Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Saw this on RD.




I tried a freeroam track once quite a long time ago (a bit embarrased to admit :P), forgot which one and it had several animated pedestrians, even a dog walker iirc.
It could have been the track in the video. So this was posted today as a novelty ? I think it was over a year ago that I noticed it.

Not to forget the walking marshall at Road America (inside T5) from Lilski and the 'moonwalking' girl at the start stand in Las Venturas and animated photographers etc present in quite some tracks.

lasvent.png


ram.png


Both are contantly on the move, pretty amusing to watch
 
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I tried a freeroam track once quite a long tima ago (a bit embarrased to admit :P), forgot which one and it had several animated pedestrians, even a dog walker iirc.
Not to forget the walking marshall at Road America (inside T5) from Lilski and the 'moonwalking' girl at the start stand in Las Venturas and animated photographers etc present in quite some tracks.

View attachment 1426037

View attachment 1426038

Both are contantly on the move, pretty amusing to watch
Yeah, plenty of animated people on various tracks but this seems to be a new method of easily adding them to any track. I'm not at all interested in freeroam 'maps', only race tracks, but having crowds milling about at tracks could really add much-needed life to stale environments.
 
Saw this on RD.




From the author:
spectatorsjpg.jpg


Well then. Looking forward to beating up some pimps and prostitutes in the Burnout Paradise map.

<insert obligatory "we'll get ____ before GTA VI" meme>
 
Hi Guys, I have been driving the Mercedes-Benz CLK AMG DTM car, and noticed during the replay that the headlights often only appear when the car is close to the camera. I seem to remember it happening in some other mods as well. I'm using CSP 0.2.5 preview 1 and Pure LCS. I'm wondering if anyone has a solution for this? Any advice would be appreciated.
 






Some Skins for LP-Designs AMV / Aston martin are finished :-) now we are just waiting for the ´25 liveries 🙃
now, by this huge amount of links, I ask myself why I didn't just make a skinpack out of it..

Screenshot_lp_amv_gt3_sx_lemans_2-1-125-19-40-53.jpg
Screenshot_lp_amv_gt3_cota_2022_31-0-125-10-55-6.jpg
Screenshot_lp_amv_gt3_sx_lemans_2-1-125-19-43-44.jpg
Screenshot_lp_amv_gt3_industrial_29-0-125-8-42-10.jpg
Screenshot_lp_amv_gt3_cota_2022_31-0-125-21-46-4.jpg
__custom_showroom_1738146120.jpg

D´Station Racing:
  • WEC
  • Le Mans 24h
  • GTWC Asia
  • Super GT GT300

The Heart of Racing:
  • WEC
  • Le Mans 24h
 
Yeah, plenty of animated people on various tracks but this seems to be a new method of easily adding them to any track. I'm not at all interested in freeroam 'maps', only race tracks, but having crowds milling about at tracks could really add much-needed life to stale environments.
AND, IF this system will allow to implement easily also marshalls it will be a game changes since we have thousand of lifeless tracks.
This is what i'm hoping for by a lot of time. Finger crossed
 
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I notice of late , that even if I add skin.ini in each skin folder to give each one a matching color helmet ,
batch preview generation and in-game all drivers have the same helmet ...

Could this be a bug , or is it a CSP feature?
 
I notice of late , that even if I add skin.ini in each skin folder to give each one a matching color helmet ,
batch preview generation and in-game all drivers have the same helmet ...

Could this be a bug , or is it a CSP feature?
This is a bug in the latest CSP version.

 
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Would be nice (the EASY version has the same issue).
In the meanwhile I made a quick fix (doesn't feel 100% right, but at least the auto mode works).
Just wanted to add that I never used auto shift until I ran into medical problems which almost totally disables the use of my left arm/hand...:(

Try it if you want (you need to unpack data and change the drivetrain.ini), you probably know the drill.

[AUTO_SHIFTER]
UP=8450
DOWN=6000
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.12

o boy, soon we can hope to see a remake of Carmageddon in AC ! That would be so cool ;)

For the already great Super Touring Car-Audi A4 Quattro STW by F302 ,
View attachment 1426023View attachment 1426024
I find the shift indicator to be too bright when not on, resulting in not seeing difference between off and on all too well...

I altered COCKPIT.dds to have it darker... and now it's much more visible
DOWNLOAD

I don't remember how to do it so that all skins use this new one (without havin to put it in all skin folders)?
@F302 please consider taking this in your next version.
I've updated my update for the Audi A4 Quattro STW with a better visible shifting light and a correctly working automatic shifting.

 
I've updated my update for the Audi A4 Quattro STW with a better visible shifting light and a correctly working automatic shifting.

ACTK has updated to 1.0.2:

Update ext_config.ini
Update tyres.ini
Update drivetrain.ini
Fix ksWindscreen
Fix CSP wipers
Fix cast shadows
Fix collider.kn5
Add new LODs

auto shifting is OK, but yeah that shift light is still not like I'd wanted it to be.
Because you mentioned your update was only meant for v 1.0.1: is this going to break stuff on v 1.0.2 ?

EDIT: nevermind that...tried it and all is OK...shift light turns only on when needed 👍
 
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ACTK has updated to 1.0.2:

Update ext_config.ini
Update tyres.ini
Update drivetrain.ini
Fix ksWindscreen
Fix CSP wipers
Fix cast shadows
Fix collider.kn5
Add new LODs

auto shifting is OK, but yeah that shift light is still not like I'd wanted it to be.
Because you mentioned your update was only meant for v 1.0.1: is this going to break stuff on v 1.0.2 ?

EDIT: nevermind that...tried it and all is OK...shift light turns only on when needed 👍
Thanks for the info. I missed his update. I'll check it and change my update for his v1.0.2.
 
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