Assetto Corsa PC Mods General DiscussionPC 

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sorry forgot to mention.. the issue only seems to be when in replay mode.
Replay is ok too
1.png
2.png
 
X90
As a note, pit stop strategies do not work with the "New UI". It was a side project by a CSP contributor who no longer works on AC at all, much less this project. It is abandonware. Expect it to break further with newer and newer CSP versions, unless on the off chance someone picks up the source code from that original dev.

Source - one of the mods on the CSP Discord server.

See my thread over the past couple of years:

There is this one coming soon (?)

Assetto Corsa Screenshot 2025.03.03 - 23.21.17.74.png
 
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I'm not sure if this has been discussed previously or solved but does anyone know why certain visual elements of the VRC Ferrari F310b model are not visible? The front and rear wing end plates specifically.
Is there an easy fix for this?

edit this issues only happens when viewing in replay.
I have the same problem apparently!!

kid GIF
 

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oh! I wonder why its not working properly in my AC? What could be causing that issue? a CM setting perhaps?
This is an old mod, right?
It seems to cause problems with newer CSPs.
In my case, with a specific mod, the driver appears without any problems in the cockpit,
but there is a problem where the driver does not appear when viewed from the outside using the free camera.
In lights-patch-v0.2.6 and later, there is a problem where the driver does not appear,
so I am currently using lights-patch-v0.2.5.
This may also be related to the issue.
 
This is an old mod, right?
It seems to cause problems with newer CSPs.
In my case, with a specific mod, the driver appears without any problems in the cockpit,
but there is a problem where the driver does not appear when viewed from the outside using the free camera.
In lights-patch-v0.2.6 and later, there is a problem where the driver does not appear,
so I am currently using lights-patch-v0.2.5.
This may also be related to the issue.
Havent checked with older version, currently on the latest one.
This is not the new KN5 Loader causing it, disabling it didnt changed anything
 
Havent checked with older version, currently on the latest one.
This is not the new KN5 Loader causing it, disabling it didnt changed anything
I don't know the reason why.
I've noticed some issues with older mods since lights-patch-v0.2.6.
I don't know if there's a problem with my CSP settings or if there's a problem with the items that were automatically checked after lights-patch-v0.2.6.
If there's no problem, I think it might be a good idea to reset to lights-patch-v0.2.5-preview1 and check.
 
Hey Crazydude, I have the same VRS wheelbase as you and when I tried the new FFB script I've started to get more of that ' white noise' high pitched type vibration in the FFB , did you notice this ?
And if you don't mind what slew rate and filter settings do you use in the VRS wheelbase software , I wonder if this is causing it
I usually use performance slew and quite 1 filter
Thanks for any suggestions
I use the 'Quiet' slew rate and currently using 'Legacy 2' or sometimes 'Responsive' smoothing filter. The noise can be attributed to a combination of slew rate, filter and damping. Ive found that the AC FFB signal is quite noisy depending on the tire used. Some tires translate more detail to the wheel vs others.I would get vibration/noise on some mods while sitting still - just the tire patch on the road even with quiet slew - would go away once the car starts rolling. I've tuned most of that out by limiting ffb under 1km/h in AC settings but with the Alternative FFB script I dont get the noise, but there is more road detail that comes through with the script. Try the quiet slew rate, and see how that feels. I only bump it up to 'Balanced' for iRacing.

Here's my current settings for VRS DFP with Alternative FFB:

vrsffb.PNG
 
That´s the best one.

sure it's the best for everything, paid, encrypted and no LODS :D :boggled:
 
shi
Pinevale v1.1

View attachment 1433425
Fictional circuit in England.
Conversion from rFactor.

-CSP Recommended
-30 pit/start
-AI, cam

Credits & Thanks;
Original rFactor Track by R Soul
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png and sections file by @Fanapryde
pit_lane.ai by TITI
Crowds texture by @Kniker97
Tree, marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Billboard textures by Mascot are now the default. (Thanks!)
Added BTCC 199x skin by STFWFL. (Thanks!)
Added Original Adboards skin.
Added Short layout.
Added new skidmarks.
Added new AI lines and sidelines.
Added animated flagmen and active airspace stuff by Mascot.
Changed start/finish gantry textures to those created by Mascot.
Changed fence and tree textures by Mascot.
Changed guardrail textures.
Updated grass textures.
Updated ext_config.ini.
Other minor fixes.

Pinevale v1.1
The link is in the quote.

v1.1 changelog;
Billboard textures by @Masscot are now the default. (Thanks!)
Added BTCC 199x skin by @StoffelWaffle . (Thanks!)
Added Original Adboards skin.
Added Short layout.
Added new skidmarks.
Added new AI lines and sidelines.
Added animated flagmen and active airspace stuff by @Masscot .
Changed start/finish gantry textures to those created by @Masscot .
Changed fence and tree textures by @Masscot .
Changed guardrail textures.
Updated grass textures.
Updated ext_config.ini.
Other minor fixes.

Screenshot_ks_porsche_911_gt1_pinevale_4-2-125-8-23-4.jpg
 
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X90
As a note, pit stop strategies do not work with the "New UI". It was a side project by a CSP contributor who no longer works on AC at all, much less this project. It is abandonware. Expect it to break further with newer and newer CSP versions, unless on the off chance someone picks up the source code from that original dev.

Source - one of the mods on the CSP Discord server.

See my thread over the past couple of years:

I see it doesn´t let me check the lap times tab either. It looks a nice UI, but if I can´t see my times then it's a big no for me.
 
That´s the best one.


View attachment 1433253
1741100065914.png


It is real CARBAGE, it looks pretty nice and thats the only good reason and it is "Encrypted"
 
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Did you already try to manually put it in the gui.ini in /Documents/Assetto Corsa/cfg/extension/ ?
Is it default after a CSP update again or does it use your setting then?
Its already in gui.ini, only it reset to 0 at each csp change and doesnt appear in the CM CSP menu
Where´s that picture from? Looks quite good!
Discord CSP channel, its in development
I don't have such a menu yet)
Its being developed as we speak (type/write/whatever)
 
I use the 'Quiet' slew rate and currently using 'Legacy 2' or sometimes 'Responsive' smoothing filter. The noise can be attributed to a combination of slew rate, filter and damping. Ive found that the AC FFB signal is quite noisy depending on the tire used. Some tires translate more detail to the wheel vs others.I would get vibration/noise on some mods while sitting still - just the tire patch on the road even with quiet slew - would go away once the car starts rolling. I've tuned most of that out by limiting ffb under 1km/h in AC settings but with the Alternative FFB script I dont get the noise, but there is more road detail that comes through with the script. Try the quiet slew rate, and see how that feels. I only bump it up to 'Balanced' for iRacing.

Here's my current settings for VRS DFP with Alternative FFB:

View attachment 1433329
Thanks so much for the detailed reply , will give your suggestions a try
Thanks again
 
This is an old mod, right?
It seems to cause problems with newer CSPs.
In my case, with a specific mod, the driver appears without any problems in the cockpit,
but there is a problem where the driver does not appear when viewed from the outside using the free camera.
In lights-patch-v0.2.6 and later, there is a problem where the driver does not appear,
so I am currently using lights-patch-v0.2.5.
This may also be related to the issue.
Go to :Custom Shaders Patch/Graphics Adjustments/Tweaks and deactivate "Draw driver after the car for external cameras".
 
I see it doesn´t let me check the lap times tab either. It looks a nice UI, but if I can´t see my times then it's a big no for me.
Yes, the lap times tab also doesn't work properly - and neither does clicking on the driver to follow along on their onboard.

It has a slew of problems. All of these things used to work on (now much older) CSPs - I think 0.1.79 was the last one where all of these things work, though I could be wrong.
There is this one coming soon (?)

View attachment 1433317
I am unaware of what this is. It does look nice!

EDIT: I see it's from the CSP Discord - so probably legit. Good to hear - I did hear rumblings that someone wanted to pick up the project when I was in last in there a few months ago - which is why I mentioned the possibility.

Hopefully something comes of it.
 
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Thanks for that, I will give it a go with that switched off.

Doesn't fix the issue.. its such a shame this car is having this issue as its a great mod. Also a shame VRC has abandoned it, especially considering a lot of their later stuff is of little to interest..
 
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Since he used my version of the track as his base, I feel obligated to help him out. You're going to want to update the track with these files. They will eliminate the floating crowds where he removed the grandstand and make the pit lane windows transparent. If you prefer they are not transparent, don't extract the extension folder from the package.

lemans1955_update
There are not the 55 pits...???
 
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