Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 151,366 comments
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hi ACTK,
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I don't see any difference between your ext_config.ini and mine ... (maybe you forgot to put it in the archive?)
Nor does Total Commander:
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I wish this also had the IMSA and LM liveries from the Zonda GR.

Two liveries with one racing number between them is kinda light...

I can do very basic skins but hoping someone here or elsewhere with some talent can make this a bit more diverse.
I actually made this one for (I suppose) the same 3D model was able out there without all that stock stuff.
__custom_showroom_1745242509.jpg
 
ah, ok thanks! So I screwed up in my archive (it was renamed to .off for testing that black chrome thing - which I still didn't figure out).
If you use Total commander, you're already a good person. :D
the essential tool for anyone allergic to windows
 
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kyalami3.webp
Fuzo, vernoonfs, Breathe, slider666, LaChub, Fanapryde

  • improved some additional materials
  • improved spectator platforms material (now grey as in ACC instead of green)
  • replaced default crowds with Kniker97 version
  • replaced ugly tree in the second sector with 3D tree

 
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Hi Everyone!

It's been a long time since I released the "Honda NSX-R LM GT2". Here's the second release of my mod.

The Pagani Zonda LM Race Car.

View attachment 1445458

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This mod was started in 2022 but suddenly stopped in the first quarter of 2023. Then it resume in 2024 and completed in 2025.

Here are the features of this mod:
• Model based on Forza Motorsport 4 (Pagani Zonda C12 / GameModels)
• Front/Rear Parts from Forza Motorsport 4 (Pagani Zonda GR / GameModels)
• Engine Model from Test Drive Unlimited 2 (Pagani Zonda S Roadster / ACMP - Discord)
• Scratch make parts (Rear Spoiler, Engine Cooling duct)
• Tyre Model, Rim Model from Project Cars 3 (Audi R8 LMP900 / GameModels)
• Textures (FM4, GT Sport, PCARS 3)
• Adapted CSP Lights (Must be the latest version / 0.2.8-preview1)
• Working Animations (Steering, Shifter, Wiper)
• Working Analog Meters
• AO All Parts (Inside and Outside)
• Improved UV Maps
• Data and Physics based on RTM (Ex-Mods) with improvement
• BoP GT1 Class (FIA GT 1998-2004)
• Sound from RTM (Ex-Mods)

Link:


Changelogs:

Version 1.00 - 4/21/25

• Release of the mod

Credits:
• GameModels - Source of the 3D model
• ACMP - Source of the 3d model
• RTM (Ex-Mods) - Source of the data and sound
• To my friends who helped me to improve this mod. Thank you!

Here's the video where I showcase the mod.
RELEASED | Pagani Zonda LM Race Car | Cinematic | Assetto Corsa


Hope you like it. Enjoy!

Great mod tbh, But any chance you could provide and CM Preview preset? Looks good imo :)
 
Yoo

Anybody help me find the long Buenos Aires 1000 km Circuit for 1950/1960s sports cars

iv found all the other layouts of the track just not this 1

see pic

Thanks in advanced
I read about this version of the circuit in Stirling Moss's book "A turn at the wheel", quite a hectic version of the track down the main highways. You'd probably have to get someone like Sergio to make it.
 
Fuji Speedway 1968 fixed groove and Terrain

Download (Patch Only)
Screenshot_ks_abarth500_assetto_corse_fuji68_22-3-125-15-22-42.jpg
Screenshot_ks_abarth500_assetto_corse_fuji68_22-3-125-15-23-20.jpg

Requires AC Track by WilliamTRiker and a patch by @Rainmaker87 .

Fixed groove.kn5 and geo.kn5.

Changelog;
-Fixed floating groove and skidmarks.
-Fixed holes in the terrain mesh.
-Fixed groove.kn5 and geo.kn5 shaders.
-Added groove.ini.

@Perico Lospa 's post was the catalyst for this fix.
 
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pictures/info are in the overview tab.
 
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Yoo

Anybody help me find the long Buenos Aires 1000 km Circuit for 1950/1960s sports cars

iv found all the other layouts of the track just not this 1

see pic

Thanks in

Yoo

Anybody help me find the long Buenos Aires 1000 km Circuit for 1950/1960s sports cars

iv found all the other layouts of the track just not this 1

see pic

Thanks in advanced


The layout does exist according to this video from MrLonguinha17 channel. Not sure if it will ever be made public.
 
shi
Fuji Speedway 1968 fixed groove and Terrain

Download (Patch Only)
View attachment 1445859View attachment 1445860
Requires AC Track by WilliamTRiker and a patch by @Rainmaker87 .

Fixed groove.kn5 and geo.kn5.

Changelog;
-Fixed floating groove and skidmarks.
-Fixed holes in the terrain mesh.
-Fixed groove.kn5 and geo.kn5 shaders.
-Added groove.ini.

@Perico Lospa 's post was the catalyst for this fix.
Thanks Shi, that was much needed
now all we need is better textures for this track
Unfortunately, climaxF1 is no longer available here, or is he??
Hey ClimaxF1 we miss you and your good textures for this track (and others);)

(Video is the older unedited track)
 
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Fuzo, vernoonfs, Breathe, slider666, LaChub, Fanapryde

  • improved some additional materials
  • improved spectator platforms material (now grey as in ACC instead of green)
  • replaced default crowds with Kniker97 version
  • replaced ugly tree in the second sector with 3D tree

Thank you all! I love how much this track has improved since the first version!
 
Thank you all! I love how much this track has improved since the first version!
There´s also a very good Kyalami available at RD.


(don´t know if you folks are aware of it).
 
There´s also a very good Kyalami available at RD.


(don´t know if you folks are aware of it).
We are aware but this is a laserscanned ACC version which has better road and kerbs (eg. slight diff in T3, placement of yellow sausage on T4 etc) and more detailed environment. RD version is still great though.
 
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Something interesting popped up at RD/Overtake:

Looks to be something of a scratch built mid-engine rally car


Also a friend's Time Attack 350Z's AC version is receiving the same update as the car in real life:

 
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