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for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74

I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it.
-revised engine/gears/setup/AI/tyres/fuel
-oily exhaust smoke and flames extension gently lifted from ukzz4iroc's "Oily Exhaust Smoke & Flames AC Legends Complete Pack ACL GTR Bazza Pessio 1.05"

It's fast but kinda weak and you can add ballast to tweak it.
I tested the results only with AI driving it, use it at your own risk.
No night racing.

Car is a bit everywhere including the Garage. Lovely skins on Overtake
Back-up data.acd/extension folder/ui folder then overwrite.
Oh, probably the original sound will not be good anymore.

preview.jpg


 
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Is this just a me thing, or is anyone else noticing a slight grid like texture over the internal windshield when using the new A4 STW mod by F302. If I delete the Windows_Int.dds file in the skin folder I'm using, the internal banner goes away (obviously lol) but so does the overlay (second image).

View attachment 1426148View attachment 1426147
There is a grid texture at the windshield and it is something to expect since the material is set as Alpha Test. Personally I have set it as Alpha Blend and transparent with ksPerPixel Shader without normal map by opening the kn5.

I do not know if there is a config for this
 
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for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74

I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it.
-revised engine/gears/setup/AI/tyres/fuel
-oily exhaust smoke and flames extension gently lifted from ukzz4iroc's "Oily Exhaust Smoke & Flames AC Legends Complete Pack ACL GTR Bazza Pessio 1.05"

It's fast but kinda weak and you can add ballast to tweak it.
I tested the results only with AI driving it, use it at your own risk.
No night racing.

Car is a bit everywhere including the Garage. Lovely skins on Overtake
Back-up data.acd/extension folder/ui folder then overwrite.
Oh, probably the original sound will not be good anymore.

View attachment 1426184

Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.
Have you noticed anything in this regard? Have you tweaked something on the brakes? Would be great!
 
Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.
Have you noticed anything in this regard? Have you tweaked something on the brakes? Would be great!
I'm driving a championship with WSC '60 Legend, with the Alfa Romeo Tipo 33: when braking it's very "nervous" and gets very upset...
 
sorry no speak english (traduction google)
for audi super touring f302 edit the windshield mesh effect
in showroom, change material: INT_WINDOWS_2 to Alpha Blend.
then copy this into ext_config
[SHADER_REPLACEMENT_...]
MATERIALS = WINDOWS_OUT, INT_WINDOWS_2
IS_TRANSPARENT = 1
CAST_SHADOWS = 0
 
Is this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?

To lighten the rear light lenses which can look extremely dark at times:

Code:
;lighten rear light lenses
[SHADER_REPLACEMENT_...]
MATERIALS = LIGHT_GLASS
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.1

Also, add Material #42 to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.

Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)

Edit: this car has such a prominent antenna on the roof, it's a shame it's not a separate mesh that can be animated as cars corner, accelerate and brake.
We have the code for it, but it needs to be a separate mesh.
Anybody?

Code:
[WOBBLY_BIT_0]
NAME = antenna ; name of the node to move
CONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.003 ; max range node can move from its original position
DAMPENING_LAG = 0.99 ; think of it as usual AC lag value, trying to zero node s speed
G_GAIN = 1 ; how much G-forces affect node s speed
GRAVITY_GAIN = 1 ; how much gravity affects node s speed
OFFSET_GAIN = 2000 ; how strong is returning force
STIFF_AXIS = 0, 1, 0 ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis
G_FILTER = 0 ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
 

Attachments

  • steer.ksanim.txt
    188.7 KB · Views: 1
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Is this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?

To lighten the rear light lenses which can look extremely dark at times:

Code:
;lighten rear light lenses
[SHADER_REPLACEMENT_...]
MATERIALS = LIGHT_GLASS
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.1

Also, add Material #42 to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.

Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)
Hopefully at some stage we can have all the updates added to the original car. Even better if we can have the BTCC skins as well
 
Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.
Have you noticed anything in this regard? Have you tweaked something on the brakes? Would be great!
Brakes and rest of the numbers are intact.
I started from the engine, than tyres weren't holding no matter the AI tweaks then I genereated a new set of tyres derived from the acl gt-ls, that was already a great improvement.

Whilst tweaking the engine curve further I gave the car fuel capacity and consumption in line with the acl-gtls so simple races should be good.

Maybe I have to tweak the lower gears further, but I didn't test-drive it because AI does fine.
Also, I had this revised data on the hd of my previous pc for almost a year so I figured some of you might drop some insights. (or turn it into something better)
 
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Hi, I would like to know if anyone have modified the ValenciaRT track in order to set more realistic track limits. The original version has too extensive limits (almost none). Thx
 






Some Skins for LP-Designs AMV / Aston martin are finished :-) now we are just waiting for the ´25 liveries 🙃
now, by this huge amount of links, I ask myself why I didn't just make a skinpack out of it..

View attachment 1426053View attachment 1426055View attachment 1426054View attachment 1426057View attachment 1426056View attachment 1426058
D´Station Racing:
  • WEC
  • Le Mans 24h
  • GTWC Asia
  • Super GT GT300

The Heart of Racing:
  • WEC
  • Le Mans 24h
question, would u able to create the official test skin fot that amr aswell?
 
for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74

I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it.
-revised engine/gears/setup/AI/tyres/fuel
-oily exhaust smoke and flames extension gently lifted from ukzz4iroc's "Oily Exhaust Smoke & Flames AC Legends Complete Pack ACL GTR Bazza Pessio 1.05"

It's fast but kinda weak and you can add ballast to tweak it.
I tested the results only with AI driving it, use it at your own risk.
No night racing.

Car is a bit everywhere including the Garage. Lovely skins on Overtake
Back-up data.acd/extension folder/ui folder then overwrite.
Oh, probably the original sound will not be good anymore.

View attachment 1426184

1738615826545.png
 
Is this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?

To lighten the rear light lenses which can look extremely dark at times:

Code:
;lighten rear light lenses
[SHADER_REPLACEMENT_...]
MATERIALS = LIGHT_GLASS
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.1

Also, add Material #42 to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.

Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)

Edit: this car has such a prominent antenna on the roof, it's a shame it's not a separate mesh that can be animated as cars corner, accelerate and brake.
We have the code for it, but it needs to be a separate mesh.
Anybody?

Code:
[WOBBLY_BIT_0]
NAME = antenna ; name of the node to move
CONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.003 ; max range node can move from its original position
DAMPENING_LAG = 0.99 ; think of it as usual AC lag value, trying to zero node s speed
G_GAIN = 1 ; how much G-forces affect node s speed
GRAVITY_GAIN = 1 ; how much gravity affects node s speed
OFFSET_GAIN = 2000 ; how strong is returning force
STIFF_AXIS = 0, 1, 0 ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis
G_FILTER = 0 ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
Main car kn5 with separate roof antenna mesh BODY.001 and windscreen set as alpha blend to avoid pixels.

also fixed some 2x sided issues inside the cockpit so the config to avoid sun coming into it should not be needed anymore

 
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Main car kn5 with separate roof antenna mesh BODY.001 and windscreen set as alpha blend to avoid pixels.

also fixed some 2x sided issues inside the cockpit so the config to avoid sun coming into it should not be needed anymore

Thanks pal!
Now, has anyone here actually ever made an antenna wobble before?
 
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