Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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At the moment I am working on skinning some australian Carrera Cup 992 cars. I am using the Guerilla mod, but I also have the URD one. What do you guys think is the better or more widely used of the two mods? I can't decide, like em both, but they both have their mapping problems. As I am only starting the skins, now might be the best time to decide. Any input appreciated.
URD one would be the best one
 
Someone once said that patreon converters were criminals.


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I found a corpse in my F1.
 
... You can alter the reflective properties of any material, with extension code , play around with it :

[SHADER_REPLACEMENT_...] ;improve carbon
ACTIVE = 1
MATERIALS = name_of_material_here
PROP_... = ksAmbient, 0.13
PROP_... = ksDiffuse, 0.08
PROP_... = ksSpecular, 0.5
PROP_... = ksSpecularEXP, 180
PROP_... = fresnelMaxLevel, 0.05 ;esp this one , lower is less reflection
PROP_... = fresnelEXP, 40
PROP_... = fresnelC, 0.01 ;esp this one , lower is less reflection
PROP_... = useDetail, 100
PROP_... = detailUVMultiplier, 14
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1...
Thanks so much for this comment that is going to help me to get around some of the issues that drives me crazy with the annoying cockpit's interior reflections... I've bookmarked it.

I've already tried it (changing the values directly from the CM Showroom) with a mod whose interior lit up like a Christmas tree when passing over grass and curbs. What really happens when you change these parameters isn't that the parts stop reflecting the exterior, but rather that they lose their reflection and some become a bit dull... but that's better than constantly seeing the distracting reflection of the exterior in something that should be reflecting the interior of the cockpit.

Thanks again for teaching me something new. I know this is rubbish for an advanced modder, but I'm really excited to learn these things... 😝
 
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Just curious, am I the only one who can't use the new RSS 296 in an actual race?

It's amazing to me how much my GPU memory usage jumps up when I try to use this car. If I include it in a race with all the other RSS GT3 cars, my GPU memory usage gets to around 8.2-8.4gb (my card only has 8gb). If I use the exact same field, but replace the 296 with either the Chem version or the URD version, I drop all the way down to around 6.0-6.2gb of GPU memory usage.

I've already gone through the skin folders and re-sized and re-saved all the files, but it's still not useable. Is the model that detailed that it eats up that much extra GPU memory?
 
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Just curious, am I the only one who can't use the new RSS 296 in an actual race?

It's amazing to me how much my GPU memory usage jumps up when I try to use this car. If I included it in a race with all the other RSS GT3 cars, my GPU memory usage gets to around 8.2-8.4gb (my card only has 8gb). If I use the exact same field, but replace the 296 with either Chem version or the URD version, I drop all the way down to around 6.0-6.2gb of GPU memory usage.

I've already gone through the skin folders and re-sized and re-saved all the files, but it's still not useable. Is the model that detailed that it eats up that much extra GPU memory?
I haven't driven it yet in a race but I've ran a couple of races with it in the AI field and I haven't had any problems.
 
Just curious, am I the only one who can't use the new RSS 296 in an actual race?

It's amazing to me how much my GPU memory usage jumps up when I try to use this car. If I included it in a race with all the other RSS GT3 cars, my GPU memory usage gets to around 8.2-8.4gb (my card only has 8gb). If I use the exact same field, but replace the 296 with either Chem version or the URD version, I drop all the way down to around 6.0-6.2gb of GPU memory usage.

I've already gone through the skin folders and re-sized and re-saved all the files, but it's still not useable. Is the model that detailed that it eats up that much extra GPU memory?
Don't have the issue myself, but someone I race with mentioned it the other day that they had performance issues with the 296 and no other RSS GT3 cars. Someone else in that group said they saw a few posts on the RSS discord about it I think? So I'm feeling like it's not just a you problem. No fix though unfortunately.
 
anyone else experiences occasionally (approx 1 in 10 sessions) the picture is overall too dark (like you're wearing dark sunglasses)
Simply exiting and starting another session will "fix" the issue. (as a workaround)

Wondering if anyone else had this and knows how to get rid of it.
:cheers:



ps : I updated the 2000SL Club, check it out! Download here
 
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At the moment I am working on skinning some australian Carrera Cup 992 cars. I am using the Guerilla mod, but I also have the URD one. What do you guys think is the better or more widely used of the two mods? I can't decide, like em both, but they both have their mapping problems. As I am only starting the skins, now might be the best time to decide. Any input appreciated.

Yes, the URD one
 
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Hi everyone!

I'm trying to create a 1995 DTM Championship using the F302 cars (alfa, mercedes and Opel) and it's too hard for me make a BoP os these three cars

First round is the ASR 1992 versión os Hockemheim and the Alfa is nearly 10" slower than the others two cars, so start to use a versión "evo" of the Alfa that I found, but now the Alfa is 5" faster... Try to put 100 of ballast and 20 of restrictor but the lap time only increased in ONE second... Anyone can help me with that?

Thank you!!
 
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