Assetto Corsa PC Mods General DiscussionPC 

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Might have been asked, but I missed it: Is the showroom preset used for the car previews available anywhere? It looks really good.
 
Quick feedback

What have you liked about the new 2008 mod vs the old one

What would you like to see added to the 2007 mod?
Good morning, graphically the 2008 tires and liveries are much more detailed and refined than the 2007. I would also expect some improvements on the physics for 2007...anyway thanks for your work
 
Alright, I'll not touched it any further but it is in a good place. Decals aren't 100% accurate but I won't bother, it's not my mod anyways lol

List of things fixed / altered :

  • Edited windows so decals could be painted on them. Resulted in 10 texture files but not my problem :)
  • Driver names on the right windows
  • Added Peugeot Lease decals in lieu of Sevel
  • Removed some Michelin logos
  • Added Kronos logos here and there
  • Moved the Peugeot 806 badges (these were too low compared to the real car)
  • Removed the AutoTrader plaque inside cockpit
  • Added external_glass to cockpit_hr (am I ACTK/EASY ? Oh crap...)

KN5 provided due to the changes


__custom_showroom_1736155886.jpg


__custom_showroom_1736155881.jpg
 
Hey guys,

For last CSP/ PUre versions (2.6 and 2.38) : after intensive tweaking and for the record, for those like me who went crazy about the car shadows disapearing behind small windshields, it's in CSP Fake shadows, uncheck "properly project shadow on the ground".

A ground breaking improvment if you ask me.

Also, and that's another shadow related bug, if you see some reflections flickering especially with CSP Light.sun.speculars and Pure, it's in "CSP SMART SHADOWS", make sure automatic splits is checked.

That was my participation this week, thanks for your attention.
 

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Hi all! Is there any way we can alter the new WSC and GTC cars so that those specific cars that get their models from other mods do it from their own folder, so that we can just drop the necessary kn5's in the main bazza pasta and don't need to have two similar mods at the same time? Personally i don't like having two TVR Griffiths when i'm actually only going to drive one, leaving the other one there just taking disk space. I took a look at the ext_config and saw this there:

[MESH_ADJUSTMENT_...]
MESHES = VIS_wipers1_SUB0,VIS_wipers2_SUB0,VIS_wipers1_SUB1,VIS_wipers2_SUB1
MOVE_TO = modelRoot:y

Feels like this must be related to it, no? How can you do this?
  • create a new folder named "data_override" inside "ac_legends_gtc_tvr_griffith_200\extension"
  • create a new text file with notepad and name it "lods.ini"
  • paste the following lines

[COCKPIT_HR]
DISTANCE_SWITCH=8

[DRIVER_HR]
DISTANCE_SWITCH=25

[LOD_0]
FILE=tvr_griffith_200.kn5
IN=0
OUT=20

[LOD_1]
FILE=tvr_griffith_200_LOD_B.kn5
IN=20
OUT=60

[LOD_2]
FILE=tvr_griffith_200_LOD_C.kn5
IN=60
OUT=200

[LOD_3]
FILE=tvr_griffith_200_LOD_D.kn5
IN=200
OUT=1500


You can follow a similar procedure for Alfa Romeo Giulia TZ2.
You have to edit also "hide_plate.ini" in a similar way.
NOTE: this car for now doesn't work. It gives an encryption error.
 
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shi
F1 1992 Track Pack



-CSP recommended
-Includes 16 tracks

(Kyalami, Autódromo Hermanos Rodríguez, Interlagos, Barcelona, Imola, Monaco, Montreal, Magny Cours, Silverstone, Hockenheimring, Hungaroring, Spa, Monza, Estoril, Suzuka, Adelaide)

converted/updated by shin956

Please see my patreon post or readme for credits for each Tracks.
Thank you to all involved.

Patreon download link;
ASR Formula website download link;

Enjoy.

02/06/2024 - Imola/ Montreal/ Silverstone updated to v1.01.
04/26/2024 - Included AI updates by Thockard.
https://www.overtake.gg/downloads/authors/thockard.3457888/

Kyalami/ Autódromo Hermanos Rodríguez/ Interlagos/ Monaco/ Magny Cours/ Hungaroring updated to v1.01.
Imola/ Montreal updated to v1.02.

06/24/2024 - Estoril/ Suzuka/ Adelaide updated to v1.01.
07/16/2024 - Hockenheimring updated to v1.01. Suzuka updated to v1.02.
09/03/2024 - Spa updated to v1.1.
10/08/2024 - Interlagos updated to v1.1. Spa updated to v1.15.
12/02/2024 - Monza updated to v1.1.
01/06/2025 - Barcelona updated to v1.1.

Barcelona 1992 updated to v1.1.
The link is in the quote.
Screenshot_ks_abarth500_assetto_corse_asr_owc_1992_round_04_6-0-125-18-44-33.jpg

v1.1 changelog;
Objects and textures were updated to bring the billboard logo closer to the 1992 video.
Fixed object names for kerbs. (Thanks Natsuki Okusawa for the report.)
Fixed mapping of white arrows at pit entrances and exits.
Updated grass textures and shaders.
Some minor fixes.
Added cam by Gregz0r. (Thanks)
Changed AI and sidelines by Thockard. (Thanks)
 
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Hi all! Is there any way we can alter the new WSC and GTC cars so that those specific cars that get their models from other mods do it from their own folder, so that we can just drop the necessary kn5's in the main bazza pasta and don't need to have two similar mods at the same time? Personally i don't like having two TVR Griffiths when i'm actually only going to drive one, leaving the other one there just taking disk space. I took a look at the ext_config and saw this there:

[MESH_ADJUSTMENT_...]
MESHES = VIS_wipers1_SUB0,VIS_wipers2_SUB0,VIS_wipers1_SUB1,VIS_wipers2_SUB1
MOVE_TO = modelRoot:y

Feels like this must be related to it, no? How can you do this?

If you copy lods.ini and the 4x .kn5 files (main one and 3x LoDs) from the original car folder you can put them in the main folder. You'll need to unpack data to do that (it's a button in CM content screen), which I think is possible but haven't checked, and delete data.acd from the WSC/ACL version for it yo work.

Alternatively, just delete the UI, skins etc from the original car's folder to save space. I'm guessing if you delete the UI folder it won't show in CM but I haven't tested that.

Edit: ignore this and do what @Quark67 suggests here (describes it better) https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14388439

For Quark: this doesn't work with the Alfa TZ2 at the moment due to newer CSP versions stopping it, will be fixed in a patch but just ignore the TZ2 for now.
 
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I had a Capri 3.0 S, year 1979. It was a blast. Very primitive car with leaf springs but mine had Recaros and it was a fast car of its time. I owned it in the 90's when I was a young kid. I still love Capri looks and imho the Mark III (or Mark II facelift for some) is a timeless looking car. Sure it was no real sports car but it had certain charm that is missing from today's cars.
Check out my converted Ford Capri MK III if not seeing it before :)
Converted it from a GTA San Andreas mod back in the rFactor1 days

I found out that the Simdream boys had converted it to AC and was selling it in a pack of cars, most stolen of course
So I took my mod and improved it, LHD and RHD steering, Street and Race versions
but it is what it is for a very old model and me as a amateur modder
such a shame that the Capri MK3 is not in a newer game to convert, would love to have the original interior

I had a MK3 2.0S V6 and MK2 2.0S V6 irl, loved the cars with the V6 engine

 

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In the GTC60's update I think it broke the sound on the Cobra that is open top as I have no engine or tyre sound and neither did like 5 of my friends who were running it online.

Download and install this, was an error in packing so will be fixed next update

 
After investigation it seems that it's not a RARE issue that the display of 2008 cars doesn't work, but simply that 36_big font, we thought was kunos default font, wasn't in everyone game files. So no font, no display. Will provide that font in next udpate

I noticed when I made all those leaderboards that it's not enough when people install the font on Windows. The font also has to be in /content/fonts AC folder in order to work. At least this with the leaderboards.
 
Alright, I'll not touched it any further but it is in a good place. Decals aren't 100% accurate but I won't bother, it's not my mod anyways lol

List of things fixed / altered :

  • Edited windows so decals could be painted on them. Resulted in 10 texture files but not my problem :)
  • Driver names on the right windows
  • Added Peugeot Lease decals in lieu of Sevel
  • Removed some Michelin logos
  • Added Kronos logos here and there
  • Moved the Peugeot 806 badges (these were too low compared to the real car)
  • Removed the AutoTrader plaque inside cockpit
  • Added external_glass to cockpit_hr (am I ACTK/EASY ? Oh crap...)

KN5 provided due to the changes


View attachment 1418886

View attachment 1418887
merci :)
great work
just a note : the blurred rims doesn't work
 
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I had a MK3 2.0S V6 and MK2 2.0S V6 irl, loved the cars with the V6 engine

Lovely cars. Mine was a 3.0 S, silver with black vinyl roof and those orange/black OEM Recaros. That was my dream car when I was a kid and I worked my butt off in order to purchase one (old and used of course). Opel Manta and Ford Capri were the s**t. We didn't even dream of Porsches or Ferraris back then, those were from different planet (and even old 924's and 944's were way out of anyone's budget). But those two cars were hottest. And chicks thought we were cool. :D

And they still look amazing even today. They never imported 2.8 injection to Finland which is a shame because it had some 15 hp extra power compared to that old Essex V6. People think 8.5 secs 0-100 km/h is slow now but back then it was very fast car. Faster than something like BMW 635i automatic or Merc 500 automatic (and those cost like 5x more).

Too bad our road salt in winter rusted mine quite badly and I traded it eventually. But man Ford did some desirable cars back then. Even Granada 2.8i was a cool car. Then they released Scorpio which felt just like a big Sierra. It didn't have the same appeal anymore. Cheers.
 
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Hey guys,

For last CSP/ PUre versions (2.6 and 2.38) : after intensive tweaking and for the record, for those like me who went crazy about the car shadows disapearing behind small windshields, it's in CSP Fake shadows, uncheck "properly project shadow on the ground".

A ground breaking improvment if you ask me.

Also, and that's another shadow related bug, if you see some reflections flickering especially with CSP Light.sun.speculars and Pure, it's in "CSP SMART SHADOWS", make sure automatic splits is checked.

That was my participation this week, thanks for your attention.
1736168271950.png
cool, what should I choose?:lol:
 
Download and install this, was an error in packing so will be fixed next update

This adds the same sfx as is already present, but still no sound.
So I changed it for the sfx of the Kunos car.
 
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The 2 update for Legends mods are incredible, really it's a major addition for AC1, all this work, we can enjoy plenty of 60's cars now in good quality.
The plan to make the late 60 early 70 is again under the radar or it have been trashed? For exemple, early 917, 512, the Kunos GT40, various Porsche 908 etc

It got a bit sidelined due to the scope creep of this update, but if you check the bottom of the WSC manual you'll see a couple of new pics ;)
 
I've had the same flickering shadows in the cockpit in VR (Oculus Rift CV1) with CSP 0.2.4-preview1 and Pure 2.16 LCS. I could solve the problem by deactivating "Automatic splits" under "Smart shadows" and setting "Distances for interior" to "2.6, 120, 400". It seems, that the first shadow split was causing the flickering in the cockpit. By increasing the first value from 1.3. to 2.6, the flickering was gone. But with the latest version CSP 0.2.6-preview1 and Pure 2.38 LCS the flickering was back with this settings. After changing the value back from 2.6 to 1.3 the flickering was gone now. That's very strange. Even with activated "Automatic splits" and all values for "Smart Shadows" reset to default, I have no shadows flickering in the cockpit anymore.
Thanks. This didn't solve my particular problem but it did highlight the fact that the last CSP update had reset my tickbox to use automatic splits, so I've now changed it back.
I was also reminded of this post which might be useful to someone:

Edit: @Peter Boese you'll be pleased to know the shadows issue isn't to do with Pure, the problem is with Smart Shadows. If I deactivate Smart Shadows entirely then the problem goes away. It looked like the shadows were changing resolution between pin-sharp and low-res in a weird metronomic cycle while driving along. Very weird behaviour.
Maybe there are Smart Shadow settings that will cure it while enabling SS to be used. I'll do more experimentation.

Edit 2: well, that didn't take long. Unticking 'Custom shadow matrices' seems to have fixed it.
 
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OK.
Can somebody please explain in words of one syllable what the FUUUUU the various Smart Shadows settings mean and what they do and how best to adjust the bastards?
I can stop the flickering, but not without introducing horrendous shadow banding on the environment.
CSP is how many years old now?
And STILL the vast majority of settings have no (or next-to-useless) descriptions of what they actually do, and what adjustments have what effect.
It's more than a little bit frustrating at times.
 
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It got a bit sidelined due to the scope creep of this update, but if you check the bottom of the WSC manual you'll see a couple of new pics ;)
Thank you, haven't seend that^^ Let's hope they will include the Kunos cars to fill the grid^^. and some Legion-HSS work
Anyway their work is amazing, at the level of RSS easily
 
I recently digged out Jerez (Alex Meyer version) and Jeez, how bad this track looks. A shame we don´t have a better one around. My question is, is somebody already aware of a reworked one or is there something proper planned (reboot team)? And, if not, do we at least have a possibility to re-work the horrendous looking background mountains? I´ve added the file here.
 

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