andrevr
Premium
- 946

- South Africa
That'd be the Discord I'm unable to join 🤣it was clearly articulated on their discord. There are no compression artifacts so you get better quality.
That'd be the Discord I'm unable to join 🤣it was clearly articulated on their discord. There are no compression artifacts so you get better quality.
Sorry but "finished" isn't the proper word to use.They are finished unlike PM3DM
Hi everyone! Can anyone help me with this problem? After updating to the latest version of PURE (2.57), the game looks like this and Pure Config doesn't work. I've already tried reinstalling everything, but that didn't fix anything. I've also tried deleting the weather_fx.ini files, but that didn't work either. Also, when I select Pure Gamma in Weather FX and enter a race, when I exit, the Pure Gamma option automatically changes to Pure LCS. Finally, the FPS drops drastically, never going above 13 or 15.
Excited to finally see an finished F302 mod.They are finished unlike PM3DM
Don't usually do things like this, but I just spent the better part of the last two days wasting my time re-sizing and re-saving car skins and i'm a bit frustrated.
Do car skin makers understand the concept of files sizes and GPU memory?
I noticed in MSI Afterburner that I was pushing past my 8gb of GPU memory and thought it was something I did when modding a track. Turns out it was the car skins and I wasn't even using that big of a field. Only about 25-30 cars. I started to look through the skins folders and noticed some really huge file sizes for the textures used in most of the skins. Some of it was due to larger than needed texture resolutions for silly things like chasis AO's, tyre blur textures, NM files, etc. Most of it was due to choosing the wrong dds format when saving. There were files saved in a dds format that made the file size 4 times bigger than it should be. Thankfully after a massive amount of time spent, i'm back down to 5-6gb of GPU memory for a field of 30-32 cars.
OK, rant over.....![]()
UPDATES:Greetings all, thought to share some news about a neat car-mod I've come across... On the physics-side, it handles quite realistic on just about any street/race circuit...
However, the downside is that it's encrypted, but it's a keeper.
View attachment 1440398
To that end, I've began to do some random liveries for it - without the proper AO mapping - cause it's encrypted dah!
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The issue (for me & others) is that liveries will not have AO applied.
def: In 3D computer graphics, ambient occlusion (AO) is a shading and rendering technique that simulates how light falls on an object, particularly in areas where surfaces are close together, creating a more realistic look by darkening creases, holes, and intersections.
Questions are the following:
1. Anyone have the unencrypted version (paidmod) so that the AO mapping can be shared?
2. Can the AO be applied via ext_config instead?
mod-source:
Thanks a bunch for any feedback provided.![]()
BMW M3 E46 N-Spec
This mod is a tuned and improved version of my friend Yuki M3 E46, who is happy to allow me to share this mod to the world.The goal was to make a track inspired E46 M3. Therefore it’s got functional aero, CSL steering rack, coilovers and semi-slicks. Two different engine setups are available...igna15workshop.gumroad.com
Happy racing!
Hey, thank you for the tip. You can convert an entire skin folder at once, saving hundreds of MB. Do you know what could be lost doing that?For those interested (to improve racing performance) and who don't want a program that's tedious to use, I use "XnConvert". This program will modify most textures in the format or resolution of your choice.
I'm not an expert on texture skins in car mod folders, and I'm sure there are plenty of other programs to do this kind of texture work.
A simple drag and drop of textures from a skin, anything from (for example) 2016_Gloves_DIFF, 2016_Suit_DIFF, 2016_Suit_NM, ac_crew, and many others...
Once you've chosen the conversion parameters, just press "convert," and this program does the job well.
P.S.: I'm not promoting them, just what I use regularly and find very useful.
A fairly simple program that requires little knowledge to use.
Ps. 2: This message is for people who aren't familiar with this type of program (I know that most people here are much more experienced in modding than I am and use other methods).
These look fantastic 👏working on a new set of preview settingsin cooperation with @Fall Guy
sorry for the bad quality, but the forum upload reduces the quality a lot
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Are you using tyre/tire warmers?I can't get past the setup menu. Any ideas? Thanks
Hey, thank you for the tip. You can convert an entire skin folder at once, saving hundreds of MB. Do you know what could be lost doing that?










Awesome!working on a new set of preview settingsin cooperation with @Fall Guy
sorry for the bad quality, but the forum upload reduces the quality a lot
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I feel exactly the same! No feeling at all in the front tyres. I'm using Simucube 2 Pro with the "AC Kunos Default" profile within the Simucube Tuner.To me the RSS Ferrari 296 feels very slidey. Doesn't have a lot of grip.
Nice! Are those for CSP previews?working on a new set of preview settingsin cooperation with @Fall Guy
sorry for the bad quality, but the forum upload reduces the quality a lot
Hi,
Not that I know all and I have no magic wand or something, but did you upgrade to latest CSP (might be cause?) and have you tried a different PPfilter? Other than this I don't really know to be honest (Am on Pure 2.57 myself too) not using CM though and have no problems.
unsure if the following helps... need to make an 'activation' choice. I chose the last option and all is OK.
View attachment 1442071
Please watch the install video and install it exactly like it is shown there. You must use 7zip app and its Extract button!!!
Don't use any other methods to install Pure!!!
Have you updated to the 1.1 version of the RSS 296? I think something about the FFB was mentioned in the changelog.I feel exactly the same! No feeling at all in the front tyres. I'm using Simucube 2 Pro with the "AC Kunos Default" profile within the Simucube Tuner.
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yep, it uses the CSP previewsNice! Are those for CSP previews?
If I understand correctly, you want the light emitted by the dashboard to illuminate the immediate surroundings?Hi everyone, I will try to ask a clear question :
can one make a light of the car dashbord like that of the gasoline but for the light "light", invisible in normal time but to turn on when light to turn on?
Thank
I wish it to be unseen when the lights are off and visible and bright when they are on .If I understand correctly, you want the light emitted by the dashboard to illuminate the immediate surroundings?
Well...it's kind of obvious. When the light is off, it's not there)))))))I wish it to be unseen when the lights are off and visible and bright when they are on .
Thanks
it’s complicated to explain I know !Well...it's kind of obvious. When the light is off, it's not there)))))))
Marrakesh ePrix v1.02
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The Marrakesh ePrix is held on the temporary Circuit International Automobile Moulay El Hassan. It is located in the Agdal district of Marrakech. The track is 2.971 km (1.846 mi) in length and features 14 turns. (Wikipedia)
Conversion from rFactor2.
-CSP recommended
-26 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
AI lines and ai_hints.ini by mk-sg
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Fanapryde
Enjoy.
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v1.01 changelog;
-Fine-tuning textures by @twobegreen . (Thanks!)
v1.02 changelog;
New AI lines and ai_hints.ini by mk-sg. (Thanks)
Updated ext_config.ini. (trees, video screen and fence)
Updated trees mapping and normal.
Updated VAO-patch.