Yezhrod ?Of all the incoming GT3s from the big names is there a 488 Evo?
Are you using the masterkey one or just like me thinking about not installing one at all?
Feels kinda weird though.
I'v released an update here :Hi guys
Is anyone having A.I. issues with the Kunos Ferrari F2004 at the RMI Imola track 1995-2005
The A.I. all seem to go off track on the exit of Villenueve chicane and get stuck in the sand.
Im on the latest CSP 0.2.6 Ive tried New A.I. behaviour off and on , neither works
If anyone has a possible fix id be very grateful
Thanks
Here's a link for the 488 GT3 Evo which was used in the ferrari e-sport series: https://sharemods.com/lkp8fc7gyjyg/ks_ferrari_488_gt3_2020.zip.html#google_vignetteOf all the incoming GT3s from the big names is there a 488 Evo?
Are you using the masterkey one or just like me thinking about not installing one at all?
Feels kinda weird though.
Yes, set the inside windshield material to transparent in CM and it will be fineAnyone know why I'm getting this?View attachment 1420364
After Grindelwald and Red Rock Valley, Frank Rway is working on the next masterpiece: Rome night
Revert to CSP 0.2.3.1Has anyone had any issues with the ai app lately? For some reason the ai lines i'm making aren't saving. The game has also started auto-saving replays.
Thanks, that was it. I was messing around with settings for an hour now, it was driving me bonkers.Revert to CSP 0.2.3.1
It didnt work for me neither with csp 0.2.7
I don't play VR, but I have the same "effect", and I also thought it was a new feature, but I noticed that the only way to back to the original brightness is restart the session.Hi Peter,
I have what sounds the same effect (in VR) of it suddenly darkening / brightening but as I usually drive in broken clouds I thought it was you trying to implement the sun breaking through the clouds but maybe I'm wrong. I do find the effect a bit jarring as it happens so suddenly rather than transitioning over a second. Is this a Pure effect or am I having a bug?
I've added pit and start slots so that it is now possible to make qualifying sessions and run a race with 31 opponents.I've made a basic ai line +csv + Pitline and modified the ui_track.json.
You can download it here : https://www.mediafire.com/file/nw6mdet6as2w47e/Silverstone_1990.rar/file
There are issues with the ac_start and ac_pit slots. So currently, it is not possible to make a race with more than 2 cars. You can use the practice mode to drive or the race mod with only 2 cars to make camera tests.
I can probably figure this out, but exactly which mod is this for? I think I have at least two versions of it.
For any modder providing wonderful mods or upgrades, it helps to include a folder structure in the rar or zip, like in this case "content/cars/car_mod_name/skins." If not that, maybe include a reference readme txt file. Sometimes I download 5-10 mods earlier in the day during a break, but don't install them until that evening. If I don't check the downloaded files, I often end up with a "skins.zip" or "ext_config.ini.txt" and because I've been working several hours, I can't remember what they were for.
For conversions that have not been significantly updated with 3D or textures, it is easier (for me) to start working from the source.I don’t understand…
Hi ThockardI'v released an update here :
New AI fastlane for Imola 1995 - 2005 - Updates
www.overtake.gg
Let me know what you think about it.
I had to disable CSP to create new AI (2.7p1 / 2.6)Has anyone had any issues with the ai app lately? For some reason the ai lines i'm making aren't saving. The game has also started auto-saving replays.
Has anyone had any issues with the ai app lately? For some reason the ai lines i'm making aren't saving. The game has also started auto-saving replays.
CSP 2.6 and 2.7 issues. Reversing back to 2.3.1 make them working again!Ah, me too. Really frustrating.
I don't play VR, but I have the same "effect", and I also thought it was a new feature, but I noticed that the only way to back to the original brightness is restart the session.
That's not a big problem, but sometimes is a bit annoying.
Seems that's the same issue i have with csp 2.7? It's really random. I also have to restart the session or alt-tab to CM and load the CSP preset while ingame. Then it comes back to life again.It's pretty random, with any ppfilter, either Pure or random ones.
It happens after 15 mins, sometimes less. Restarting the session fixes it for now.
Here are 2 pics, same time of the day, same spot, same ppfilter, when the brightness suddendly drops :
View attachment 1420282
View attachment 1420290
When it works though, the new glare effects of Pure and whatever happens in csp 2.7 are absolutly insane (on that note, the purecandy is so bright it actually set all my desk papers on fire), i've never seen my game look so good. The light at noon is now perfect. I'm still exploring the new possibilities - that is, until the game decides to engage safe mode for my eyes😂. Switching to CSP 2.5 solves the problem but it's hard to let those new features go.
As for the snow, it was indeed the temperature, i didn't check.
I was used to the temp to automatically fit the date (i'm usually driving between may and september), gonna check if it's a feature i disabled in the weather menu.
On a side note, it saddens me a bit cause my ppfilters are now waaaaaay worse than what the big guys can do. I am officially not skilled enough to follow up with the script writing😅
Is the imola_1998 track from the same source, or are they different - thinking of using those files there too.I'v released an update here :
New AI fastlane for Imola 1995 - 2005 - Updates
www.overtake.gg
Let me know what you think about it.
You can't do that level of adjustment in CM Showroom, only overall scaling/rotation/XYZ adjustments.HELP NEEDED (from cars modders if possible).
I almost never ever worked on cars, only tracks, but i have some mods that requires some fixes for the driver position.
Except doing it via blender which requires too much time and effort, i remember that was possible to move the driver in CM.
I tried yesterday, but i was able only to move forward or back, up or down. It was ever possible to move the nodes of the elbows, knee and other parts in CM to make the perfect position, or i remember totally wrong?
Thanks
I was fearing it, all the mods from Hillclimb Heroes have issues with the driver position and they requires a lot of work to fix (for someone like me who don't know how to fix it properly), thanks for the help, much appreciated.You can't do that level of adjustment in CM Showroom, only overall scaling/rotation/XYZ adjustments.
You need to use the driver model rig to make limb or detailed posture adjustments, I think. Never used it.
driver3d.ini ?I was fearing it, all the mods from Hillclimb Heroes have issues with the driver position and they requires a lot of work to fix (for someone like me who don't know how to fix it properly), thanks for the help, much appreciated.
I'd love to know as well, hate it when things just appear.can someone tell me what this belongs to and how do I get rid of it?
it shows up in free practice / track day offline play
using latest preview patch
pureLCS
Nobody took the hint, so here's the floating digits fixed for the dashboard displayHas anyone tweaked the digital_instruments.ini yet to fix the floating digits on the dash display? If so, please share.
If any VR users find the flickering roll cage welds a little distracting, hide them with this:
Code:;hide the flickering roll cage welds [MODEL_REPLACEMENT_...] FILE=?.kn5 HIDE=int16
Edit: Also, anyone interested in unique numbers for each skin rather than all cars being No.1?
If so, I'll rename them appropriately and pack them up into each skin folder for an easy insertion.
I'll also redo them to match the car numbers rather than 00-17.
They work fine with the LODs too.
View attachment 1420190
Edit 2: they'll look something like this, with edge transparency fixed and a Castrol Edge logo footer.
View attachment 1420191
Thank you. 🙏Hey @MS6Driver
The completionist in me has many, many thanks for your work on the DTM Dreamrace liveries (and ALL the quality DTM liveries) that you've done.
My grids runneth over