Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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CM > analyse > should give option to fix driver parameters or something

Edit: just checked, driver's heads should already be hidden in VR.
Have you done a clean installation of v1.11?
Maybe you are clipping through his neck if the view is too low?

@Cote Dazur is it a particular car and/or skin that gives the issue?
The helmet is still there, the .ini file show 3 hidden helmet 80’s lines have been used, but not working.
It is the same in 2 cars with different skins.
Will redownload tomorrow.
Your 1.11 cars do not have helmets?
 
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i saw a few days ago someone analysing a mod in cm, i wanna do it aswell but how?
  1. Cant remember if you have to enable dev mode, but if you do, click on "About", then click on the version number of CM until you get a message - Youtube Guide
  2. Then if you want to see "full info" while analyzing, go to "Settings > Content Manager > Dev > and you have to tick 'While analyzing, check some extra cars' details'" - reddit
    analyze content manager.jpg
  3. Then while viewing content, click on the analyze button on the bottom menu. Then you'll see the image that @MasterFocus shared (sometimes with more info if the car shares any parts with kunos mods)
    1736562100146.png
 
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The helmet is still there, the .ini file show 3 hidden helmet 80’s lines have been used, but not working.
It is the same in 2 cars with different skins.
Will redownload tomorrow.
Your 1.11 cars do not have helmets?
it is possible a skin or two was missed for definitions, but all 3 cars (should) have a proper driver3d.ini with "driver" and not "driver_80" (just re-checked)
As said, be sure to delete previous version and install v1.11 fresh.
 
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  1. Cant remember if you have to enable dev mode, but if you do, click on "About", then click on the version number of CM until you get a message - Youtube Guide
  2. Then if you want to see "full info" while analyzing, go to "Settings > Content Manager > Dev > and you have to tick 'While analyzing, check some extra cars' details'" - reddit View attachment 1419882
  3. Then while viewing content, click on the analyze button on the bottom menu. Then you'll see the image that @MasterFocus shared (sometimes with more info if the car shares any parts with kunos mods)View attachment 1419881
Was just about to post the same.

No idea why Ilja still has this useful option locked behind a SNES-era cheat code and an obscure tick box hidden in a submenu. Why not just make it all openly available from the start? It's not as if it's a dangerous feature in the wrong hands, especially when there are a million other ways a user can bork their experience via ill-judged but well-intentioned combinations of vague or misleading tick boxes.
 
With Pyyer extensions the flickering is usually z-fighting because he sometimes just plonks new meshes on top of exiting ones, so you can try hiding the underlying mesh:

Code:
;useful for hiding stuff
[MESH_ADJUSTMENT_...]
MESHES =
IS_RENDERABLE=0


For shimmering armco barriers, this can sometimes work:

Code:
[SHADER_REPLACEMENT_...]
DESCRIPTION=possibly reduce moire banding on armco barriers, depends on texture complexity
ACTIVE = 1
MATERIALS =
MESHES =
PROP_...=ksAmbient, 0.7
PROP_...=ksDiffuse, 0.0

Get mesh or material names in Object Inspector.
It's all a bit experimental/hit & miss, but sometimes the results are worth the effort.
As I experienced a lot of aliasing problems with these steel profiles in VR mode, thanks for this tip.
 
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