- 177
- American Samoa
This fixed it! Thanks.go into the preview settings and change the steering value to 12.
If the problem still remains, set it to 0.
View attachment 1446675
This fixed it! Thanks.go into the preview settings and change the steering value to 12.
If the problem still remains, set it to 0.
View attachment 1446675
I dont understand at all what you are saying here...It's needed if you don't want to clutter up the extension folder with extra stuff. I don't like unnecessary files in the track's extension folder. It just confuses me if I go back to it weeks or months later. I forget what I need to keep and what can be removed.
Correct. And in my experience, that folder and file get created in whatever folder the original kn5 file is in when extracting via CM. So in @xNAPx case, he said he wanted to extract textures from a kn5 in the extension folder (unless I misunderstood him). Assuming I didn't, when he holds the shift key down and double clicks on the kn5 file in the extension folder, CM will create the "unpacked-the_model.kn5" folder inside the extension folder. And personally, I don't like to do it that way because it clutters up the extension folder. So I move the kn5 I want to mess with to a temp folder first.I dont understand at all what you are saying here...
Extracting a KN5 via CM has nothing to do with the extention folder.
You get a new folder called "unpacked-the_model.kn5" with a FBX and a texture folder inside.
I have seen this when using the standard AC launcher .there is an opinion that this happens because among your machines there are unpacked data.asd.when using Content Manager this does not happenIf anyone has any idea why the game stucks when loading and because of this the gamepad cannot work properly, I would be thankful for any help. That bug doesn't produce any crash log since it stucks in the loading screen when saying "loading car metadata 100%". I have corrected the faults of car mods btw.
in addition to the other suggestions, try running with VSYNC ON and or limit your frames to 60-61any super secret tips and tricks to improve CPU performance?
I'm on a 9900K and the goal with this machine is a 20 car field with nu-CSP physics (which are not well optimized by nature, lol, but Ilja seems to be trying with this "hyperthreading fix"). I am due a new PC in ~2 years, and will get a 10800x3D - so hopefully triple digit framerates can be covered off there in the future.
In the meantime, I'm falling just short of that at the start of races - with starts in the high-80s and low 90s, and once rolled away have minor (~2 fps) stutters in battles with a few cars. Nothing crazy bad - but a GSYNC screen can really only cover off GPU-related drops, which I seem to be OK on, even at night. The CPU stutters are minor, but noticeable, and are just a bit annoying.
I have pretty much every CPU "optimization" in general settings checked, and limit smoke and sound. I also use Pure LCS, which from my understanding is worth a few FPS on the CPU side (and may get better, even). But past that, I can't really find anything.
I'm not looking for perfection, I'm just looking for a bit more CPU overhead and a few more FPS at starts so it's not so distracting. I figured I should ask if anyone knows any extra tips behind the hood that only minimally effect the experience.
Cheers.
Unfortunately I cheaped out on the motherboard (MSI Z390 Gaming Edge AC, midrange board) 6 years ago when buying the machine, so anything more than 5 GHz is off the table, and even that crashes under heavy load. 4.9 @ 1.295 is my rock-stable overclock/undervolt, and I can't really change that. Good temps under load, though.@X90
Try to test with and without HT.
Overclock your i9-9900k to 5ghz and check temperatures during racing, my i9-9900KS is at 5,2Ghz and have lowered the Voltage .
Use software to divide CPU core for AC only/other processes, affinity/pior/forced shutdown. Process Lasso or Bill2 .
Guess you are on the CSP 2.8, maybe the whole version is crapy.
Try to get the knowledge what every adjustment is doing and not clearly see an improvement then lower/shutdown. Better to go hunting for the real ones as you need every droplet for a constant Frametime.
Some mods introduce strange fluctuations, mostly this behavior can be found in tracks/cars that are converted from other old racegames. Also some additional mods/apps can be interfering with CPU frame times.
Disable your Virusscan (as a test).
All those advices from guys that are using a super duper AMD9800X3D/RTX5090 are not helpful, read the advices from guys who are using low end systems.
Use the OSD tool from CM it give a lot of info on frame time behavior.
Here below a copy/paste from my old post here, old and more Vcard related, but still valid.
Here is my tip on this what’s the best adjustment, because there are so many different hardware it’s for everyone different. My adjustments on a old rig with VR, needs a complete different adjustment then a highend rig & 27” 4k monitor user. Then there is also your personal taste like achieving a stable FPS or in my case get rid of shimmering I do hate.
Read this: tweakguides and lots of info on the guru3D forums guru3D further from my favorites map at: https://stepmodifications.org/wiki/Guide:NVIDIA_Inspector
https://www.pcgamingwiki.com/wiki/Nvidia_Profile_Inspector
I know its about Nividia profile inspector but it’s also contain lots of general info. Because I still think you have to know what you are doing, what the effects are from all those adjustments and is it worth.
Determine what you dislike, as I hate graphical artifacts like shimmer and jaggies. So with the info I have, I’m trying all the specific adjustments on that aspects and see what the effects are.
My test object is btw your (=Racingjoe) ) improved SPA’66 and the Aston Martin Ulster (ACTK site).
I only doing a static test in the pit not a test drive. While in cockpit view I can see all kind of graphical defects that become better/worser, near and at the distance. The AM Ulster is btw a very good car to test as its louvres and front windshield frame are very prone to jaggies.
After finishing that I’m doing a race to check FPS using the CM statistics app.
If being satisfied store your CM pre-selection (video and CSP) settings and make printscreens of your Nvidia settings.
One important thing, if not seeing any improvements from a certain setting I disable this, why using if it only cost you precious FPS. So concentrate on the clear to see improvements setting and skip those maybe setting.
As being a non English speaking person it’s maybe a bit fuzzy writing, sorry for this.
Hi X90, I too am among those who have tinkered for months in search of the most stable frame rate possible, in the end I only managed to "improve", but not to completely solve, too many variables in play..any super secret tips and tricks to improve CPU performance?
I'm on a 9900K and the goal with this machine is a 20 car field with nu-CSP physics (which are not well optimized by nature, lol, but Ilja seems to be trying with this "hyperthreading fix"). I am due a new PC in ~2 years, and will get a 10800x3D - so hopefully triple digit framerates can be covered off there in the future.
In the meantime, I'm falling just short of that at the start of races - with starts in the high-80s and low 90s, and once rolled away have minor (~2 fps) stutters in battles with a few cars. Nothing crazy bad - but a GSYNC screen can really only cover off GPU-related drops, which I seem to be OK on, even at night. The CPU stutters are minor, but noticeable, and are just a bit annoying.
I have pretty much every CPU "optimization" in general settings checked, and limit smoke and sound. I also use Pure LCS, which from my understanding is worth a few FPS on the CPU side (and may get better, even). But past that, I can't really find anything.
I'm not looking for perfection, I'm just looking for a bit more CPU overhead and a few more FPS at starts so it's not so distracting. I figured I should ask if anyone knows any extra tips behind the hood that only minimally effect the experience.
Cheers.
EDIT: Targeting 1440p 100 FPS lock, forgot to say.
30 days...? He! it happens to me from one day to the next... That, or is that when driving, I'm worse than a toothache... 😰... It's amazing how much I lost my pace and skills in 30 days. Even a circuit like Paul Ricard felt tough. I needed 1-2 races to get my pace back again.
Anyone else experienced this?...
Lost Prophet is probably the last band you want to advertise on a car these days lol
If you install via .bat the standard physic you can play without the latest CSP required. Of course you cut the CSP features out but is a solution. I honestly prefer the RSS way than the VRC one which have double cars and double skins which eats space in the SSD.I just got a completely new PC and I've done a fresh install of Assetto Corsa. Content Manager, CSP, etc. and now I get crashes near-100% of the time when trying to load the game.
00007FFA8CB3441E (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
AC\cameramirror.cpp (49): CameraMirror::renderOpaque
AC\mirrortexturerenderer.cpp (118): MirrorTextureRenderer::render
AC\sim.cpp (2558): Sim::renderScene
AC\game.cpp (126): Game:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFA92D826AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFA938EA9F8 (ntdll): (filename not available): RtlUserThreadStart
I reinstalled the base game and it keeps giving me the same error no matter what CSP settings I try, or which version I use.
From going from an old PC where the AI would always get stuck on the grid every race to a new PC where the game doesn't even start when I try running it, I'm about ready to throw in the towel and forget about AC. I want to play the game but some cars like the new RSS GT-M cars effectively lock you into needing CSP 2.7+ or else you can't play.
After a fresh install of Assetto Corsa on a new PC, you must start the game once on steam without Content Manager, CSP, etc. Steam will then install some additional stuff you need to run the game. I had this problem last year when I moved AC to my new PC.I just got a completely new PC and I've done a fresh install of Assetto Corsa. Content Manager, CSP, etc. and now I get crashes near-100% of the time when trying to load the game.
00007FFA8CB3441E (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
AC\cameramirror.cpp (49): CameraMirror::renderOpaque
AC\mirrortexturerenderer.cpp (118): MirrorTextureRenderer::render
AC\sim.cpp (2558): Sim::renderScene
AC\game.cpp (126): Game:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFA92D826AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFA938EA9F8 (ntdll): (filename not available): RtlUserThreadStart
I reinstalled the base game and it keeps giving me the same error no matter what CSP settings I try, or which version I use.
From going from an old PC where the AI would always get stuck on the grid every race to a new PC where the game doesn't even start when I try running it, I'm about ready to throw in the towel and forget about AC. I want to play the game but some cars like the new RSS GT-M cars effectively lock you into needing CSP 2.7+ or else you can't play.
Deactivate motion blurr effects?anyone else who got that weird lights beside the tail lights and under the car?
default pure pp filter is activated
View attachment 1446908
ExtraFX motion blur in all it´s glory.anyone else who got that weird lights beside the tail lights and under the car?
default pure pp filter is activated
View attachment 1446908
the one ive sent is the LOSTPUPPET 240SX, from ProStreetLost Prophet is probably the last band you want to advertise on a car these days lol
New 1 is nice!Was harder than I thought it would be, but I kind of settled on one of these two versions for now. I looked through a lot of pics of Kyalami and the track seems to have a wide variety in how the terrain looks. I may end up trying to make one that looks really burnt out, but this will do for now. For me at least, it's better than the default look. You might not pick up on the difference, but on one of them, the grass is a little more red\yellow tinted.
Default:
New 1:
New 2:
Thanks. I still need to go back and fix some areas around the parking lots where my edits screwed up the edges and discolored them a bit. When I get that fixed, i'll post the skin here. If you feel like using it to change the track itself, be my guest.New 1 is nice!