Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 143,403 comments
  • 40,241,529 views
Screenshot_rss_gt_lanzo_v12_ne_ttassen_22-2-125-17-21-43.jpg

Lanzo v12 monitor going a bit nuclear on ne_ttassen...a portion of the sky is always pink, anybody got this?
 
Last edited:
Hi shi, I added some lights to your track (additions are at the bottom of ext_config.ini, all the rest is unmodified)
Thanks for creating it.
However, I did not add the lights, at the time of release, because lights without light source objects seem unnatural.
I think its a good addition for people who race at night.
 
Yes it is the FSR model I updated a bit so I could paint the windows and front lights.

Separate model so it doesn't overwrite FSR's original


As for Cyril's 405, can't really share it for obvious reasons lol

Also since we're talking about FSR... Lil sneak peak of something I'm working on - proper 4K skins for their LMU port (not their upscaled, barely 2k ripped stuff). And further fixes :)



View attachment 1399311View attachment 1399312
Would it be possible for the F1 mod to be reuploaded?
 
Hi, its possible of some way eliminate other views with the button of change of camera while driving? I mean, i only use two or three, maximun 4 and the others disturb me because i lose time while pass to ones to anothers while driving. I would like to have for example only two views when i press the button of change of camera for drive the car
 
Hi, its possible of some way eliminate other views with the button of change of camera while driving? I mean, i only use two or three, maximun 4 and the others disturb me because i lose time while pass to ones to anothers while driving. I would like to have for example only two views when i press the button of change of camera for drive the car
CSP/general patch settings/car cameras
 
Ladies, Gentlemen,

The big boy is out. Third of his kind, best of his field.

View attachment 1437868
View attachment 1437869

DATSUN Fairlady 2000 GTS - Download on OT

Featuring the work of Pasta, Langheck_917, Ben Nash, Bazza and Myself ! And driving tested and approved by @Tetri

Enjoy!
I would add to anyone interrested that this version, considering its extremely predictable and balanced drifting, is an absolute blast to do AI lines. So far i've successfully improved Ingliston and Suzuka, and the results work as good with my 50s favourites up to the late 60s formula ones.

If you're struggling to make AI fastlanes for your 60s cars, this is an excellent choice.

Anyway, it's one of my favourites atm. It is quite challenging against early 70s gutter racing cars (Pessio GTAM, Escort 1600, and a good bunch of the ATCC Ford Capri and early escorts).

I'll share some grids once i get medically better and back to the rig😅
 
Last edited:
First, thank a lot for share this awesome pack. Now, a little trifle...

The XX's rear window reflects the asphalt on the inside, which is visible in the rearview mirror when driving in first-person view and is quite annoying; my limited knowledge does not allow me to fix that little bug. Would you be so kind as to take a look at it to see if it can be fixed?

Thanks again!
Thank you, I have identified your problem , for the moment I can’t solve my tests , if someone has a solution I would integrate it in a future update ....
 
X90
I have used the AI Pit App extensively, over many versions, and I can tell you that it still has a long way to go. It has plenty of bugs and issues. I've deleted the app - which, by the way, was not enough, as the "surfaces.ini" swapper that it uses often malfunctions - and unsubscribed from his Patreon for the medium term.

The hope is that he gets in contact with Ilja and somehow folds the app into CSP - obviously, AI Pit strategies are important enough of a concept to be considered for "official" CSP integration, which would likely materialize a significantly more stable platform for it (especially since each new CSP, both public and preview, generally breaks the app in one major way or another).

It's a valiant and worthy crusade to work AI mandatory pit strategies in for the purpose of furthering AC as a single-player sim - and thus I'm rooting for him to figure out - but I'd say the app is not worth using at the moment.
I like it. And just to clarify as I didn't have time to reply properly earlier - I mean, we've all got totally different systems, running totally different csp settings so the potential for things to go wrong is nigh on endless. Having said that, I've honestly not had an issue with the pit app, like not even one. I have reported an issue with his Blue/yellow flag app which was causing the AI to swerve at the start of a new lap but that's now been rectified. Sorry to hear you and Jezza haven't got on with his apps but they've improved my single player experience immensely! Hopefully, he can find and fix a resolution for the issues you've been facing.
 
Last edited:
Hi everyone, I have a little problem with a rollcage, I can’t "unfold" it to generate the AO with content manager

Would anyone have time to look? thank you!

Link fbx : https://mega.nz/file/N84lGbSS#Ws2Q1eC6TSqhNalklicmZbvyJGSDcRjpPjufxX8uNIk


View attachment 1438148
Try this:

1) select the mesh and go in edit mode (all vertex selected)
2) alt + j
3) merge vertex from distance
4) press u
5) unwrap - minimal stretch (make sure you have magic UV plugin installed)

If everything worked correctly you will have a clean UV map with minimum distortion :dopey:
 
Last edited:
Try this:

1) select the mesh and go in edit mode (all vertex selected)
2) alt + j
3) merge vertex from distance
4) press u
5) unwrap - minimal stretch (make sure you have magic UV plugin installed)

If everything worked correctly you will have a clean UV map with minimum distortion :dopey:
thank you very much for your help, it’s already much better but I still have problems, I post photos it’s easier ...

Capture d’écran (905).png



Capture d’écran (907).png


Capture d’écran (906).png


Thanks again ....
 
Try this:

1) select the mesh and go in edit mode (all vertex selected)
2) alt + j
3) merge vertex from distance
4) press u
5) unwrap - minimal stretch (make sure you have magic UV plugin installed)

If everything worked correctly you will have a clean UV map with minimum distortion :dopey:
ok its good , option : smart unwrap !

Capture d’écran (908).png


Big Thanks !!
 
of late I'm getting one (approx. 0.5 second) freeze each session about 5 seconds after launch of each race (and then it's smooth as butter..)

pretty annoying as you can imagine.

Anyone here recognizes this and found a solution or has a suggestion for me to try?
Had them for a while, but not since the latest CSP. Thankfully.
 
Had them for a while, but not since the latest CSP. Thankfully.
Still have them too. Latest CSP and pure.
In some cases, like a race on the latest Daytona or Potrero I have to wait minutes until the comatose state goes away.

I was just about going to disable all the apps one by one (so sad) to see if it gets any better...
 
Last edited:
Still have them too. Latest CSP and pure.
In some cases, like a race on the latest Daytona or Potrero I have to wait minutes until the comatose state goes away.

I was just about going to disable all the apps one by one (so sad) to see if it gets any better...
Last day (CSPv0.2.5preview1) I got a freeze longer than 15 seconds during a race with AI, everything went perfect until then and since then but... 15 seconds blind mate, I wanted to kill.
 
Is there a surfaces.ini for Bridgehampton that makes the sand patches kickoff some dust, when driven over? Would be a nice touch for this stunning track.
 
Last edited:
You can just increase the DIRT_ADDITIVE number for any material in the surface.ini file and it will add the dust. Increase by 0.1 until desired effect.
Yes in theory I know how it works, practically it does not work.

I have tried it myself, but adding surfaces does not have any effect.
It should have partly the name of the mesh in the "key=XYZ" line (yes all capital letters) and I know about the DIRT_ADDITIVE number.

BUT, it still does not work for the sandpatches at the pit area and on track.

pitsand_SUB0, pitsand_SUB1, sand (sandlayer on the road) are the names of the meshes.
 
Last edited:
Here is the link to the first pack of F1 1972 cars

BRABHAM / BRM / FERRARI
DRIVER_70_fe


  • Brabham Bt33
  • Brabham Bt34
  • Brabham Bt37
  • BRM 160B
  • BRM 160B (Brazil Extra)

- BRM 160 C (here there are two .kn5 files (you will have to manually modify the "lods" file in the "DATA" folder).
a) Beltoise British Gp and Team BRM/German Gp) = gbr.ger
b) Team BRM - Italian and USA Gp = aut.ita

- BRM 180

  • Ferrari 312b2 / Argentina and Brazil Extra
  • Ferrari 312b2 / Final Season
  • Ferrari 312b2 / Middle
  • Ferrari 312b2 / Monaco Gp with one adaptation
  • Ferrari 312b2 / South Africa Gp

Almost all skins (support two types of 3d driver (with the respective files already included)
a) driver_70
b) driver_70_fe (I'll share the file link again), this is my favorite.

Depending on which of the two you use, you'll have to manually modify the "driver3d" file in the "DATA" folder.

Some problem will certainly arise, and I also had to rebuild some cars again after I completely lost my HD (where I had my Assetto Corsa installed).

Fortunately, most of the F1 mod packs were backed up, but about half of my car files and 100% of the tracks (I need to download or find the links).

I'll have to rebuild and edit some cars again, but maybe I'll be able to recover by the end of the year.

IMPORTANT:
Always thanking the partner "MrHUNT" for helping with texture improvements and other problems that appear. In some cars from other packs (this partnership will be missing).
 

Attachments

  • preview.jpg
    preview.jpg
    48.4 KB · Views: 2
  • livery.png
    livery.png
    14.1 KB · Views: 1
  • preview.jpg
    preview.jpg
    46.1 KB · Views: 1
  • preview.jpg
    preview.jpg
    46 KB · Views: 1
  • livery.png
    livery.png
    17.7 KB · Views: 2
  • preview.jpg
    preview.jpg
    52.5 KB · Views: 1
  • preview.jpg
    preview.jpg
    52.5 KB · Views: 2
  • livery.png
    livery.png
    5.7 KB · Views: 1
  • preview.jpg
    preview.jpg
    54.3 KB · Views: 2
  • preview.jpg
    preview.jpg
    53.9 KB · Views: 2
  • preview.jpg
    preview.jpg
    53.9 KB · Views: 2
  • preview.jpg
    preview.jpg
    48.3 KB · Views: 1
  • preview.jpg
    preview.jpg
    48.6 KB · Views: 2
  • __custom_showroom_1742785690.jpg
    __custom_showroom_1742785690.jpg
    76.2 KB · Views: 1
  • preview.jpg
    preview.jpg
    51 KB · Views: 2
  • preview.jpg
    preview.jpg
    51.9 KB · Views: 1
  • preview.jpg
    preview.jpg
    51.4 KB · Views: 2
  • livery.png
    livery.png
    13.7 KB · Views: 2
  • preview.jpg
    preview.jpg
    52.3 KB · Views: 2
  • preview.jpg
    preview.jpg
    52.4 KB · Views: 1
  • livery.png
    livery.png
    21.3 KB · Views: 1
  • preview.jpg
    preview.jpg
    48.8 KB · Views: 2
  • preview.jpg
    preview.jpg
    47.3 KB · Views: 1
  • livery.png
    livery.png
    22.3 KB · Views: 2
  • livery.png
    livery.png
    7.2 KB · Views: 1
  • preview.jpg
    preview.jpg
    40 KB · Views: 1
  • preview.jpg
    preview.jpg
    37.6 KB · Views: 2
  • preview.jpg
    preview.jpg
    37.5 KB · Views: 2
  • livery.png
    livery.png
    3.9 KB · Views: 1
  • preview.jpg
    preview.jpg
    46.6 KB · Views: 2
  • livery.png
    livery.png
    11.4 KB · Views: 1
  • preview.jpg
    preview.jpg
    46.6 KB · Views: 1
  • livery.png
    livery.png
    9.4 KB · Views: 1
  • preview.jpg
    preview.jpg
    46.4 KB · Views: 2
  • livery.png
    livery.png
    12.3 KB · Views: 1
  • preview.jpg
    preview.jpg
    44.3 KB · Views: 2
  • livery.png
    livery.png
    17 KB · Views: 1
  • preview.jpg
    preview.jpg
    37.9 KB · Views: 1
  • preview.jpg
    preview.jpg
    38.3 KB · Views: 1
  • preview.jpg
    preview.jpg
    40.7 KB · Views: 2
  • preview.jpg
    preview.jpg
    41 KB · Views: 1
  • preview.jpg
    preview.jpg
    40.7 KB · Views: 1
  • livery.png
    livery.png
    7.5 KB · Views: 1
  • preview.jpg
    preview.jpg
    43.7 KB · Views: 1
  • preview.jpg
    preview.jpg
    44.1 KB · Views: 1
  • preview.jpg
    preview.jpg
    43.7 KB · Views: 1
  • preview.jpg
    preview.jpg
    43.7 KB · Views: 2
  • preview.jpg
    preview.jpg
    44 KB · Views: 1
  • livery.png
    livery.png
    17.7 KB · Views: 1
  • preview.jpg
    preview.jpg
    37.8 KB · Views: 2
  • __custom_showroom_1742785839.jpg
    __custom_showroom_1742785839.jpg
    68.7 KB · Views: 1
  • __custom_showroom_1742786053.jpg
    __custom_showroom_1742786053.jpg
    68.4 KB · Views: 1
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back