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Sort of. The track is still plenty bumpy, but might not be as bumpy as it originally was. What this was meant for was to fix the holes in the road mesh that apparently caused people some issues. Personally, i've been driving this track for the last two years and never ran across one of the holes, but if they are there, I wanted to fix them. To fix the holes required me to lose some of the bumpiness because I used the visual road mesh as the base for the physical road mesh since it was the easiest way to fix all the gaps. The visual road mesh did not have as much life as the old physical one. So I tried to compensate for that by adding some 'noise' to the new one. For me, where I ended up works well, but its' an easy enough thing to add more for people who would prefer it. At the moment i'm only concerned with the holes. I'll play around with the road feel once I know the holes are gone.Erf just so its clear to me, you just did a new road mesh with LESS feeling? Cause if anything i would actually enjoy to have more 🤪. Those old tracks and their bumps are why i stick to AC.
I'm still wondering where the holes came from to begin with and if the original spa66 track had them as well. I never touched the road mesh so if the original doesn't have the same holes then I don't know how what I did caused them to appear.
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