Link to the original car? This is just an update.Yellowsubmarinecar!
This mod has distinct handling for muscle car enthusiasts.
Fun to race it too, if You don't mind lots of body roll.
Here.
Here's the one I have. Works with the update.Link to the original car? This is just an update.
EDIT: once copied over the files from smallblockhero´s car, it crashes due to the data.acd.
Wow could you link this beauty down please!?
If managed properly, you can't really destroy a tree. It will grow back up and be even better than the one you cut down. It's basically an infinitely renewable resource. Not even AI-driven.Well its an opinion, a pathetic one IMO though. We've been destroying trees since Neanderthals first ripped them down to make fires and shelters. It didn't start with AI....
We are a destructive species and it will never change, the damage to the planet from EV production is shocking considering people drive around in them like they are planet saviours....
But fine whatever, i posted 3 pictures in a massive thread. I won't do it again boss....
Funny how you have never complained about all the childish memes every 2 pages....
We're somewhat limited by the way the starting light overlay is illuminated, but I went in a different direction a few years ago and swapped in a different traffic light texture, and made the start lights larger.hi all,
probably y'all know this already but I just figured this out
to disable the default (virtual) starting lights
all you need to do is replace off.dds in content\textures with a dds file that is blank(totally transparent)...
(as most tracks now have actual starting lights incorporated, and the fake ones are breaking immersion for me)
download (includes a backup of the original in case you wanna reverse the change).
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then you should go and have a look, because he's already made all the corrections.hi all,
probably y'all know this already but I just figured this out
to disable the default (virtual) starting lights
all you need to do is replace off.dds in content\textures with a dds file that is blank(totally transparent)...
(as most tracks now have actual starting lights incorporated, and the fake ones are breaking immersion for me)
download (includes a backup of the original in case you wanna reverse the change).
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EDIT : for the Dodge Coronet Super Bee Hemi ,
it's quite nice , but internal chrome gives those unreal reflections ...
as a workaround I toned down the reflection of the chrome on interior.
I also did the following:
changed sound (didn't have external sound)
increased steering wheel ratio
fixed driver head being visible in 1st person view
fixed taillights and made brakelights more visible
DOWNLOAD (repacked car , original by Smallblockhero + updates by Didier Bestard + my fixes)
QUESTION to the guru's here:
the car apparantly doesn't colide on the red colider box (which we can change easily), but instead on this:
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is there a way to change that one?
Also if anyone knows how to keep the chrome but not have it reflect curbs etc.(as they are not supposed to be reflecting on the inside of the car) ?
Lastly , if someone can make the CSP wipers and rainfx work, then this is a mighty fine vintage muscle car mod for AC imho.
EDIT2: I also added smoke, and crew colors to the skins (and I had to make the purple skin a chameleon one with my face ofcourse) But that will be for v0.9 when I get the working wipers and rainfx from someone to incorporate
Also if anyone can pass a fix for the collider, I will incorporate that and share it as a v1.0 at that time
(after which ACTK can post it as v1.0.1 in his garage with added LODS and cockpitHR for all to enjoy)
Agreed. I'm hoping for these to be shared (when ready ofc).
working on a new set of preview settingsin cooperation with @Fall Guy
sorry for the bad quality, but the forum upload reduces the quality a lot
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It breaks, I suppose you mean, isn't?... When i put AW physics update data on his version it brake mirrors, lods, colliders and maybe something else.
Any news from DoubleZero for Mount Tempus?
Love his tracks!!!
Sadly not - this project did look fascinating so I hope something comes of it one day. Maybe one of the many studios out there snapped him up, because he did much better, more realistic fantasy tracks than a lot of other games ship with IMO.
I too am working on some skins for your lovely car.Been driving the heck out of it.
Absolutely THE LAST one to defend him, but he made changes to lods, collider, cockpit_hr that needed updates to the ini files in data.acd. They're not broken, they're just updated past your version, for the improvements he made. Easy (lolz) to copy his versions back into your data and have the best of both.
Yes that's what i wanted to say.
I was somewhat upset.
But i guess that's how ACTK makes its releases so fast, no testing done.
Sounds stupidly but how do you get those PCVR screenshots and videos? If I try to make a screenshot or a video it’s based on the monitor and not from the VR headset’s screenWe're somewhat limited by the way the starting light overlay is illuminated, but I went in a different direction a few years ago and swapped in a different traffic light texture, and made the start lights larger.
(The curvature is due to capturing the image in my VR headset)
View attachment 1445083
It's just a normal F8 screenshot. Maybe it works in the headset because I'm forced to use Windowed mode in VR? If I try fullscreen mode now, CM just shuts down when exiting a session (or it used to - maybe that's been fixed now?)Sounds stupidly but how do you get those PCVR screenshots and videos? If I try to make a screenshot or a video it’s based on the monitor and not from the VR headset’s screen
you have summarized the situation well, apparently Pilot3331 must not know much about modifying data.acd files to say such nonsense.Absolutely THE LAST one to defend him, but he made changes to lods, collider, cockpit_hr that needed updates to the ini files in data.acd. They're not broken, they're just updated past your version, for the improvements he made. Easy (lolz) to copy his versions back into your data and have the best of both.
Is it me or there's plenty of non-racing stuff included inside the cockpit of this beautiful Race Car?Hi Everyone!
It's been a long time since I released the "Honda NSX-R LM GT2". Here's the second release of my mod.
The Pagani Zonda LM Race Car.
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Sound systems and electric leather seats arent prohibeted from the FIAIs it me or there's plenty of non-racing stuff included inside the cockpit of this beautiful Race Car?
Hi Everyone!
It's been a long time since I released the "Honda NSX-R LM GT2". Here's the second release of my mod.
The Pagani Zonda LM Race Car.
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This mod was started in 2022 but suddenly stopped in the first quarter of 2023. Then it resume in 2024 and completed in 2025.
Here are the features of this mod:
• Model based on Forza Motorsport 4 (Pagani Zonda C12 / GameModels)
• Front/Rear Parts from Forza Motorsport 4 (Pagani Zonda GR / GameModels)
• Engine Model from Test Drive Unlimited 2 (Pagani Zonda S Roadster / ACMP - Discord)
• Scratch make parts (Rear Spoiler, Engine Cooling duct)
• Tyre Model, Rim Model from Project Cars 3 (Audi R8 LMP900 / GameModels)
• Textures (FM4, GT Sport, PCARS 3)
• Adapted CSP Lights (Must be the latest version / 0.2.8-preview1)
• Working Animations (Steering, Shifter, Wiper)
• Working Analog Meters
• AO All Parts (Inside and Outside)
• Improved UV Maps
• Data and Physics based on RTM (Ex-Mods) with improvement
• BoP GT1 Class (FIA GT 1998-2004)
• Sound from RTM (Ex-Mods)
Link:
Changelogs:
Version 1.00 - 4/21/25
• Release of the mod
Credits:
• GameModels - Source of the 3D model
• ACMP - Source of the 3d model
• RTM (Ex-Mods) - Source of the data and sound
• To my friends who helped me to improve this mod. Thank you!
Here's the video where I showcase the mod.
RELEASED | Pagani Zonda LM Race Car | Cinematic | Assetto Corsa
Hope you like it. Enjoy!