Assetto Corsa PC Mods General DiscussionPC 

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I also played a similar Formula One board game with my friends from 1972
There is also a modern, slightly more elaborate version of the same game idea, called Heat: Pedal to the Metal. Great board game for those who are into that.

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In new versions of CSP, the grids and cables look very bad, how can i make them look like in old versions of CSP?
AAAh damn i knew this, i fixed it a while ago. Absolutly can't remember what setting it is!

Guys, I'm looking for the best Oesterreichring (Historic Spielberg) version, there's a good dozen of it. Which one is the latest/favourite of yours?

The 1979 layout from THR (Jim Loyd and Terra 21) is great but there's no RainFX for the roads
 
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AAAh damn i knew this, i fixed it a while ago. Absolutly can't remember what setting it is!

Guys, I'm looking for the best Oesterreichring (Historic Spielberg) version, there's a good dozen of it. Which one is the latest/favourite of yours?

The 1979 layout from THR (Jim Loyd and Terra 21) is great but there's no RainFX for the roads
For me Zwiss 2.5 versions of 1974 and 1977. Available on Breathe's list.
 
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AAAh damn i knew this, i fixed it a while ago. Absolutly can't remember what setting it is!

Guys, I'm looking for the best Oesterreichring (Historic Spielberg) version, there's a good dozen of it. Which one is the latest/favourite of yours?

The 1979 layout from THR (Jim Loyd and Terra 21) is great but there's no RainFX for the roads
So this setting is in the csp settings?I also have a favorite version of Oesterreichring - Zwiss 2.5
 
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So this setting is in the csp settings?I also have a favorite version of Oesterreichring - Zwiss 2.5
Yeah, it used to be either in the fake shadow, SHadowFX, the ExtraFX (Maybe Blur), or in some weird dark corner of CSP settings.

I only found out because Reshade was bugging on them as well and i could point it down in CSP, that's why i believe it has to do with ExtraFX bBlur or ExtraFX TAA. Alt-tab out of the game paused on the cables, deactivate things and you'll find it. Also, since the extrafX blur is bugging a little in latest CSP, i found that adding manually 300% Noise to the blur fixed all my maion issues : blurry tires, wheel ghosting and other glitches.

Gonna try the Zwiss2.5 version!

OOooOOOh i don't like the way this has to be added :lol::lol::lol:
 
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In new versions of CSP, the grids and cables look very bad, how can i make them look like in old versions of CSP?
I was forced to leave the recommended version to the 2.5 due the AC famously but irritating black sky problem after a couple of rounds (I do not use Reshade/SweetFX/PPfilter/Pure/SOL) While I’m very focused on aliasing, I have not notice any change in the jagging of thin lines. Only I do notice more stuttering in 2.5 and also keep in your mind I’m using a VR HS as things could be acting differently in the flat screen world. Think your aliasing settings are wrong or conflicting, caused by a new hidden setting.
 
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I was forced to leave the recommended version to the 2.5 due the AC famously but irritating black sky problem after a couple of rounds (I do not use Reshade/SweetFX/PPfilter/Pure/SOL) While I’m very focused on aliasing, I have not notice any change in the jagging of thin lines. Only I do notice more stuttering in 2.5 and also keep in your mind I’m using a VR HS as things could be acting differently in the flat screen world. Think your aliasing settings are wrong or conflicting, caused by a new hidden setting.
The stuttering can be caused by CSP itself, because the "default" weather style uses the rare update method, where things are just calculated for certain frames. Pure and esp Pure LCS is using a different method where the CPU load is balanced for every frame and so you have a better frameflow.
 
The stuttering can be caused by CSP itself, because the "default" weather style uses the rare update method, where things are just calculated for certain frames. Pure and esp Pure LCS is using a different method where the CPU load is balanced for every frame and so you have a better frameflow.
Is this also when only using clear weather? If so then PURE is clearly the way to go
 
Is this also when only using clear weather? If so then PURE is clearly the way to go
The clouds are the least CPU consuming part. It is very important that all major functions are equally scattered in a certain frame sequence. So Pure uses 3 frames to calculate everything, so i save like 50% of the CPU usage. But it is very important that every frame will take the same amount of time and so the frame flow is very consistant.
Esp in VR where the CPU consumption is higher, this will help even more with fluid frame flows.
 
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Да, раньше это было либо в искусственной тени, SHadowFX, ExtraFX (возможно, Blur), либо в каком-то странном темном углу настроек CSP.

Я узнал об этом только потому, что Reshade тоже глючил на них, и я мог указать на это в CSP, поэтому я считаю, что это связано с ExtraFX bBlur или ExtraFX TAA. Alt-tab из игры, остановитесь на кабелях, отключите все, и вы найдете это. Кроме того, поскольку размытие extrafX немного глючит в последней версии CSP, я обнаружил, что добавление вручную 300% шума к размытию исправило все мои основные проблемы: размытые шины, ореолы колес и другие глюки.

Попробую версию Zwiss2.5!


OOooOOOh, мне не нравится, как это нужно добавить.:ржу не могу::ржу не могу::ржу не могу:
Found it, thanks for the tip, one problem less)Located in "Graphics settings - MSSA settings - Use custom MSSA resolution (enabled by default)" But if you turn off this setting, the trees on some tracks appear translucent.
 

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So I was supposed to roll out updates for my mods this week, but windows said "Nuh uh" and decided to commit seppuku.


I still have my toolset on linux and could roll out updates but working in linux is a pain.

And I started a new anime

So no update this week.

Sincerly yours, someone lazy

To completely ask your forgiveness for this lack of work here's some pictures

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Hi mate... maybe you're planning to also update the automatic gear changes on your cars? (especially 2008...)

Your mod is stunning with only that problem (the gear changes happens to soon on the upshift)... I understand that not many people care, but I play with a controller :(

(thank you anyway for your work)
 
Found it, thanks for the tip, one problem less)Located in "Graphics settings - MSSA settings - Use custom MSSA resolution (enabled by default)" But if you turn off this setting, the trees on some tracks appear translucent.
Looks better with it off
(I have never enabled it TBH)
 
Hi mate... maybe you're planning to also update the automatic gear changes on your cars? (especially 2008...)

Your mod is stunning with only that problem (the gear changes happens to soon on the upshift)... I understand that not many people care, but I play with a controller :(

(thank you anyway for your work)


Unfortunately many people complained about automatic shifting, traction control and whatever on 2008. I was very tempted to say skill issue while I run away laughing like a maniac with that superiority smug look, but I'm not that kind of man. At least not yet, maybe once fame will start to kick in and people in the street will recognize me.

The next update for 2008 will bring an alternate physics for people to chose, the one that was in the previous 2008 mod. You can do automatic shifting, traction control and play on a controller.

And you know what? Since I'm lazy you get to test it first hand. Consider yourself a vip.



Delete data.acd on all 2008 cars and use this. And tell me if everything behave correctly
 
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I really enjoy doing fastlanes for AC, so does anyone currently need a fastlane for a wip modtrack or does anyone have a track with bad AI that they want to be fixed? PM me and I will make it. I am always looking for a track to do.

They were mentioning Osterreichring/Zeltweg/Spielberg above (the actual track, not the airfield!), that one could really do with some AI love (and if RacinJoe is looking for a texture project...) - problem is, not sure which is the better one.
 
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I really enjoy doing fastlanes for AC, so does anyone currently need a fastlane for a wip modtrack or does anyone have a track with bad AI that they want to be fixed? PM me and I will make it. I am always looking for a track to do.
Oh boy do i have some work for you.

As @Rodger Davies said, the Oesterring..Orenchoestrobering? Ostruchburger.... the goberstreich... the "Spielberg historic" 74/77 & 79 need a huge boost.

I will DM you with a bunch of atrocities i really wish were updated
 
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I really enjoy doing fastlanes for AC, so does anyone currently need a fastlane for a wip modtrack or does anyone have a track with bad AI that they want to be fixed? PM me and I will make it. I am always looking for a track to do.
You,amigo,have opened a can of worms. :lol: Jerez 1994 (F1-S-R (ASR), AC converted by shin956)( https://www.patreon.com/posts/120189431 ) has really poor AI.(1st place in 1 lap starting from last )(I havnt yet searched to see if it already has been done)
 
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Suggestion for your next conversion. 1990's Phoenix with the red/white walls and the Goodyear bridge.
If you can find me a version of the track that isn't encrypted and drop it at my feet I'll consider it. It's like my white whale.

Also what if instead I dropped a better version of PPIR than the current one available. Orrrrrr a better version of surfers 08 than is out there....
 
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