Assetto Corsa PC Mods General DiscussionPC 

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Hi everyone! Can anyone help me with this problem? After updating to the latest version of PURE (2.57), the game looks like this and Pure Config doesn't work. I've already tried reinstalling everything, but that didn't fix anything. I've also tried deleting the weather_fx.ini files, but that didn't work either. Also, when I select Pure Gamma in Weather FX and enter a race, when I exit, the Pure Gamma option automatically changes to Pure LCS. Finally, the FPS drops drastically, never going above 13 or 15.


No one can help with this please? I have already tried everything without positive results.
 
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and also sometimes there are multiple versions of a car number, eg 3 skins with number 1 , 3 with number 2 , etc.
If I do a quickrace , I don't want to have multiple opponents with the same number...

An example is the ts_peugeot908_hdi_alms_lms , with a whopping 1.6GB skins folder ,
I kept 1 of each and got the skin folder down to 400 MB that way.
Still able to enjoy the mod... even more so now! :cheers:
And I don't blame the modder / creator for sharing all the skins btw, just saying that's another way to save you some space

Running this in the skins folder will go through each skin folder and do dtx5 compression and remove mipmaps.
EDIT:
This saves diskspace , not gpu ram though... so actually all this is not really relevant to your posts. :lol:
In that particular example you probably find its different skins for each series, so Le Mans, WEC and then IMSA, all that changes is the number plate banner.

Doesn't removing the mipmaps cause the skins to go white or black when seen in the distance?
 
No one can help with this? I have already tried everything without positive results.
Hi,

Not that I know all and I have no magic wand or something, but did you upgrade to latest CSP (might be cause?) and have you tried a different PPfilter? Other than this I don't really know to be honest (Am on Pure 2.57 myself too) not using CM though and have no problems.
 
No one can help with this please? I have already tried everything without positive results.
unsure if the following helps... need to make an 'activation' choice. I chose the last option and all is OK.
pure_activation.png
 
For those interested (to improve racing performance) and who don't want a program that's tedious to use, I use "XnConvert". This program will modify most textures in the format or resolution of your choice.

I'm not an expert on texture skins in car mod folders, and I'm sure there are plenty of other programs to do this kind of texture work.

A simple drag and drop of textures from a skin, anything from (for example) 2016_Gloves_DIFF, 2016_Suit_DIFF, 2016_Suit_NM, ac_crew, and many others...

Once you've chosen the conversion parameters, just press "convert," and this program does the job well.

P.S.: I'm not promoting them, just what I use regularly and find very useful.

A fairly simple program that requires little knowledge to use.

Ps. 2: This message is for people who aren't familiar with this type of program (I know that most people here are much more experienced in modding than I am and use other methods).
 
The reason hasn't been clearly articulated by RSS, but here's the TL;DR I was able to piece together, cos I was also interested. The trend is spreading btw, the HSS Matra launched in early access with PNG skins.

Pro: PNG's can be much smaller, simpler to work with, and in some cases avoid artifacting (like striation). Also, as textures get ever bigger, Photoshop (the fat Adobe crumbling tower) and whichever 3rd-party extension is chosen to make it work with DDS, on the vast majority of painter PCs, is being pushed to the edge, esp in large DDS saves.

Con: PNG doesn't support alpha channel (which is apparently responsible/capable of effects like chrome, matte and the second coming, and while I do understand the mask, I have yet to find someone who can explain that clearly, without marketing-speak), so transparency needs to be incorporated directly into the image.

Sidebar.Here's a interesting trick. Create a PNG, and then just edit the extension to DDS.
AC will convert that to an uncompressed DDS, on the fly, and use it (ymmv) :dunce:
it was clearly articulated on their discord. There are no compression artifacts so you get better quality.
 
Hi everyone! Can anyone help me with this problem? After updating to the latest version of PURE (2.57), the game looks like this and Pure Config doesn't work. I've already tried reinstalling everything, but that didn't fix anything. I've also tried deleting the weather_fx.ini files, but that didn't work either. Also, when I select Pure Gamma in Weather FX and enter a race, when I exit, the Pure Gamma option automatically changes to Pure LCS. Finally, the FPS drops drastically, never going above 13 or 15.


Please watch the install video and install it exactly like it is shown there. You must use 7zip app and its Extract button!!!
Don't use any other methods to install Pure!!!
 
Don't usually do things like this, but I just spent the better part of the last two days wasting my time re-sizing and re-saving car skins and i'm a bit frustrated.

Do car skin makers understand the concept of files sizes and GPU memory?

I noticed in MSI Afterburner that I was pushing past my 8gb of GPU memory and thought it was something I did when modding a track. Turns out it was the car skins and I wasn't even using that big of a field. Only about 25-30 cars. I started to look through the skins folders and noticed some really huge file sizes for the textures used in most of the skins. Some of it was due to larger than needed texture resolutions for silly things like chasis AO's, tyre blur textures, NM files, etc. Most of it was due to choosing the wrong dds format when saving. There were files saved in a dds format that made the file size 4 times bigger than it should be. Thankfully after a massive amount of time spent, i'm back down to 5-6gb of GPU memory for a field of 30-32 cars.

OK, rant over..... :)

Amen, vive la révolution!

(And apologies for doing 20mb BC7 files for vintage cars if that's too big)
 
Greetings all, thought to share some news about a neat car-mod I've come across... On the physics-side, it handles quite realistic on just about any street/race circuit...

However, the downside is that it's encrypted, but it's a keeper.
View attachment 1440398

To that end, I've began to do some random liveries for it - without the proper AO mapping - cause it's encrypted dah!
View attachment 1440399

The issue (for me & others) is that liveries will not have AO applied.

def: In 3D computer graphics, ambient occlusion (AO) is a shading and rendering technique that simulates how light falls on an object, particularly in areas where surfaces are close together, creating a more realistic look by darkening creases, holes, and intersections.

Questions are the following:
1. Anyone have the unencrypted version (paidmod) so that the AO mapping can be shared?
2. Can the AO be applied via ext_config instead?

mod-source:
Thanks a bunch for any feedback provided.
Happy racing!
UPDATES:
A generous thank-you to @ninezeroniner, @andrevr, @24H, @Masscot and @Fanapryde - for their collective assistance & contribution towards getting this AO MAP fixed, and the additional shift.ksanim file...

body_ao__fixed.png

NOTE-1: This mapping may look OK to the naked-eye but there are some areas which are stretched and skewed -which ruins the decal-look.

The liveries workflow continues, here's an update thus far.

bati_e46_nspec54__wip-liveries-2.png


NOTE-2: further ingame testing and nip-tucks are still required to ensure that decals used are in proportion to the size of the car.

EDIT:
Forgot to include an image of the numberplate that will be included with the liveries. Based on the ext_config that's in each skin-folder, this numberplate will show in the rear.
Plate.png

Happy racing!
 
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For those interested (to improve racing performance) and who don't want a program that's tedious to use, I use "XnConvert". This program will modify most textures in the format or resolution of your choice.

I'm not an expert on texture skins in car mod folders, and I'm sure there are plenty of other programs to do this kind of texture work.

A simple drag and drop of textures from a skin, anything from (for example) 2016_Gloves_DIFF, 2016_Suit_DIFF, 2016_Suit_NM, ac_crew, and many others...

Once you've chosen the conversion parameters, just press "convert," and this program does the job well.

P.S.: I'm not promoting them, just what I use regularly and find very useful.

A fairly simple program that requires little knowledge to use.

Ps. 2: This message is for people who aren't familiar with this type of program (I know that most people here are much more experienced in modding than I am and use other methods).
Hey, thank you for the tip. You can convert an entire skin folder at once, saving hundreds of MB. Do you know what could be lost doing that?
 
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Hi guys,

I'm in the process of sorting out my AC. I started with the GT3 vehicles from 2006-2010. There are no vehicles from Kunos for this period, but there are some mods. Many are of poor quality, some acceptable others really good. An example of really good vehicles are the GT3s from DaWallace. Unfortunately, however, the vehicles are always more on GT2 level and clearly too fast compared to the originals. Because I don't want to manage everything via the CM BoP, I started to modify the data. I started with the Mosler MT900R GT3.

These are the changes I made:
1. power.lut:
514 bhp peak power @ 5900 rpm
675 Nm peak torque @ 4800 rpm
Considering 15% drivetrain loss

2. engine.ini
Set LIMITER=7200 rpm instead of the original incorrect value (7920 rpm).
Changed COAST_REF RPM from 7400 to 7200 rpm.
Reduced TORQUE from 110 Nm to 100 Nm.

3. car.ini
Changed INERTIA=1.5, 0.85, 3.8 (was 1.8, 0.9, 4.176).
Reduced FFMULT=1.7 (was 2.0) to avoid FFB clipping and create smoother steering feel.
STEER_ASSIST=0.6 for comfortable and stable steering around center.
MAX_FUEL: Adjusted from 125 liters to 100 liters.
TOTALMASS=1435 (Belcar Spec: 1360 kg + Fahrer)

5. tyres.ini
Front tires: Corrected to WIDTH=0.300 m, RADIUS=0.325 m, RIM_RADIUS=0.165 m
Rear tires: Corrected to WIDTH=0.310 m, RADIUS=0.355 m, RIM_RADIUS=0.165 m.
Tire specs now exactly match: Front: Michelin 30/65-R18, Rear: Michelin 31/71-R18

I based the data on the information available on the net from Rollcentre and Supercars.net.

The result is a vehicle that has lost none of its brute force and driving pleasure, but which is much closer to the times that were actually achieved in Spa 2009, for example.

My thanks go to DaWallace for this fantastic vehicle. My modifications are only a suggestion to all those who would like to use the Mosler together with other GT3s.
 

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Hey, thank you for the tip. You can convert an entire skin folder at once, saving hundreds of MB. Do you know what could be lost doing that?

Normally, nothing is lost if the correct options in the settings are chosen before converting the textures.A basic example: if you convert without changing the options, it doesn't replace the textures; it adds __result to the texture name. For example: 2016_Gloves_DIFF__result. You had to remove the __result to get the correct name.I did this at first, and once I understood the program, I changed the options to directly replace it with the same name as the mod's original texture.For example, replace: 2016_Gloves_DIFF with 2016_Gloves_DIFF like the original.And yes, thanks to this little program, it saves a lot of time when converting all the textures in the same folder.Note: If you're afraid of making a mistake, make a copy of the car's skins folder before using this type of program.Personally, I can't do without it anymore; I use it for all games that require texture modification.
 
I have made quick thrown together extension edit for the legion 2 stroke v12 powered Lotus 23. This is for a 2 stroke smoke effect for some immersion. Might need still need a little tweaking but I think looks close to videos of the real car. Pick up the car from Legion and then get the excellent new skin from Danelcoppo on Overtake.

Legion ROTOVIC 1.5litre 2Stroke V12

Danelcoppo's Skin

Download my attached file (paste into car extension folder, replace orginal) then enjoy some 2 stroke smoke!

Screenshot_lotus_23b_rotovic_ks_brands_hatch_7-3-125-22-24-23.jpg


Edit - Since posting this I have noticed the original mod exhausts flames are defaulting too high compaired to photos of the engine of the real car, will look at editing the data flames file to match my smoke placement later this week.
 

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Finishing the tests (free practice), for the BOAC - 1000km Brands Hatch 1970 (grid of 30 cars with what we have).

I tested 11 different cars individually (to check an approximate BoP), I think it was more or less good.

In the following 3 videos,
  • Ferrari 512s Spyder
  • Porsche 917k
  • Matra Ms650

Had times close to each other as in the real race (although the qualifying times would have been a little lower), it all depends on the track conditions and opponents getting in the way.

Ferrari 512s Spyder

Porsche 917 K

Matra MS650 ( spec Brands Hatch '70 )
 

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Hi,

Not that I know all and I have no magic wand or something, but did you upgrade to latest CSP (might be cause?) and have you tried a different PPfilter? Other than this I don't really know to be honest (Am on Pure 2.57 myself too) not using CM though and have no problems.

Yes, I have updated to the latest version as well but there are no changes. It's weird because before updating it worked fine. I've tried a wide variety of PPfilters. None of them have worked.


unsure if the following helps... need to make an 'activation' choice. I chose the last option and all is OK.
View attachment 1442071

I did, but it didn't work, what strikes me the most is that that particular window flickers a lot when I open it, as if it wasn't working well. I've had this problem for days, it's driving me crazy.
 
Please watch the install video and install it exactly like it is shown there. You must use 7zip app and its Extract button!!!
Don't use any other methods to install Pure!!!

I've never had a problem doing it with winrar, but I guess it must be some issue that has been triggered when upgrading to Windows 11. I'll try it this afternoon, thank you.

PD: Sorry for the double post.
 
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