Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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hey there, currently having a problem with CSP Settings where the Chaser Cam won't load properly (GT7 style one, BACC - GT) and it ends up acting like the Forza Horizon camera (Which makes me feel nauseous) could anyone help? (Need to get it fixed ASAP!!)

Screenshot 2025-01-11 211906.png
 
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Mazda Atenza CUP Public Release!!
Download:https://www.mediafire.com/file/l9ikiw1p9wayi8m/mazda_atenza_cup101creative.zip/file
Converted From GT7
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
Garage ACTK help:
-COCKPIT_HR updated
-Add LODs
-Update collider.kn5

View attachment 1419986View attachment 1419987View attachment 1419988View attachment 1419989View attachment 1419990View attachment 1419991
Has anyone tweaked the digital_instruments.ini yet to fix the floating digits on the dash display? If so, please share.

If any VR users find the flickering roll cage welds a little distracting, hide them with this:
Code:
;hide the flickering roll cage welds
[MODEL_REPLACEMENT_...]
FILE=?.kn5
HIDE=int16

Edit: Also, anyone interested in unique numbers for each skin rather than all cars being No.1?
If so, I'll rename them appropriately and pack them up into each skin folder for an easy insertion.
I'll also redo them to match the car numbers rather than 00-17.
They work fine with the LODs too.

1736638668793.png

Edit 2: they'll look something like this, with edge transparency fixed and a Castrol Edge logo footer.

1736640512574.png
 
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I have found another bug with the new KN5 loader. The pitcrews of all teams have now the graphics of the pitcrew of the player's car. I have to disable "Shared KN5 materials" under "General Patch Settings/New KN5 loader" to fix this.
I added this to their Github site as an issue 3 days ago and they labeled it a bug, regression. Didnt know there was a fix...thank you very much.

Another dirty streaky windshield that you can still see out of.Got a little of the dash reflection in there as well.Skins will be finished in a day or so.(33 Stradale windshield wiper barely covers any of the view but that IS the path it traces out)

Screenshot_ks_alfa_33_stradale_thomson_11-0-125-16-18-3.png


Done the skins are.

Screenshot_ks_alfa_33_stradale_lilski_watkins_glen_11-0-125-19-26-9.png
 
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Has anyone tweaked the digital_instruments.ini yet to fix the floating digits on the dash display? If so, please share.

If any VR users find the flickering roll cage welds a little distracting, hide them with this:
Code:
;hide the flickering roll cage welds
[MODEL_REPLACEMENT_...]
FILE=?.kn5
HIDE=int16

Edit: Also, anyone interested in unique numbers for each skin rather than all cars being No.1?
If so, I'll rename them appropriately and pack them up into each skin folder for an easy insertion.
I'll also redo them to match the car numbers rather than 00-17.
They work fine with the LODs too.

View attachment 1420190

Edit 2: they'll look something like this, with edge transparency fixed and a Castrol Edge logo footer.

View attachment 1420191
Regarding the numbers, YES I DO!

Schitts Creek Lol GIF by CBC
 
I 'm having 2 super weird bugs with CSP 2.7.1 :

The brightness of the screen suddendly go down, for really any reason. It's like the auto exposure gets stuck ay some point.

I can tweak the settings in CSP, and somehow at some point it's back. Any setting that would drastically force down brightness in CSP?

It's really weird, for a race i'm having a blast with incredible graphics, then it goes down after some sun glare of weather change.

Same for replays, it's like lottery, same race can be crystal bright or dull dark.


Also, even with the 2.38 Pure fix i can't bring the rain back, i only have snow. Not really an issue for now anyway.
If you use Pure, what ppfilter you are using, when the exposure is not right?

If you set temperatures higher than 3°C it will no longer snow, except with Snow and Sleet weather types, there snow is forced.
 
If you use Pure, what ppfilter you are using, when the exposure is not right?

If you set temperatures higher than 3°C it will no longer snow, except with Snow and Sleet weather types, there snow is forced.
I had the same “problem”, then I zoomed the cam out and realized, it’s the shadows of the clouds 😅 maybe the difference in the exposure is slightly too much. But it’s ok :-)
 
If you use Pure, what ppfilter you are using, when the exposure is not right?

If you set temperatures higher than 3°C it will no longer snow, except with Snow and Sleet weather types, there snow is forced.
It's pretty random, with any ppfilter, either Pure or random ones.

It happens after 15 mins, sometimes less. Restarting the session fixes it for now.

Here are 2 pics, same time of the day, same spot, same ppfilter, when the brightness suddendly drops :


IMG_20250112_113114.jpg
IMG_20250112_114823.jpg
When it works though, the new glare effects of Pure and whatever happens in csp 2.7 are absolutly insane (on that note, the purecandy is so bright it actually set all my desk papers on fire), i've never seen my game look so good. The light at noon is now perfect. I'm still exploring the new possibilities - that is, until the game decides to engage safe mode for my eyes😂. Switching to CSP 2.5 solves the problem but it's hard to let those new features go.


As for the snow, it was indeed the temperature, i didn't check.

I was used to the temp to automatically fit the date (i'm usually driving between may and september), gonna check if it's a feature i disabled in the weather menu.


On a side note, it saddens me a bit cause my ppfilters are now waaaaaay worse than what the big guys can do. I am officially not skilled enough to follow up with the script writing😅
 
It's pretty random, with any ppfilter, either Pure or random ones.

It happens after 15 mins, sometimes less. Restarting the session fixes it for now.

Here are 2 pics, same time of the day, same spot, same ppfilter, when the brightness suddendly drops :


View attachment 1420282
View attachment 1420290
When it works though, the new glare effects of Pure and whatever happens in csp 2.7 are absolutly insane (on that note, the purecandy is so bright it actually set all my desk papers on fire), i've never seen my game look so good. The light at noon is now perfect. I'm still exploring the new possibilities - that is, until the game decides to engage safe mode for my eyes😂. Switching to CSP 2.5 solves the problem but it's hard to let those new features go.


As for the snow, it was indeed the temperature, i didn't check.

I was used to the temp to automatically fit the date (i'm usually driving between may and september), gonna check if it's a feature i disabled in the weather menu.


On a side note, it saddens me a bit cause my ppfilters are now waaaaaay worse than what the big guys can do. I am officially not skilled enough to follow up with the script writing😅
Could you please monitor that value with the "pure" ppfilter?
1736680868097.png

If the drop happens, does this value drop too?

Also, are you playing in HDR?
Because also the menu gets darker and everything, so your monitor might be the problem and maybe it just reduces the backlighting because of the to high temperature or voltage it needs.
 
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shi
Mountain Ring Circuit v1.11

View attachment 1196772
Fictional circuit in Austria.
Conversion from rFactor.

-CSP recommended
-28 pit/start
-2 layouts (With/without chicane)
-AI, cam

Credits & Thanks;
Original Track by AR rFactor Tracks
-Thank you for gave me permission

AC Converted by @shi (shin956)
AI by Eren Tuzci
rolex clock by @gunnar333
terrain by @pk3r72owns
edit texture, tweak ext_config by @Mike08
logo.png by @Fanapryde
trees, some textures by kunos
Test and Feedback by @Masscot , @Breathe , @Fanapryde , @twobegreen

NOTE: If you want to use the 2D trees, change 3dtree.kn5 to 2dtree.kn5 in models_layoutname.ini.

↓2dtree
View attachment 1196773
Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

The aspect ratio of the billboard logo has been fixed.
Smoothed kerbs and white lines on chicanes.
Added opening and closing garage doors.
Updated VAO-Patch and ext_config.ini.

v1.11 changelog;
Fixed incorrect shader values in ext_config. (Thanks Mascot for the report.)
Set default to 2D trees. (3D trees are optional.)
Updated VAO-patch. (Thanks I.R.Brainiac for the report.)

Mountain Ring Circuit v1.11
The link is in the quote.

v1.11 changelog;
Fixed incorrect shader values in ext_config. (Thanks Mascot for the report.)
Set default to 2D trees. (3D trees are optional.)
Updated VAO-patch. (Thanks I.R.Brainiac for the report.)
Could be a superb project for @shi perhaps?
It would be a pleasure for me to do the cams. :D
Check the rF1 source.
 
Could you please monitor that value with the "pure" ppfilter?
View attachment 1420311
If the drop happens, does this value drop too?

Also, are you playing in HDR?
Because also the menu gets darker and everything, so your monitor might be the problem and maybe it just reduces the backlighting because of the to high temperature or voltage it needs.
Hi Peter,

I have what sounds the same effect (in VR) of it suddenly darkening / brightening but as I usually drive in broken clouds I thought it was you trying to implement the sun breaking through the clouds but maybe I'm wrong. I do find the effect a bit jarring as it happens so suddenly rather than transitioning over a second. Is this a Pure effect or am I having a bug?
 
shi
Mountain Ring Circuit v1.11
The link is in the quote.

v1.11 changelog;
Fixed incorrect shader values in ext_config. (Thanks Mascot for the report.)
Set default to 2D trees. (3D trees are optional.)
Updated VAO-patch. (Thanks I.R.Brainiac for the report.)

Check the rF1 source.
I don’t understand…
 
Could you please monitor that value with the "pure" ppfilter?
View attachment 1420311
If the drop happens, does this value drop too?

Also, are you playing in HDR?
Because also the menu gets darker and everything, so your monitor might be the problem and maybe it just reduces the backlighting because of the to high temperature or voltage it needs.
Hey Peter, enjoy your sunday, this can wait😉

i did and tried to compensate at first, thinking that value had dropped, but it didn't. Overcompensating it manually would just increase overall overexposure, but not brightness. The pics from my post upper are both showing 0.077.

I am not using HDR, and indeed i never thought it could be a hardware issue. Gonna monitor the screen general brightness using a pro camera, could be it.

I really think this is more of a CSP setting, for example in Graph Adjusts i noticed both the AMD Fidelity FX and CMA2.0 can affect brightness in strange ways. I also noticed the custom kernel for MSAA can affect it in strange ways - that is, only sometimes and on some modded tracks.

No issues in CSP 2.5, i think it started with CSP 2.6.

I am confident it's not a Pure issue, since every values in Pure show just the same data - i also checked the Daylight multiplier value, in case that would register something wrong.

The only thing that would make me notice is the " Waaoow i really believe i'm driving a 60s race car at 300km/h" going to "wait why does this look like a video game all of a sudden" 😄.

On the weather planner, i just noticed all WeatherPresets have very low temperatures by default ( clear is 2/4 °C for example). I don't know if it's a feature i haven't activated in the Drive or Weather settings, but it seems a little odd, especially when using the weather grip. I just started a race at Oulton in mid june with a road that was 4° by default.

Again, i am blasted away by the overall graphic quality of the last builds, despise all the little bugs, it's incredible.
 
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@Peter Boese while you're here, at the start of daytime sessions, as soon as you appear on the track is it normal for the sky to start light, then darken significantly for a second like there's a solar eclipse, then lighten again with the correct preset weather? The whole skybox changes too.
This seems to have started with the past few Pure builds, and kind of breaks any immersion we're trying to create.
It seems to be just that the correct weather and TOD are both a bit laggy loading?
Gamma, PureVR ppf, 2D clouds.
 
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Mclaren F1 Evolució V0.99 by FX

Free download, unencrypted

The McLaren F1 is a sports car designed and manufactured by British automobile manufacturer McLaren Cars, and powered by the BMW S70/2 V12 engine. Inspired by the F1 GTR, a racing variant of the McLaren F1 sports car first produced in 1995 for grand touring style racing, such as the BPR Global GT Series, FIA GT Championship, JGTC, and British GT Championship. F1 Evolució positions itself as a reimagined Mclaren F1 with a modern touch, without compromising its purity.

1736687343602.png


Edit: improved shifting animation, in case the download doesn't get updated (remove the .txt extension and put in the animations folder, overwriting)
 

Attachments

  • shift.ksanim.txt
    239.8 KB · Views: 1
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Has anyone tweaked the digital_instruments.ini yet to fix the floating digits on the dash display? If so, please share.

If any VR users find the flickering roll cage welds a little distracting, hide them with this:
Code:
;hide the flickering roll cage welds
[MODEL_REPLACEMENT_...]
FILE=?.kn5
HIDE=int16

Edit: Also, anyone interested in unique numbers for each skin rather than all cars being No.1?
If so, I'll rename them appropriately and pack them up into each skin folder for an easy insertion.
I'll also redo them to match the car numbers rather than 00-17.
They work fine with the LODs too.

View attachment 1420190

Edit 2: they'll look something like this, with edge transparency fixed and a Castrol Edge logo footer.

View attachment 1420191
Slight amendment from yesterday, changed the Mazda logo to Mazdaspeed.

1736690027494.png



This is a direct copy of the skins folder for the Mazda Atenza Cup with new corrected and redesigned (Mazdaspeed and Castrol Edge branding, new number font) competition door numbers, unique for each car.
Just unzip and replace the existing skins folder with this one.

 
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Slight amendment from yesterday, changed the Mazda logo to Mazdaspeed.

View attachment 1420326


This is a direct copy of the skins folder for the Mazda Atenza Cup with new corrected and redesigned (Mazdaspeed and Castrol Edge branding, new number font) competition door numbers, unique for each car.
Just unzip and replace the existing skins folder with this one.
Only thing missing now that we have instruction, is the actual file... :lol:
 
Mclaren F1 Evolució V0.99 by FX

Free download, unencrypted

The McLaren F1 is a sports car designed and manufactured by British automobile manufacturer McLaren Cars, and powered by the BMW S70/2 V12 engine. Inspired by the F1 GTR, a racing variant of the McLaren F1 sports car first produced in 1995 for grand touring style racing, such as the BPR Global GT Series, FIA GT Championship, JGTC, and British GT Championship. F1 Evolució positions itself as a reimagined Mclaren F1 with a modern touch, without compromising its purity.
Anyone know why I'm getting this?
junk.jpg
 
Is there an ai_line? I’d need that to create a set of cams for it.
I've made a basic ai line +csv + Pitline and modified the ui_track.json.
You can download it here : https://www.mediafire.com/file/nw6mdet6as2w47e/Silverstone_1990.rar/file

There are issues with the ac_start and ac_pit slots. So currently, it is not possible to make a race with more than 2 cars. You can use the practice mode to drive or the race mod with only 2 cars to make camera tests.
 
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