaust sound is pretty...www.overtake.gg
Hm, I got the soundmod worked with the one from overtake.This adds the same sfx as is already present, but still no sound.
So I changed it for the sfx of the Kunos car.
do you still have that problem?I'm having issues with this. I use the latest preview of csp for reference. Any ideas?
View attachment 1415182
The 2 update for Legends mods are incredible, really it's a major addition for AC1, all this work, we can enjoy plenty of 60's cars now in good quality.
The plan to make the late 60 early 70 is again under the radar or it have been trashed? For exemple, early 917, 512, the Kunos GT40, various Porsche 908 etc
Thanks. This didn't solve my particular problem but it did highlight the fact that the last CSP update had reset my tickbox to use automatic splits, so I've now changed it back.I've had the same flickering shadows in the cockpit in VR (Oculus Rift CV1) with CSP 0.2.4-preview1 and Pure 2.16 LCS. I could solve the problem by deactivating "Automatic splits" under "Smart shadows" and setting "Distances for interior" to "2.6, 120, 400". It seems, that the first shadow split was causing the flickering in the cockpit. By increasing the first value from 1.3. to 2.6, the flickering was gone. But with the latest version CSP 0.2.6-preview1 and Pure 2.38 LCS the flickering was back with this settings. After changing the value back from 2.6 to 1.3 the flickering was gone now. That's very strange. Even with activated "Automatic splits" and all values for "Smart Shadows" reset to default, I have no shadows flickering in the cockpit anymore.
(am I ACTK/EASY ? Oh crap...)
Might have been asked, but I missed it: Is the showroom preset used for the car previews available anywhere? It looks really good.
Thank you, haven't seend that^^ Let's hope they will include the Kunos cars to fill the grid^^. and some Legion-HSS workIt got a bit sidelined due to the scope creep of this update, but if you check the bottom of the WSC manual you'll see a couple of new pics