Assetto Corsa PC Mods General DiscussionPC 

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On an unrelated note, it seems that the 'cars rejoining the race after teleporting to the pits' bug has now been fixed.
I've just got to work out how to get my sparks working as they used to.
 
I have to say thank you for the Download system in GTPlanet, it came at the right time and prevented me from having to have to use sharemods links and share them. I would win 2$ with sharemods, but instead have user having ads everywhere, or people sharing the sharemod link directly instead of the release post and people missing everything I wrote in the release page that would be interesting to read before downloading.

Although I do have one question, some people were asking me to share the mod in an alternative way because they couldn't download it from gtplanet because connection error midway (and they tried wifi, mobile hotspot etc). It's a very low amount of people who reported this, but it exist. Do you have any idea?
This has popped up once before, early in 2024, and it was a semi-local cause (as in at their end, but infrastructure, not ours), but I don't remember what it was exactly - only that it didn't last long. I'll see if I can dig it out.
 
shi
Groeninghe Park v1.2
The link is in the quote.

v1.2 changelog;
Changed AI and sidelines by IMEAN. (Thanks)
Smoothed edges of road surface.
Fixed some billboard logo mappings.
Fixed normals for some objects.
The terrain was changed to a 3D one.
Updated VAO-patch.
Updated ext_config.ini.
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I created an alternate preset based on Fall Guy's CSP Preview preset.
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by the way;

Latest wips (2025/01)

and
GT4 Home & Garage (wip, Not a conversion)

The car name/country/year/type/mileage/date is created in lua script. Also, the Garage company logo is loaded from badge.png in the ui folder. So if you select another car, the information will be displayed for that car.
The NSX logo is a Track skin.
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Love it! thanks. I just tweaked the camera angle a bit
 
I will be honest I don't like those archiving website neither, they are giving me more issues than anything. If it was made properly i wouldn't mind, but they split my 12 cars mod into separate cars, and don't provide the other stuff I bundled in the zip, like tyre texture, alternate physics etc etc. So in the end I get people asking me "yo tyre are not working and I don't find zip for tyres" "yo where are the alternate physics".

And they aren't monitoring anything so once they put a car in there, they don't update it. 2011 cars in their old website is a very old version and it irks me seeing people using old cars in some youtube video when I updated it
Unfortunatly, there is nothing you can do about it, therefore I would suggest there is nothing to worry about it. Might look a bit simple-minded said like that but it's the best solution on your end. You probably already copy-paste your own original link to anyone reporting a "problem", that's already kind of you as a "debug" thing. But I guess that's also biaised on my side because I only do cars as single package, and release it full ready (or very quickly updated if needed). I'm not really aware of the follow-up trouble.

I do appreciate and encourage the existence of those website, doesn't mean I like them specifically. Because I don't. AW is well organized on a car-to-car basis, but pretty bad in UI and not exactly download-friendly. ACTK is more straight forward, but clearly lacks on mod information and clean follow-up. They are both useful, but not well-made.
 
I just got horny...
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Did the issue of the crash/kunos Porsche 991.2 GT3 R V1.0 only giving black screens in showroom as well as in-game come up before? I'd love to use it do replicate some IMSA races but right now it doesn't work.
I did a fresh install already, that did not change a thing
 
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For me i would never use Gumroad, why should i switch? All i want is here, more easy and user friendly.

For what it is worth, I would prefer if you were using GT Planet download.
Gt Planet has been graciously hosting this amazing mod conversation for years and always has been a friend.
Going trough loops on a "patreon" site is not a better alternative, except if you have non revealed ulterior motive, GT Planet offer is a very good alternative.
but for guys that have a short fuse it's better to not use GTP download, because if they step on a moderators toes and their account gets sponged, all their content is gone as well.

But then again they seem to be wearing safety shoes nowadays! :lol:
 
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Hello GTPlanet! Used to have an account on here about a decade ago, long lost the login on that one.

Some of you may know me already, for those who don't; I painted a couple of old race cars for AC over the past 4 years, right now the count is at roughly 2,000 liveries. If you've driven Bazza's excellent WSC packs, or Alguecool's incredible Piper GTR, you've likely seen some of my stuff!

Here's some content that will be released this year, Legion's Chevron B16 historical livery set:
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And then there is the collaboration project with Alguecool, Nissan Fairlady 2000's, of which I will showcase more soon. He's done a fantastic job on the 3D models, importing.
 
Hello GTPlanet! Used to have an account on here about a decade ago, long lost the login on that one.

Some of you may know me already, for those who don't; I painted a couple of old race cars for AC over the past 4 years, right now the count is at roughly 2,000 liveries. If you've driven Bazza's excellent WSC packs, or Alguecool's incredible Piper GTR, you've likely seen some of my stuff!

Here's some content that will be released this year, Legion's Chevron B16 historical livery set:View attachment 1422330
View attachment 1422331View attachment 1422332
View attachment 1422334

And then there is the collaboration project with Alguecool, Nissan Fairlady 2000's, of which I will showcase more soon. He's done a fantastic job on the 3D models, importing.
Welcome back to GTP! :cheers: I appreciate the liveries that you have done.
 
1.5 millions, and sure is ripped...! Before they asked for four or five bucks; I don't know how this AC modding thing is going to end... 😕

Rear wheel drive, 1000 kilograms, 700 hp and manual.

The original 993 doesn't have TC. I hope this one has.

It's exactly what the buying market wants. Analog, mechanical cars. That's why good examples of old MB 190's, BMW E30's and even Golf GTI:s and Peugeot 205 GTIs are hot in the classic market now. Those cars aren't fast by today's standars but buyers don't care. An electric Huyndai is probably faster. But hey, a skyscraper elevator is faster than a roller coaster... but which one gives you bigger thrill?

Generally cars are getting bigger and heavier all the time. And they feel like you're sitting in a laptop... sterile and boring. There is a huge demand for manual, analog cars. Why doesn't Porsche offer something like that Gunther Werks... or Singer? Now good old air cooled 911's cost more than new. It's probably all the safety regulations and all that... I have no idea.
 
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Rear wheel drive, 1000 kilograms, 700 hp and manual.

The original 993 doesn't have TC. I hope this one has.

It's exactly what the buying market wants. Analog, mechanical cars. That's why good examples of old MB 190's, BMW E30's and even Golf GTI:s and Peugeot 205 GTIs are hot in the classic market now.

Generally cars are getting bigger and heavier all the time. There is a huge demand for manual, analog cars. Why doesn't Porsche offer something like that... or Singer? Now good old air cooled 911's cost more than new. It's probably all the safety regulations and all that... I have no idea.
The Merc 190E is a timeless design, like the MkIV Supra. They still look as good today as they did when they were launched, and better than the models that replaced them. Classic sports cars excluded, not many production cars can make that boast.
The original Sierra Cosworth can probably be added to that list too.
Maybe it's all about the proportions. Get those right and the car will transcend time itself.
 
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is it normal that tvr griffith kn5 files are missing from the package?
 
I have the same problem, the car identifies himself as a lowrider:

Good afternoon.

Keyboard or steering wheel?

Here, test both Tyrrells, with and without "extended physics", because in some cases with this configuration activated some cars have problems.In this test, both will run well.

I'll see what can be done, because since I used a "base car", I only imported the "main body" of the Tyrrell in this case and adjusted the positioning.

The textures (improved) were made by our mate "MrHunt"...
 
Those lights and little adjustments with ppfilters and CSP 0.2.7 made me so mad that i created a ppfilter with some tools included. It is called Tetri Clarity Tools.

It goes from complete Brightness control in one shot (exposure+Daylight mult+ Tonemap Gain) to more subtle things (scenery exposition and sunlight to vegetation or clouds brightness, including those damn emissives that nobody seems to code the same way). I will add a 100 more useless sliders following my mental state trying every vintage car/track combo from the past 10 years.

It is full of flaws, written by a dysfunctioning mongoloïd, but at least i can now switch from a track to another and isolate the issues without spending 15 mlinutes in the ppconfig, therefore applying proper edits to my other otherwise good ppfilters. It also sucks a little under certain conditions, because reasons.

I also rewrote my beautiful Sad Reality ppfilters that are still reliable 2 years later. They are exquisite and dull and just contrasted enough for peaceful driving, not like those overcontrastest monstrosities you find everywhere.

Those are supposed to work with my reshade presets that are included and that, obviously because reshade, won't work properly on your system because you have slightly different CSP settings. That's telling a lot how terrible of a human being you are, you just never thought of it, did you? That's because you only think about yourself.

To counterweight your awefullness, i included the presets as well.

Those are not meant to be used by anyone (and they shouldn't) but i'm happy to share the "ideas" that remain, somewhere, hidden in the scriptures.

Copy manually to get the color grading textures : https://www.mediafire.com/file/uk6m5wwq4m6wmnf/Tetri+Clarity+Tools.7z/file






Anyway, i was "playing" and discover beautiful shadow bandings on some cars, i think it's been talked about lately. It's really related to the shadows, editing the Assetto video settings there seems to be an awful reaction between 1024 pixels and 8000pixels.

Everything between those 2 values seems to either separate the shadows from its source and create wonderful glitches on curved reflective surfaces. It goes better if you get 50 cm close to the shadwo, but i don't trust my opponents enough to maintain that distance on the long run. I've tried the doublesided geometry box and the reflections FX, and nope, it sucks until you pick 8000pixels shadows, which come with a nice 20% performance impact. I'll stick to 1024 but i miss the sharp shadows still.
 
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Finally tried the Guerrilla + CF GT4s that released a couple months ago. Found the AI couldn't handle them at all on fast corners for some reason (the AI worked fine on previous versions). Did some digging, they have the ai.ini file from the Kunos Cayman, with a very low look ahead value that makes them run wide constantly and unnecesary low brake hints too. Started fixing it in the notepad hoping for a good race aaaand it broke the encryption making the cars useless. Pain. Has this been noted before? (The borked AI I mean)
I use this app from overtake: Broken car kicker 1.5.1
With it you can alter in race, brake hint, lookahead base and lookahead gas-brake, even on encrypted cars. But only in a race and, I think, the app saves the changes in a separate file, (not so sure about that) for further use. If not you could do it again next race.
Now, if the first two commands are explained by the creator of the app, the third command (lookahead gas-brake) makes no sense to me. Could you explain what it should look like? I made a screen from a race with GUE GT4 cars for you to see how it looks:

gue_gt4_broken_car_app.png
 
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Here is the link (in the same post from a few days ago...) with the corrections in both versions of the Tyrrell 008.

I corrected the errors in the "DATA" folder and did the necessary tests.

I believe there will be no problems now.



PLEASE DELETE THE OLD VERSIONS.



Sorry for the inconvenience, but the car was not properly tested with others from the same season.

I checked the Ferrari 312T3 (both versions), but I used a physical one (different DATA folder).

Between today and tomorrow, I will have to correct the other cars that I was going to share, because I believe they have the same problem.
McLaren M26
Ligier JS7
Ligier JS9 (3 versions)
Copersucar F5A (4 versions)
Williams FW05
Renault RS01
 
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Seen some people complain about Gumroad so as a modder who uses it (https://opperslang.gumroad.com/) I figured I give my reasoning.

My biggest reason is that I just wanted a single place where I could upload my work with some pics and details and have it neatly sorted. While I could use Patreon for this I think Gumroad does it a lot better and more clear. The thing is that Gumroad offers a lot of extra stuff that I can appreciate as a modder and a nerd as well. Not only does Gumroad keep track of all downloads, it also tracks where users are from (country) and where they were coming from (link source). While those things may seem useless to you as user, to me as a modder they can provide a lot of motivation. I purely make mods because I want to drive these cars and if other people can enjoy those too that is awesome. My back-end tells me there are quite a few people who download my mods which in turn makes me want to release more.

Some other things for me are simply the fact that I only need to upload my mods to a single place. When I update my mod I only need to update a single file which greatly reduces the chance for errors. The other things I like is the possibility of reviews, as someone who always reads reviews I think they are important.

Finally about emails and money. Like others have said, most mods in Gumroad are free, you can just input $0 everywhere. Sometimes a mod page input box can say "$1+" this DOES NOT MEAN you need to pay 1 or more, it is simply a suggestion put in by the mod author. The email address can be literally anything you want. You could just input test@test.com and it should be fine.

While as a UX Designer I agree that the extra steps are annoying, for me as a modder the easy access of payment is a real blessing. Of course I do this for fun and because I want to, that doesn't change the fact that I've spent hundreds maybe even thousands of hours doing this so if someone wants do donate me a beer I'd gladly accept it and it is very motivating!

I know there are a lot of greedy modders out there so it's always a bit hard to talk about monetization without coming across like one. I just hope people can understand that all my mods are free but a small donation means a lot. So if a Gumroad page motivates people to donate it only makes sense to make one, not because I do it for the money but it's nice to know people WANT to thank you. Just know that there still are a lot of modders that would never-ever lock anything behind a paywall even if they use Gumroad!

Sorry for the long post but I'd love to hear your guys opinion. Should modders all have a discord (requires account), a patreon (requires account), a facebook page (requires account)? Or should they be posted on sites like GTplanet or Overtake where copyright issues are bound to happen?
 
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