In the last couple of versions, I've noticed that GrassFX is now "popping up" a bit. I can see it appearing as I move across the track - not sure if getting drawn or getting "illuminated".
Are there any settings I can change to tweak this? I've tried decreasing GrassFX quality and removing any efffects, but no luck.
Popping up, as in radioactive swamp? I've been looking everywhere for a way to bring this mess back to its original dark green value. The only way seems to be bringing any form of ambient light in pure to a lower level, or adding more ambient occlusion.
@racinjoe013 have been doing an amazing job to bring the values back to a perfect level in his tracks edits but lately CSP has gone over the edge and it looks overbright again.
@ClimaxF1 has done, again, some edits to overcome the new brightness as well, but i can see it's back to overexposed values as well in its edits (just tried Mugello to be sure, and it's not that bad, but it was PERFECT when it came out).
It's still very tricky. I guess there's some grassfx shader or material value value we could bring down thru an extension.ini file, but it could be nice to have a little control over it directly from CM.
Here's the config basics :
https://github-wiki-see.page/m/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Grass-FX
Personal opinion, we have to find a way to get the tracks to look good automatically. I've been trying to play Sergio Loro's old tracks lately with CSP 0.2.7 and they look terrible for some reason. I had to edit very specific values in the ppfilters to bring them back to a decent graphic level, but i remember playing them a few months ago and they looked pretty good.
My guess is either Pure or CSP has added plenty of shaders, glare options, lighting FX and playing old tracks with no CSP updates has become a lottery. Even new versions of super neutral ppfilters, the ones you can trust, like Natural Mod or Pure, cannot render them to their past glory. And it has been mentionned here multiple times, that it's a nightmare as well for creators and modders, as with each new iteration comes new challenges to overcome, edit and add for mods to work properly.
(i'm actually trying rn to make a vid on Sergio Loro's Watkin Glens 60s, with racinjoe's edits, and none of the 30 ppfilters i have, past and new, manage to render it properly. It's a nightmare.)
Edit : it's omething since csp 0.2.5 and beyond. Reversing to 0.2.4, everything looks absolutly glorious.