Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 152,510 comments
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It's release Friday! :)

This time with the last track of my WIP portfolio, Bern Alpenring, a nice made fantasy track located in Switzerland.

This fantasy track was made by Edoardo Bottin (edobot) for rFactor in 2012. It was converted to Assetto Corsa by Rainmaker.


Features:
-working AI
-replay cameras by DaBaeda
-working track map
-support for hot lap mode
-support for time attack mode
-26 pit boxes with working pit lane
-DRS zone
-nights lights
-vao patch

-added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1

Known issues: thin hair lines in the background

DOWNLOAD


View attachment 1434170
View attachment 1434171

there is already a version of this track almost identical to yours? what's the point of creating a duplicate?
there are much more beautiful mountains on the other version, the original one needs to be changed it's too low poly and old textures.
spectators are also much prettier than the original ones
 
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A lot of car.ui.json errors lately. Both among free old mods and brand new paid mods like URD and RSS. CM does not offer fix even it has done that sometimes. Running the newest version as RSS Mustang asked for it. They seem to be so critical that non-MP race crash the game. Any ideas?
 
there is already a version of this track almost identical to yours? what's the point of creating a duplicate?
there are much more beautiful mountains on the other version, the original one needs to be changed it's too low poly and old textures.
spectators are also much prettier than the original ones
I made my version before ACTK released his version. The mountains look much better if you have the correct settings. You can disable the spectators in my version if you like.
 
I made my version before ACTK released his version. The mountains look much better if you have the correct settings. You can disable the spectators in my version if you like.
is this an update then? I thought it was a new release, but for the mountains you can use all the settings you want, the problem comes from textures with a much too low resolution, no setting can erase that..
the solution would be to move the horizon further away, so that it is less close and the defects less visible
 
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Hi,

I have a problem with a hillclimb track. Some grass parts now are pink. Recently I switched from Sol to Pure and maybe there is any CSP option that I have to change.
Can anyone please tell me if there's something I can do?
Here it is an example:
alisas.png
 
Car release: Toyota GR86 GT300
by TheNuvolari

Download link in the video description.

Nice car - thanks for the heads up. I wish the Chivas GT cars were as nicely finished in the cockpits.
Does anyone have any issues with disappearing wheels on cars ahead? Seems to be a LODs issue or model swap problem somewhere?
 
A lot of car.ui.json errors lately. Both among free old mods and brand new paid mods like URD and RSS. CM does not offer fix even it has done that sometimes. Running the newest version as RSS Mustang asked for it. They seem to be so critical that non-MP race crash the game. Any ideas?
Have you manualy installed it?
Because there is No problem on my side
Screenshot_rss_gtm_hyperion_v8_vrc_mexico_9-2-125-14-40-17.png
 
Hi,

I have a problem with a hillclimb track. Some grass parts now are pink. Recently I switched from Sol to Pure and maybe there is any CSP option that I have to change.
Can anyone please tell me if there's something I can do?
Here it is an example:
View attachment 1434829
you have a recent version of CSP and pure? there must be a problem of incompatibility between the 2, otherwise soon the elephants Rose CSP? :D
 
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HELP NEEDED.

I don't remember if anyone already talked (AND SOLVED) it. Anyone knows what's the cause on this with some cars from ASR? I Mean that black thing that seems appear on "lights" like the cockipt dash or sometimes with the rear rain light. Thanks in advance

Screenshot_asr_1993_ferrari_f93a_nring_smp_8-2-125-17-55-2.jpg
 
I updated the link on the listing
And I posted a quick fix to get rid of the 3D trees.

 
Good evening
Does anyone know or could provide an AI hint, or a new AI line, for Hope Racetrack in Lemaxx?

The grid is stuck, on the hairpin on the right, bordering the lake
I know it's an old track, but thanks for asking
Thanks
 
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HELP NEEDED.

I don't remember if anyone already talked (AND SOLVED) it. Anyone knows what's the cause on this with some cars from ASR? I Mean that black thing that seems appear on "lights" like the cockipt dash or sometimes with the rear rain light. Thanks in advance

View attachment 1434886
When that happens in my experience, (usually after changes to the car’s data or many unsaved custom grid edits), I close CM, restart it, and all is fine.
 
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"modifying the basey is a very bad idea because it also changes the behavior of the car, you can adjust the height in car.ini with the line: GRAPHICS_OFFSET"

My bad, it was my way but obviously not the good one. :(
 
Some car fixes I've made lately:
 
And I posted a quick fix to get rid of the 3D trees.

While fixing this, I also noticed that the "custom MSAA resolve" in csp causes artifacts in the tree textures, and really ugly fences and other stuff. Not sure why, but enabling it seems to have only negative effects on any track.
 
While fixing this, I also noticed that the "custom MSAA resolve" in csp causes artifacts in the tree textures, and really ugly fences and other stuff. Not sure why, but enabling it seems to have only negative effects on any track.
1741601262433.png

1741601280658.png


Add this to ext_config.ini

;Add transparency, useful for fence meshes etc
[SHADER_REPLACEMENT_...]
MESHES = ?fence?
IS_TRANSPARENT=1
BLEND_MODE=ALPHA_BLEND
PROP_... = ksAlphaRef, 0.2

[SHADER_REPLACEMENT_...]
DESCRIPTION=possibly reduce moire banding on armco barriers, depends on texture complexity
ACTIVE = 1
MESHES = ?fence?
PROP_...=ksAmbient, 0.7
PROP_...=ksDiffuse, 0.0
 
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