- 2,250
- Germany
btw, where is it? The weekend has passed as long as I am not completely mistaken. @JK1977Can't wait for the BMW!!
btw, where is it? The weekend has passed as long as I am not completely mistaken. @JK1977Can't wait for the BMW!!
Thanks so much for this comment that is going to help me to get around some of the issues that drives me crazy with the annoying cockpit's interior reflections... I've bookmarked it.... You can alter the reflective properties of any material, with extension code , play around with it :
[SHADER_REPLACEMENT_...] ;improve carbon
ACTIVE = 1
MATERIALS = name_of_material_here
PROP_... = ksAmbient, 0.13
PROP_... = ksDiffuse, 0.08
PROP_... = ksSpecular, 0.5
PROP_... = ksSpecularEXP, 180
PROP_... = fresnelMaxLevel, 0.05 ;esp this one , lower is less reflection
PROP_... = fresnelEXP, 40
PROP_... = fresnelC, 0.01 ;esp this one , lower is less reflection
PROP_... = useDetail, 100
PROP_... = detailUVMultiplier, 14
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1...
I haven't driven it yet in a race but I've ran a couple of races with it in the AI field and I haven't had any problems.Just curious, am I the only one who can't use the new RSS 296 in an actual race?
It's amazing to me how much my GPU memory usage jumps up when I try to use this car. If I included it in a race with all the other RSS GT3 cars, my GPU memory usage gets to around 8.2-8.4gb (my card only has 8gb). If I use the exact same field, but replace the 296 with either Chem version or the URD version, I drop all the way down to around 6.0-6.2gb of GPU memory usage.
I've already gone through the skin folders and re-sized and re-saved all the files, but it's still not useable. Is the model that detailed that it eats up that much extra GPU memory?
Don't have the issue myself, but someone I race with mentioned it the other day that they had performance issues with the 296 and no other RSS GT3 cars. Someone else in that group said they saw a few posts on the RSS discord about it I think? So I'm feeling like it's not just a you problem. No fix though unfortunately.Just curious, am I the only one who can't use the new RSS 296 in an actual race?
It's amazing to me how much my GPU memory usage jumps up when I try to use this car. If I included it in a race with all the other RSS GT3 cars, my GPU memory usage gets to around 8.2-8.4gb (my card only has 8gb). If I use the exact same field, but replace the 296 with either Chem version or the URD version, I drop all the way down to around 6.0-6.2gb of GPU memory usage.
I've already gone through the skin folders and re-sized and re-saved all the files, but it's still not useable. Is the model that detailed that it eats up that much extra GPU memory?
Where did you get that R8 GT Spyder? I’ve never found the link to one.
At the moment I am working on skinning some australian Carrera Cup 992 cars. I am using the Guerilla mod, but I also have the URD one. What do you guys think is the better or more widely used of the two mods? I can't decide, like em both, but they both have their mapping problems. As I am only starting the skins, now might be the best time to decide. Any input appreciated.
Balance is probably the most important thing in a championship, much more than realism . if a car runs 0.5 seconds faster than the others we end up with a championship mono cars .Hi everyone!
I'm trying to create a 1995 DTM Championship using the F302 cars (alfa, mercedes and Opel) and it's too hard for me make a BoP os these three cars
First round is the ASR 1992 versión os Hockemheim and the Alfa is nearly 10" slower than the others two cars, so start to use a versión "evo" of the Alfa that I found, but now the Alfa is 5" faster... Try to put 100 of ballast and 20 of restrictor but the lap time only increased in ONE second... Anyone can help me with that?
Thank you!!
v1.1 is the latest and, like all Reboot Teams, it's free.Can anyone tell me what is the latest version for rt_suzuka?
I have 1.1 (downloaded from Breathe's list), CM tells me there is an update, but it can't download it.
Also, do you know if it's a free or paid mod? Where can I find the latest version (also for other rt mods)?
Thanks a lot.
which sound do you use for the Kunos car?Love the URD Cup car, have thousands of miles on it. It's the best one, IMO.
The Guerrila one is pretty good too - some of their stuff can vary, but I like it. I just don't drive it much because of the URD one.
And of course, the Kunos 2017 one is solid as well, as long as you replace the s***ty stock sound. I drive this one the most in recent months, because it's stock Kunos content and non-paymods are easier for my league to run.
Yeah, I have stutters driving the RSS 296 on any track/time of day. I found out if I use standard physics que car is fine, but if I use CSP Physics I get stutters, which renders the car impossible to drive. It happens also with the Porsche and the Mustang.Just curious, am I the only one who can't use the new RSS 296 in an actual race?
It's amazing to me how much my GPU memory usage jumps up when I try to use this car. If I include it in a race with all the other RSS GT3 cars, my GPU memory usage gets to around 8.2-8.4gb (my card only has 8gb). If I use the exact same field, but replace the 296 with either the Chem version or the URD version, I drop all the way down to around 6.0-6.2gb of GPU memory usage.
I've already gone through the skin folders and re-sized and re-saved all the files, but it's still not useable. Is the model that detailed that it eats up that much extra GPU memory?
Balance is probably the most important thing in a championship, much more than realism . if a car runs 0.5 seconds faster than the others we end up with a championship mono cars .
this is the reason why she asks me on my packs, I made several at the request with new complete physics and 3d improvements ...
here is a list ...
DTM (ITC) 1996 , WSC 1971 , Superturismo Gr.A 1990 , Le Mans 2023 , Porsche 961LM and Audi 90GTO is most recently the F355 Challenge/Diablo SV-R/964 Carrera Cup/Alpine GTA V6 Europa Cup ...
Great because the original AI was garbage, but did you notice that it’s recently being updated https://perendinator.blogspot.com/If someone thinks its good idea to race unstoppable race car with plane engine. Here it is.
Ai still cant race it at high speed tracks like monza.
Hello! Where can I find these BoPs? Please, can you help with this Championship?
Thanks in advice
Unfortunately i did not know about update, looks like there was much needed upd to driver animation too. But adding front brakes so ai can brake in time, original car does not have front brakes.Great because the original AI was garbage, but did you notice that it’s recently being updated https://perendinator.blogspot.com/
which sound do you use for the Kunos car?
does anyone have the 97 seleen mustang gt lm car
Thank you very much!!
for me in preview they are also black ...One last issue IS a very strange one, the rims of all the Opel Calibra skins appears black in the circuito, when they are White even in the previews pics. I'll try with another CSP versión.
Well! thanks! And so why CM find to an update if I have 1.1 installed?v1.1 is the latest and, like all Reboot Teams, it's free.
https://www.patreon.com/posts/reboot-team-list-99970979
The rim´s color is coming most likely from the ext-config.ini inside the car´s folder, so when using csp previews it reads that extension folder. That´s why you have the black rims ingame and with previews.for me in preview they are also black ...
eg:
View attachment 1444278
without CPS it gives white-ish rims indeed.
So redo the previews with CSP option on, then you have the correct same wheels in preview as in game.
Strange though why would they turn black with CSP? I don't have the answer to that ...
that would be too easy ... as you see , that car does not have an extension folder nor a ext_config.ini !The rim´s color is coming most likely from the ext-config.ini inside the car´s folder, so when using csp previews it reads that extension folder. That´s why you have the black rims ingame and with previews.