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- Spain
Thanks so much for this comment that is going to help me to get around some of the issues that drives me crazy with the annoying cockpit's interior reflections... I've bookmarked it.... You can alter the reflective properties of any material, with extension code , play around with it :
[SHADER_REPLACEMENT_...] ;improve carbon
ACTIVE = 1
MATERIALS = name_of_material_here
PROP_... = ksAmbient, 0.13
PROP_... = ksDiffuse, 0.08
PROP_... = ksSpecular, 0.5
PROP_... = ksSpecularEXP, 180
PROP_... = fresnelMaxLevel, 0.05 ;esp this one , lower is less reflection
PROP_... = fresnelEXP, 40
PROP_... = fresnelC, 0.01 ;esp this one , lower is less reflection
PROP_... = useDetail, 100
PROP_... = detailUVMultiplier, 14
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1...
I've already tried it (changing the values directly from the CM Showroom) with a mod whose interior lit up like a Christmas tree when passing over grass and curbs. What really happens when you change these parameters isn't that the parts stop reflecting the exterior, but rather that they lose their reflection and some become a bit dull... but that's better than constantly seeing the distracting reflection of the exterior in something that should be reflecting the interior of the cockpit.
Thanks again for teaching me something new. I know this is rubbish for an advanced modder, but I'm really excited to learn these things... 😝
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