- 233

- Australia
sorry forgot to mention.. the issue only seems to be when in replay mode.
Replay is ok toosorry forgot to mention.. the issue only seems to be when in replay mode.
There is this one coming soon (?)As a note, pit stop strategies do not work with the "New UI". It was a side project by a CSP contributor who no longer works on AC at all, much less this project. It is abandonware. Expect it to break further with newer and newer CSP versions, unless on the off chance someone picks up the source code from that original dev.
Source - one of the mods on the CSP Discord server.
See my thread over the past couple of years:
![]()
Assetto Corsa PC Mods General Discussion
Hello GTPlanet users! I am MPG (otherwise known as Mandolph666) and I started making cars for AC recently. Keep in mind these models are terrible in my opinion (at least for now, I will try and figure out how to import gt7 and sport models (unencrypted by the way) to blender without them looking...www.gtplanet.net
oh! I wonder why its not working properly in my AC? What could be causing that issue? a CM setting perhaps?Replay is ok tooView attachment 1433307View attachment 1433308
I have the same problem apparently!!I'm not sure if this has been discussed previously or solved but does anyone know why certain visual elements of the VRC Ferrari F310b model are not visible? The front and rear wing end plates specifically.
Is there an easy fix for this?
edit this issues only happens when viewing in replay.
This is an old mod, right?oh! I wonder why its not working properly in my AC? What could be causing that issue? a CM setting perhaps?
Havent checked with older version, currently on the latest one.This is an old mod, right?
It seems to cause problems with newer CSPs.
In my case, with a specific mod, the driver appears without any problems in the cockpit,
but there is a problem where the driver does not appear when viewed from the outside using the free camera.
In lights-patch-v0.2.6 and later, there is a problem where the driver does not appear,
so I am currently using lights-patch-v0.2.5.
This may also be related to the issue.
I don't know the reason why.Havent checked with older version, currently on the latest one.
This is not the new KN5 Loader causing it, disabling it didnt changed anything
I use the 'Quiet' slew rate and currently using 'Legacy 2' or sometimes 'Responsive' smoothing filter. The noise can be attributed to a combination of slew rate, filter and damping. Ive found that the AC FFB signal is quite noisy depending on the tire used. Some tires translate more detail to the wheel vs others.I would get vibration/noise on some mods while sitting still - just the tire patch on the road even with quiet slew - would go away once the car starts rolling. I've tuned most of that out by limiting ffb under 1km/h in AC settings but with the Alternative FFB script I dont get the noise, but there is more road detail that comes through with the script. Try the quiet slew rate, and see how that feels. I only bump it up to 'Balanced' for iRacing.Hey Crazydude, I have the same VRS wheelbase as you and when I tried the new FFB script I've started to get more of that ' white noise' high pitched type vibration in the FFB , did you notice this ?
And if you don't mind what slew rate and filter settings do you use in the VRS wheelbase software , I wonder if this is causing it
I usually use performance slew and quite 1 filter
Thanks for any suggestions
Did you already try to manually put it in the gui.ini in /Documents/Assetto Corsa/cfg/extension/ ?Assetto Corsa / extension / config / gui.ini
View attachment 1433291
Only, every csp rollback/update it reset itself to 0 so you have to go back and activate it again
sure it's the best for everything, paid, encrypted and no LODSThat´s the best one.
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Jaguar XJ220
Jaguar xj220Presented by mmw modding groupCredits:Model: Polyphony Digital3d: s2000ap1Sound: VilauConfig: s2000ap1Texture: s2000ap1Physics: GTR1994Skin: it'sDraikJoin our discord for more info: https://discord.gg/49cDSbUvaSUpdate (24/03/27):Minor fixes on emissive objectsAdded 2 interior color...whistleblower39.gumroad.com
Where´s that picture from? Looks quite good!
I don't have such a menu yet)
Pinevale v1.1
![]()
View attachment 1433425
Fictional circuit in England.
Conversion from rFactor.
-CSP Recommended
-30 pit/start
-AI, cam
Credits & Thanks;
Original rFactor Track by R Soul
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png and sections file by @Fanapryde
pit_lane.ai by TITI
Crowds texture by @Kniker97
Tree, marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Billboard textures by Mascot are now the default. (Thanks!)
Added BTCC 199x skin by STFWFL. (Thanks!)
Added Original Adboards skin.
Added Short layout.
Added new skidmarks.
Added new AI lines and sidelines.
Added animated flagmen and active airspace stuff by Mascot.
Changed start/finish gantry textures to those created by Mascot.
Changed fence and tree textures by Mascot.
Changed guardrail textures.
Updated grass textures.
Updated ext_config.ini.
Other minor fixes.
I see it doesn´t let me check the lap times tab either. It looks a nice UI, but if I can´t see my times then it's a big no for me.As a note, pit stop strategies do not work with the "New UI". It was a side project by a CSP contributor who no longer works on AC at all, much less this project. It is abandonware. Expect it to break further with newer and newer CSP versions, unless on the off chance someone picks up the source code from that original dev.
Source - one of the mods on the CSP Discord server.
See my thread over the past couple of years:
![]()
Assetto Corsa PC Mods General Discussion
Hello GTPlanet users! I am MPG (otherwise known as Mandolph666) and I started making cars for AC recently. Keep in mind these models are terrible in my opinion (at least for now, I will try and figure out how to import gt7 and sport models (unencrypted by the way) to blender without them looking...www.gtplanet.net
That´s the best one.
![]()
Jaguar XJ220
Jaguar xj220Presented by mmw modding groupCredits:Model: Polyphony Digital3d: s2000ap1Sound: VilauConfig: s2000ap1Texture: s2000ap1Physics: GTR1994Skin: it'sDraikJoin our discord for more info: https://discord.gg/49cDSbUvaSUpdate (24/03/27):Minor fixes on emissive objectsAdded 2 interior color...whistleblower39.gumroad.com
View attachment 1433253
Its already in gui.ini, only it reset to 0 at each csp change and doesnt appear in the CM CSP menuDid you already try to manually put it in the gui.ini in /Documents/Assetto Corsa/cfg/extension/ ?
Is it default after a CSP update again or does it use your setting then?
Discord CSP channel, its in developmentWhere´s that picture from? Looks quite good!
Its being developed as we speak (type/write/whatever)I don't have such a menu yet)
How can you check this info? I really need to do this with a lot of mods actuallyView attachment 1433447
It is real CARBAGE, only good for the bin, it looks good, but is "Encrypted"
How can you check this info? I really need to do this with a lot of mods actually![]()
Click this a bunch of time to activate dev mode:How can you check this info? I really need to do this with a lot of mods actually![]()
Thanks so much for the detailed reply , will give your suggestions a tryI use the 'Quiet' slew rate and currently using 'Legacy 2' or sometimes 'Responsive' smoothing filter. The noise can be attributed to a combination of slew rate, filter and damping. Ive found that the AC FFB signal is quite noisy depending on the tire used. Some tires translate more detail to the wheel vs others.I would get vibration/noise on some mods while sitting still - just the tire patch on the road even with quiet slew - would go away once the car starts rolling. I've tuned most of that out by limiting ffb under 1km/h in AC settings but with the Alternative FFB script I dont get the noise, but there is more road detail that comes through with the script. Try the quiet slew rate, and see how that feels. I only bump it up to 'Balanced' for iRacing.
Here's my current settings for VRS DFP with Alternative FFB:
View attachment 1433329
Same problem here. Latest CSP and PureI have the same problem apparently!!
![]()
Go to :Custom Shaders Patch/Graphics Adjustments/Tweaks and deactivate "Draw driver after the car for external cameras".This is an old mod, right?
It seems to cause problems with newer CSPs.
In my case, with a specific mod, the driver appears without any problems in the cockpit,
but there is a problem where the driver does not appear when viewed from the outside using the free camera.
In lights-patch-v0.2.6 and later, there is a problem where the driver does not appear,
so I am currently using lights-patch-v0.2.5.
This may also be related to the issue.
Mod or model?Hi Guys
Would anyone have a road version of the citroen DS 19
Would be amazing need for a project.
Just completed a Bathurst 1968 DS 21 but need the DS 19 for a earlier car from early 60s
Yes, the lap times tab also doesn't work properly - and neither does clicking on the driver to follow along on their onboard.I see it doesn´t let me check the lap times tab either. It looks a nice UI, but if I can´t see my times then it's a big no for me.
I am unaware of what this is. It does look nice!
how do you disable the new KN5 loader?Havent checked with older version, currently on the latest one.
This is not the new KN5 Loader causing it, disabling it didnt changed anything
how do you disable the new KN5 loader?
There are not the 55 pits...???Since he used my version of the track as his base, I feel obligated to help him out. You're going to want to update the track with these files. They will eliminate the floating crowds where he removed the grandstand and make the pit lane windows transparent. If you prefer they are not transparent, don't extract the extension folder from the package.
lemans1955_update